Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.
Details Ronan's background and his battle against an evil cult.
Ronan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July.
Ronan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars.
In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.
Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.
A Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose
Don't Drink the Water
A Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution
Doomtown: A Fight They'll Never Forget
Set in the fallout of a conspiracy that lead to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra’s latest mayoral candidates. This takes place prior to the Plot Point Campaign The Flood.
A Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze.
Murder on the Hellstromme Express
The posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries
Night Train 2: For Whom the Whistle Blows
A sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars
A set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another
A Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion.
Blood Drive 1: Bad Times on the Goodnight
The first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other.
Blood Drive 2: High Plains Drovers
The second part of the Blood Drive campaign
Guess Whose Coming To Donner
The posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals
The Last Sons
A Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train.
Return to Manitou Bluff
Clover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it.
Blood Drive 3: Range War!
The conclusion of the Blood Drive campaign.
A Tale of Two Killers
Dead Men Walkin’
This is Shane Hensley's personal convention adventure he usually runs by invitation only for players up for a little more abuse and mayhem than usual.
Stone and a Hard Place
The third Servitor Plot Point Campaign. Stone and a Hard Place details the strange locales, characters of the American Southwest, provides new Edges and abilities for Harrowed and hexslingers, new Setting Rules to emulate Death’s grip on the land, Savage Tales, abominations, and a Plot Point Campaign that pits a posse against Stone!
The fourth and final Servitor Plot Point Campaign. It involves the plans of Dr. Hellstromme in the Nation of Deseret. It includes rules for new-and-improved Blessed, Metal Mages, new gear, infernal devices and steam-augmentations. It also has details on strange locales in and around the City o’ Gloom, an Adventure Generator customized for the region, a herd of new Savage Tales.
Perilous Parcels: All the Purty Little Horses
This adventure introduces a series of One Sheet adventures.
Texas Rangers and U.S. Agents are working together to unravel one of Hellstromme’s plots, and your posse gets caught in the crossfire!
An unscheduled train is rolling into the station, it’s bringing Hell with it–just maybe not the one you’d expect given the author of this nightmare, John “Night Train” Goff.
Knights with no Armor
A veteran level adventure set along the Mexican boarder.
A Dime Novel in which the posse find themselves trapped between the Menominee Indians of Norther Wisconsin and the manitou who preys on them. Contains stats for play the original Deadlands, d20 and Savage Worlds rules.
A Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided.
A Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided.
Deluge: A Novel of the Flood
A novelization of the Deadlands: The Flood plot-point campaign by John Goff
Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.
Deadlands: The Great Rail Wars
Boxed set including the core rulebook, miniatures and cards needed to start playing.
Extra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units.
Adds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters.
A Fist Full of Ghost Rock
Includes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios.
Dogs o' War
Adds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock
Adds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects.
Raid on Roswell
A scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves.