Iridion 3D
Iridion 3D | |
---|---|
Developer(s) | Shin’en |
Publisher(s) | Majesco |
Platform(s) | Game Boy Advance |
Release | NA May 29, 2001 EU Sep 21, 2001[1] |
Genre(s) | Shooter |
Mode(s) | Single player |
Iridion 3D is a quasi-3D rail shooter game for the Game Boy Advance developed by Shin'en. A launch title for the Game Boy Advance,[2] it was released in North America on May 29, 2001 and in Europe on September 21, 2001. While praised for beautiful graphics and rich sound, the game was derided by critics and gamers for repetitive gameplay.[3]
Influenced by the Commodore 64 game Uridium, Iridion features a single starship waging war against the alien Iridion that have attacked Earth. The game spans seven levels from Earth to the alien's home planet, each with a fixed linear path that ends with a boss. The game influenced other Shin'en shooters such as Iridion II and Nanostray.
Gameplay
The game is a simple forward-scrolling rail shooter, similar to the Star Fox series. Only the Game Boy Advance's directional pad, A, and Start buttons are used during gameplay.[4] The ship remains locked at a set speed and cannot brake or speed up.
The player encounters more than fifteen enemies, not including level bosses.[5] Some are easy to destroy; others, including the fire creatures found on the Iridion home world, are indestructible and must be avoided. Other enemies prevent the player from dodging enemy fire by laying mines to block paths. Passive objects, such as garbage or asteroids, can damage or destroy the player's craft. Enemies vary in armor and weaponry—some cannot return fire but travel in waves to ram the player.
Each level has the player follow a linear path through waves of enemies and culminates with a boss. In boss stages the player's craft does not move forward, but hovers in front of the boss.[2] Each boss has a single vulnerability which flashes when hit. These areas are often heavily shielded and must be hit repeatedly to remove armor. Other bosses' vulnerabilities are hidden and appear for only short periods. Most bosses have weapons that fire upon the player or reflect the player's shots.[6] At the end of each level, players receive bonuses for defeated enemies, lives remaining, and the energy level of the player's craft.[7] An extra life is granted if the score reaches certain thresholds.[8]
Weapons
Iridion 3D features five types of weapons, with three levels of power each.[9] Players boost weapon power by collecting powerups of the color that matches the current weapon. Collecting a different color gives the player the first level of that weapon type. If the player's ship is destroyed the power level of the weapon is reduced by one.
Each weapon has advantages and disadvantages. The player starts with the red weapon, which is relatively weak but fires rapidly in a large spread. Green weapons are inaccurate but fill the screen with shots. Purple weapons spin in a counterclockwise motion slowly and are fairly strong. Yellow torpedo-like weapons are very powerful but powerups are rare and the weapon fires slowly. Blue weapons, a more powerful version of Yellow weapons, are found only on the last level.[10] Flashing powerups restore the craft's shields.
Plot
In the opening cinematic of Iridion 3D Earth is attacked without warning by the Iridion, who take over much of the surface and lay mines in orbit and bombs in the Pacific Ocean. The player is the pilot of an experimental SN-H fighter, the last hope for defending Earth from the Iridion.[11] The player pilots his ship alone against hordes of Iridion fighters and natural obstacles. The early stages begin on Earth, with the player fighting through an Iridion garbage tunnel. The player proceeds to the Pacific Ocean and destroys much of the Iridion invasion fleet on Earth before heading into the stratosphere to destroy the orbital blockade around Earth and subsequently annihilating the Iridion boss at the Moon.
With the invasion fleet in ruins, the player heads into the far reaches of space. After destroying an Iridion mining colony within an asteroid belt, the player proceeds into the Iridion home system. Eventually the player fights the Iridion on their home world, destroying the Iridion "mainframe" and ending the alien threat forever.[12]
Graphics
Although advertised as a 3D game, Iridion 3D uses solely 2D graphics for texture scrolling and sprites which depict explosions and enemies. The developers create the illusion of 3D by looping background textures[13]—a graphically intensive technique for the Game Boy Advance. Graphical objects shrink or enlarge to depict position relative to the player. Level environments feature changes, such as progression from day to night.
Majesco's vice president of handhelds, Dan Kitchen, wrote that "by pushing the graphics hardware of the Game Boy Advance to its technical limits, Iridion 3D provides a truly realistic 3D gaming experience." He hoped that "players will be amazed that such smooth environments and intense gameplay can now be achieved on a portable system."[2]
Development
Iridion started development as a shooter for the Game Boy Color; on January 10, 2001 Shin'en announced they would stop making games for the Color, instead working on games exclusively for the Game Boy Advance.[14]
Iridion's executive producer was Dan Kitchen,[15] a former programmer for Atari. Iridion 3D was Shin'en's first product to utilize the GAX Sound Engine,[16] which allows real-time decoding of song data in an extremely small file size; this allowed more space on the cartridge to be used for graphics.
By March 2001, the GBA version of Iridion was shown in workable form. IGN saw early screens and declared that Iridion was "aiming to set the standard [of what GBA shooters should be]... Set the standard with a hail of bullets." They felt Shin'en was pushing the Game Boy Advance to its limits, producing the most stunning game seen at the time for the handheld system.[17] GameSpot's Ben Stahl previewed Iridion 3D on March 21, 2001, shortly before the release of the game in the United States.[18] He noted the excellent graphics and high frame rate, ending with "At this point, Iridion 3D looks like it could be a great game for fans of the genre."[18]
Reception
Publication | Score |
---|---|
IGN | 56/100[3] |
GameSpy | 45/100[13] |
GameSpot | 5.6/10[19] |
Game Rankings | 57% (22 reviews)[20] |
Despite praise for its graphics and sound, Iridion 3D was received poorly by critics. IGN's Craig Harris wrote that "Shin'en's shooter for the Game Boy Advance will impress with all its effects, but that's about it." The review noted that the player is limited to shooting and dodging, making gameplay repetitive. Harris also complained that distances are hard to judge; the player's ship is hit by bullets that appear to be in the distance.[3] Gamespot also gave Iridion low marks, warning that "after the initial 'wow' wears off, you'll be stuck with an empty experience."[19] Edge observed that Iridion is "a sweet number that will entertain, if only for a week or so".[21] All Game Guide's Skyler Miller said Iridion 3D is nothing more than a technology demo and awarded it two out of five stars.[22] Game Rankings currently gives Iridion 3D an overall 57% based on 22 reviews.[20] Positive comments were usually directed at sound; WiredLounge.com said that "The soundtrack is an instant classic, maybe even one of the best shooter scores ever."[23] Despite poor reviews, Shin'en's [24]Manfred Lizner felt that Iridion 3D was the best game for the Game Boy Advance without licensed characters.
References
- ^ "Iridion 3D info". gamespot.com. Retrieved 2007-05-03.
- ^ a b c Ahmed, Shahed (2001-01-10). "Iridion 3D GBA Update". gamespot.com. Retrieved 2007-02-26.
- ^ a b c Harris, Craig (2001-06-14). "IGN: Iridion 3D Review". ign.com. Retrieved Feb 13.
{{cite web}}
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ignored (|access-date=
suggested) (help) - ^ "Iridion 3D > Controls". All Game Guide. Retrieved 2007-04-02.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual: The Iridion Menace. Nintendo. pp. 19–22.
- ^ "Iridion Boss FAQs". ign.com. Retrieved 2007-02-26.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual. Nintendo. p. 4.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual: Hints and Tips. Nintendo. p. 28.
- ^ "Iridion 3D FAQ and Walkthrough". gamefaqs.com. 2001. Retrieved 2007-02-26.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual: Powerups. Nintendo. p. 5.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual: Introduction. Nintendo. p. 6.
- ^ Shin’en, ed. (2001). Iridion 3D Instruction Manual: Iridion Strongholds. Nintendo. p. 27.
- ^ a b Bub, Andrew (2001). "Iridion 3D at Gamespy". gamespy.com. Retrieved Feb 13.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff (2001-01-10). "The End Of A Supernova". IGN. Retrieved 2007-04-03.
- ^ "Iridion 3D: Credits". allgame.com. 2007. Retrieved 2007-04-02.
- ^ Shin'en Staff. "Shin'en Multimedia- Music". shinen.com. Retrieved 2007-04-02.
- ^ IGN staff (2001-03-21). "Iridion 3D Preview". ign.com. Retrieved 2007-04-03.
- ^ a b Stahl, Ben (2001-03-21). "Hands On: Iridion 3D". gamespot.com. Retrieved 2007-02-26.
- ^ a b Lopez, Miguel (2001-06-07). "Iridion 3D Review". gamespot.com. Retrieved Feb 12.
{{cite web}}
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ignored (|access-date=
suggested) (help) - ^ a b GameRankings staff. "Iridion 3D Reviews". gamerankings.com. Retrieved Feb 13.
{{cite web}}
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ignored (|access-date=
suggested) (help) - ^ Edge, Future Publishing, p. 101, August 2001
{{citation}}
: Missing or empty|title=
(help). - ^ Miller, Skyler. "Iridion 3D > Review". All Game Guide. Retrieved 2007-04-03.
- ^ Quoted at "Iridion on Shin'en". shinen.com. Retrieved 2007-04-03.
- ^ Sven (2005-07-15). "Shin´en im Interview". demonews.de. Retrieved 2007-04-19.