Empire: Total War
Empire: Total War | |
---|---|
Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Platform(s) | Windows |
Release | TBA 2008 |
Genre(s) | Real-time tactics, Turn-based strategy |
Mode(s) | Single-player, Multiplayer |
Empire: Total War is an upcoming game in the Total War series of video games that is being developed by the Creative Assembly. Development started in 2006, but the game was not announced until August 22, 2007.
Gameplay
Empire: Total War is about exploration and conquest, founding colonies and fighting wars away from home, and is an epic strategy game spanning the 18th and early 19th centuries, in which you direct your nation to dominate Europe, North Africa, America, and India.[1] The player will use both complex strategies on the campaign map and fierce commands on the battlefield—both on land and sea. The game will feature gameplay correlating with that of the previous games in the Total War series, but with major additions to the campaign map and battlefield.
Over fifty factions will be featured in the game, ten of which will be playable. These fifty factions include:[2]
- The British Empire
- The Kingdom of France
- The United Provinces
- The Swedish Empire
- The Mughal Empire[1]
- The Ottoman Empire
- The Kingdom of Prussia
- The Russian Empire
- The Spanish Empire
- Polish-Lithuanian Commonwealth
- Republic of Venice
- The Thirteen Colonies
Battles
Empire features 3D naval battles, a feature new to the series, as well as large land battles with muskets and artillery. Building can be garrisoned, and there is a plethora of new formations and strategies to be mastered. The naval battles feature destructible sails, realistic cannon fire and boarding action.
Not only is naval warfare a change in the battle system — the battles on land have been given a major makeover too:
- The firing of cannons and muskets is made more realistic.
- Music makes its way into the battlefield in the form of bagpipes, drums, flutes and trumpets.
- Weapons may jam and misfire, and cannon can explode.
- Generals shout orders at their troops as the regiment goes into combat or fires at enemies.
- The battlefield becomes strewn with dead, dying and dismembered bodies, which uses ragdoll physics to add to the chaos.
Campaign Map
The previous title's diplomacy and military AI have been given major changes and have been completely refined. There are also new systems in place to draw armies out of cities, by the inclusion of barracks and mills outside the city walls to defend. The all-new animated campaign map features a huge cast of characters, and shows every single building and upgrade, rather than just the cities and castles of previous games. The auto-management system is greatly improved along with the advice system, and the game itself will feature better tutorials that makes the game much easier to learn. There will also be an added focus on managing unrest in the player's empire, and the degree to which the player expands or denies political freedom to the population.[1]
References
- ^ a b c Butts, Steve (2007-08-23). "GC 2007: Empire: Total War". IGN. Retrieved 2007-08-24.
- ^ http://www.twcenter.net/forums/showpost.php?p=2135784&postcount=15