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Mega Man (1987 video game)

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Mega Man
Mega Man box cover for the Nintendo Entertainment System
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Keiji Inafune
Platform(s)NES/Famicom, PC
Release1987
Genre(s)Action
Mode(s)Single player

Mega Man is a video game developed and published by Capcom in 1987 for the Nintendo Entertainment System/Famicom. It is the first game in the long-standing Mega Man series starring the Mega Man character (known as Rockman in Japan), and it established many of the conventions that would define the series. Most notably, Mega Man established the setup of a number of stages, each with a robot master at the end that, when defeated, would pass on its unique power to Mega Man.

Mega Man was ported to the PC in 1990 by Hi-Tech Expressions. Later it would be added to the Japanese collection game Rockman Complete Works: Rockman in 1999 for the Sony PlayStation. In 2004 it was re-released in the anthology game Mega Man Anniversary Collection for the GameCube, Xbox, and PlayStation 2.


Characters

Gameplay

Mega Man is made up of stages. Each stage has both a body and a robot master. The stage select screen allows the player to choose from six stages. Once each of the six stages were completed, additional stages are enabled.

Stages

Screenshot of a stage in Mega Man

Stages in Mega Man are in the "platformer" genre. In the stage, Mega Man faces many enemies and obsticals. The enemies vary in size and behavior, and are defeated by one or more shots, either from Mega Man's "Mega Buster" or from one of the weapons he gains defeating a robot master.

Obsticals involve jumping from one platform to another. Platforms often move, or become insubstantial periodically, so that complex timing is often required.

Common Enemies

Powerups

  • Large Life Energy
  • Life Energy
  • Large Weapon Energy
  • Weapon Energy
  • Life (1up)
  • Bonus

Robot Masters

File:Mm1robotmasters.gif
Screenshot of the stage select screen, where the player picks what robot master Mega Man should fight.

Robot masters are the bosses at the end of a particular level. Once Mega Man defeats a robot master, he gains the ability to use this boss' unique weapon. Some of the robot masters are weak against another robot master's weapon (e.g. Ice Man's weapon can heavily damage Fire Man). They can be played in any order, but some orders are easier than others. Because the first robot master will need to be defeated with Mega Man's default weapon, the game is easiest when playing the weakest robot master first. The robot masters in Mega Man are:

Robot master Weapon Easily defeated by
Cut Man Rolling Cutter Super Arm
Guts Man Super Arm Hyper Bomb
Elec Man Thunder Beam Rolling Cutter
Ice Man Ice Slasher Thunder Beam
Fire Man Fire Storm Ice Slasher
Bomb Man Hyper Bomb Fire Storm

Bosses

After defeating all the robot masters, Mega Man is forced to face what are considered to be the final bosses.

Boss Easily defeated by
Yellow Devil / Rock Monster Thunder Beam
Mega Man Clone Thunder Beam
Submarines Super Arm

Comparison to series

The first game of the Mega Man series produced, Mega Man differs from the other games in a number of ways. It is the only game to feature only six main stages: each of the subsequent games had eight. Mega Man was also the only game to feature a score counter, and to have bonus powerups. Some of Mega Man's atcions were not implemented until later in the series. In this game, Mega Man can't slide under obsticles (he gains this ability in Mega Man 3), and he can't charge his Mega Buster (implemented in Mega Man 4). The powerups in this game look different than the rest of the 8-bit Mega Man games, as pictured below.

File:Mm1pwups.png
Items from Mega Man
File:Mm2pwups.png
The same items from Mega Man 2 - 6


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