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Medal of Honor: Airborne

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Template:Future game

Medal of Honor: Airborne
Developer(s)EALA
Publisher(s)Electronic Arts
Designer(s)Rex Dickson
EngineUnreal Engine 3.0[3]
Platform(s)PlayStation 3, Xbox 360, PC
ReleaseAugust 28, 2007[1][2]
Genre(s)First-person shooter
Mode(s)Single player, multiplayer
File:MOHA Neptune Pillbox Interior.jpg
MoH:Airborne screenshot inside a pillbox in the Neptune campaign.

Medal of Honor: Airborne is the 11th installment in the long-running Medal of Honor series of World War II first-person shooters. It is being developed by Electronic Arts' Los Angeles studio for release on the PlayStation 3, Xbox 360 and PC. On November 9, 2006 a teaser trailer was released for Medal of Honor: Airborne[4]. On the January 22, 2007 episode of G4TV, gameplay footage of Airborne was shown[5]. The game will be released in the U.S on August 28, and Europe on August 30 2007 for XBox 360 & PC; 'October 2007 for PlayStation 3.[6]


Overview

In Airborne, the player will take on the role of Private first class Boyd Travers, a paratrooper in the U.S. 82nd Airborne Division and a pathfinder who will land earlier. Travers' insertion is into major engagements in Sicily, Salerno, Normandy, and Holland. The game begins with the Allies leading a costly invasion of Sicily (1943), followed by a rescue operation in Salerno, Italy (1943). Paratroopers are later dropped inland during the night of June 6 1944, before the invasion of Normandy, as they fight backward to clear the infantry's path into France. The failed attempt to secure Germany's roads and bridges leads to the game's finale, in which 30,000 paratroopers are dropped into Holland[7]. This is notably the single largest airborne invasion in military and human history.

Airborne will feature six campaigns including; Operation Husky, Operation Avalanche, Operation Neptune, Operation Market Garden (all of which were in "Medal of Honor Vanguard") , Operation Varsity, and a final secret campaign[8]. The five known campaigns are spread across four nations; Italy, France, Holland and Germany.

Gameplay

Objectives

In Airborne, the player will be able to loosely control where they land and what kind of landing method they use, altering the course of the subsequent mission[7]. Missions in Airborne also do not have a specific start or end point, with less emphasis on scripted action sequences seen in most first-person shooters.

Weapons

The ability for customizable weapons that can be upgraded with authentic parts in Airborne, will be the second time the feature has been included in the Medal of Honor series. As you will get good with a weapon, you get a recommendation of that weapon and you can upgrade it. Weapon upgrades that are unlocked are available permanently throughout the game, to reduce the need of upgrading an identical weapon constantly with the same add-on. Weapons in first person will interact somewhat with the enviroment, and the grenades will be cookable[1].

Vehicles

There will be no player controllable vehicles in the game[1].

A.I. Awareness

All A.I. characters will have an awareness of affordances in the environment, which are simply features of the terrain or urban infrastructure that provide a tactical advantage. This will theoretically allow A.I. characters to take intelligent combat actions based on surroundings. The game also will not respawn an infinite number of enemies, allowing the player to clear out and hold a territory to stop enemies from appearing. This however works in the opposite, where after a couple minutes of an idled player, enemy soldiers will reclaim their previous position, nullifying the progress the player has made in a given area. Also grenades thrown, causes enemies to immediately flee a given area to minimize their casualties.

Multiplayer

The multiplayer experience will be of a similar style to that of Allied Assault, and will include airdrops.[9]

"Destroyed Village", a map from Medal of Honor: Allied Assault has been confirmed as being included with Medal of Honor: Airborne via an official screenshot in EA Newsletters. [10]

There will be an anti cheat for Multiplayer[1][9]. A Linux version of the dedicated server will not be avalable at release[1].

Modding

An SDK/MDK will be released with the game[1]. The developers are aiming to make the game mod friendly. In a recent interview Patrick Gilmore stated:

The fact that we are using Unreal III engine means that we have a lot of built-in mod functionality. And we want to take it even further, and open up the game set for people who mod, add on cool things.

— Patrick Gilmore, mohcenter.pl

References