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Nights: Journey of Dreams

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Template:Future game

Nights: Journey of Dreams
File:Nights Journey of Dreams.PNG
Developer(s)Sonic Team USA
Publisher(s)Sega
Designer(s)Takashi Iizuka
Platform(s)Wii
Release

[1]
Genre(s)Action-adventure
Mode(s)Single player, multiplayer, online multiplayer[1]
File:Wii nights01.jpg
Screenshot of the game.

Nights: Journey of Dreams (or NiGHTS: Journey of Dreams) is a video game in development for the Wii console. It is a sequel to the 1996 Sega Saturn title Nights into Dreams. Sonic Team USA is developing the game, with Takashi Iizuka, one of the designers of the original, as producer, director, and lead game designer.[2] Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of an androgynous flying jester called Nights.[3]

Development

Demand for a sequel to Nights into Dreams... has been strong for many years. A game with the working title "Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.[4] However, it has been suggested that the motion-sensing technology for Air Nights might have been similar to that of Sonic Team's Samba De Amigo, and it may even have been an early version of that game.

In the December 2000 issue of the British Official Dreamcast Magazine, Yuji Naka explained:

I know a lot of people love it and want us to make a sequel, but for us it's a really important game. Like the way Spielberg likes E.T. so much he won't remake it, I don't want to make another Nights.[4]

In an interview in the November 2003 edition of Edge, he was asked whether he would like to develop another Nights game:

I see Nights as a license. When dealing with such a license from the past it is quite a lot of work, but I would like to use Nights to reinforce Sega's identity, yes.

In April 2006 the Japanese game magazine Famitsu published a rumour implying that a Nights sequel was in development for the Wii.[5] Rumours regarding a Wii version continued to appear during 2006.[6]

Spring 2007 confirmation

In March 2007, Sega.com ran a poll titled "Which SEGA game/character would you like to see return?" featuring Nights as one of the options (along with Streets of Rage, Samba de Amigo, Virtua Cop and Flicky).[7]

Around the same time as the poll, Official Nintendo Magazine stated that an upcoming game for the Wii would be revealed in its May 2007 issue. It printed the words "a classic game makes a long overdue return" underneath an image of a constellation which accurately follows the outline of the Nights logo. This caused further speculation on the future of the franchise[8] and, due to the issue's proximity to April Fools' Day, the validity of the report.[9] Official Nintendo Magazine stated that the teaser was valid, but also made clear they never stated it was a Nights sequel.[10]

On the cover of the April 2007 issue of Swedish magazine Gamereactor, a mildly redesigned Nights is shown, along with the text "Sega's dreamdemon returns."[11] The cover has since been replaced with an outline of Nights, with 'GameReactor commenting that Sega had contacted them about it. However, the original cover has spread onto the internet.

In the April issue of the Portuguese magazine Maxi Consolas, the first images of the game were published, finally confirming the existence of a new Nights game for the Wii. Scans of the article were posted onto Jeux-France [1]. The article reports that Sega will officially announce the game in early April.[12]

In April 2007, Famitsu announced the name Nights: Journey of Dreams.[13]

Release date

When the game was officially announced, SEGA had planned it for a release in the end of 2007.[2] At the Games Convention 2007, Nintendo had put the release date down for November 2007, while SEGA had it down for a release during Christmas. Shortly after the Games Convention neither date appeared correct, as it had just been delayed. The expected releasedate, for Europe, was set to the first quarter of 2008, and was later confirmed to be in January 2008.[1] By October 15, 2007 Sega confirmed the North American release date as being December 18, 2007

Development notes

Naofumi Hataya, one of the composers from the original game, is working on the sequel's music.[14]

Story

Like the original game, Nights: Journey of Dreams is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren. William Taylor and Helen Cartwright are the names of two of the new children. William is an aspiring soccer player, and Helen is studying to be a violinist. They're both from a town called Bellbridge, which resembles London, with a giant clock tower and bridge..

Characters

  • NiGHTS: the game's main protagonist
  • Helen Cartwright: one of the dreamers, in whose dreams the game takes place
  • William Taylor: one of the dreamers, in whose dreams the game takes place
  • Wizeman the Wicked: the game's main antagonist
  • Reala: Wizeman's right-hand
  • Owl: the player's tutor

Game intro

The intro for the game is similar to the official trailer.[3] However, past the title screen is an additional video.[15]

William's story intro

William's story starts out with him playing soccer with his friends, weaving the ball in and out of a row of cones. He kicks and scores a goal. He cheers, when it shows a man picking up the soccer ball coming out of the net: William's dad. He smiles and tosses the ball back. The next immediate scene, William's Dad is leaving the home. He pats William's head, and suddenly they're outside. His Dad gets in the car and drives away, William calling for him. William turns around to see his Dad's plane flying away. The landscape turns cold and blue, and William is surrounded by his soccer teammates. Their eyes turn red and they start laughing, before turning into monsters. William runs away as they chase him, then sees a bright light ahead. He spreads out his arms.[15]

Helen's story intro

Helen's story begins with her and her mother playing violin together. Suddenly Helen's cellphone (or similar device) rings. Apparently her friends are calling. She tells her Mom "C'mon!" and puts the violin down, running off to go hang out with her friends. Her mom looks really sad and looks down at the nearby calendar: it's only a week or less until Helen's violin recital. Next scene, Helen is walking down the street with her friends eating ice cream (one girl is a red-head, the other has black hair). As they're walking and laughing, Helen looks in one of the shop windows and sees violins. She stands there a moment looking sad and thoughtful. She sees her mother's reflection in the window looking sad, when suddenly she snarls and turns into a monster and the window breaks. Helen, frightened, runs away. She sees a bright light in front of her and spreads out her arms.[15]

Gameplay

The primary means of gameplay in this game is to glide, spiral and loop through a variety of worlds, blasting through rings and gathering orbs. Special boosts can help NiGHTS reach area's that are normally not accessable.

The game will feature four different control options, featuring the Wii Remote as a standalone controller, the Wii Remote in combination with the Nunchuk, the Nintendo GameCube controller and the Classic Controller.[14]

Levels

The player starts by choosing one of two dreamers, the game's main characters, and from a central hub area called the Dream Gate, they choose one of 7 worlds they wish to play. When a player first enters a new world, they are automatically given the world's first mission. After succesfully completing this mission and beating the world's boss, more missions are opened up, which can now be chosen when the player again enters this world.[16][17]

When a world has been chosen, the player starts out as one of the dreamers. While the game's main objective is playing with NiGHTS, the dreamers can also explore the world, albeit with only a limited amount of time. By opening up treasure chests, players can extend the time with a dreamer. When the player wants to start playing the level with NiGHTS, they need to find him and climb into NiGHTS' cage, causing the dreamer to merge with NiGHTS.

The game will have and use features from the Forecast Channel on the Wii, changing the in-game weather conditions according to real-world's weather conditions at the player's location.[4]

Persona masks

The gameplay will involve the use of "persona masks", masks that transform NiGHTS and give him new abilities. With some of the persona masks, NiGHTS is able to transform into the mask's form with the dreamer, while some are used without the dreamer.

When first unlocked, persona masks can be found in the home world area called Dream Gate. To become accustomed with the new forms, tutorials are set up within the Dream Gate area, just like when first starting the game and getting used to the way NiGHTS flies. A small lake area is located on the outer perimeters for testing Dolphin NiGHTS and Boat NiGHTS.[16][17]

The following Persona masks have been revealed thus far:
Dragon mask: to allow NiGHTS to withstand strong winds.
Dolphin mask: transforming NiGHTS into a dolphin allowing him to swim.
Rocket mask: gives NiGHTS the ability to reach high speeds.
Boat mask: lets NiGHTS float over water bodies and rappids.
Rail mask: transforms NiGHTS into a rail carfloat over water bodies and rapids.

Multiplayer mode

Nights: Journey of Dreams will have two multiplayer modes: Battle Mode and Speed Mode. The multiplayer modes can be controlled either with the Wii Remote controller, or with the GameCube controller. [15] The multiplayer modes will be playable online via Nintendo Wi-Fi Connection.[1]

Artificial Life feature

From Nights into Dreams, the Artificial Life (A-Life) feature will return in Nights: Journey of Dreams. This is a feature much like Sonic Adventure's Chao Garden in which the player can capture, raise and combine the inhabitants of the world of Nightopia in their self-developed sandbox environment.[1]

Confirmed information

  • The game will feature four different control options, featuring the Nintendo GameCube controller, the Wii Remote, the analog stick on the Nunchuk. [14], and the Classic Controller.
  • There will be a two player mode.[15]
  • The game, like the first, will be set in Nightopia and will feature seven "worlds".[18]
  • The game will have and use features from the Forecast Channel on the Wii.[5]
  • Naofumi Hataya, one of the composers from the original game, is working on the sequel's music.[14]
  • Reala is in the game.

See also

References

  1. ^ a b c d e Martijn Müller (2007-10-24). ""NiGHTS: Journey of Dreams -releasedate, A-Life and online"". GameLegend. Retrieved 2007-10-24. {{cite web}}: Check date values in: |date= (help)
  2. ^ Matt Casamassina (2007-04-02). ""Nights is Official"". IGN. Retrieved 2007-04-03. {{cite web}}: Check date values in: |date= (help)
  3. ^ http://www.sega.com/games/game_temp.php?game=nights
  4. ^ a b Lomas, Ed. "Sonic Team Player", Official Dreamcast Magazine [UK] issue 14 (December 2000), pp. 35.
  5. ^ Anoop Gantayat (2006-04-20). ""Nights Set For Revolution?"". IGN. Retrieved 2007-04-03. {{cite web}}: Check date values in: |date= (help)
  6. ^ Micah Seff (2007-01-04). ""Nights Sequel Wii-bound?"". IGN. Retrieved 2007-03-07.
  7. ^ Whiting, Mark (2007-03-07). ""Vote on Which Sega Franchise to Resurrect"". 1UP.com. Retrieved 2007-03-23. {{cite web}}: Check date values in: |date= (help)
  8. ^ Kevin Cassidy (March 16, 2007). "Official Nintendo Magazine claims world exclusive Wii game in next issue - UPDATE (might be Nights!)". Go Nintendo.
  9. ^ Alexander Sliwinski (2007-03-17). ""Rumorang: Nights returning on the Wii -- Part 2"". Joystiq. {{cite web}}: Check date values in: |date= (help)
  10. ^ Alexander Sliwinski (March 19, 2007). "ONM says 'world exclusive' not April Fools prank". Joystiq.
  11. ^ "Gamereactor #46 preview". GameReactor. March 23, 2007.
  12. ^ Maxi Consolas, May 2007 Issue
  13. ^ "[Famitsu website statement of the title Nights: Journey of Dreams]". Famitsu. 2007-04-02. Retrieved 2007-04-02. {{cite web}}: Check date values in: |date= (help); Italic or bold markup not allowed in: |publisher= (help)
  14. ^ a b c d Anon. ("NGamer staff") (2007-04-20). ""NGamer exclusive - Nights: Journey of Dreams interview" [interview with Takeshi Iizuka]". NGamer/ComputerAndVideoGames.com. Retrieved 2007-04-23. {{cite web}}: Check date values in: |date= (help); Italic or bold markup not allowed in: |publisher= (help)
  15. ^ a b c d e Trippy (NiD.com) / Tawny Ditmer (GameLegend) (2007-08-23). "Germany hot off the press". GameLegend via Nightsintodreams.com. Retrieved 2007-08-23. {{cite web}}: Check date values in: |date= (help)
  16. ^ a b Tawny Ditmer (2007-11-14). ""New NiGHTS-trailer and a lot of new information"". GameLegend. Retrieved 2007-11-14. {{cite web}}: Check date values in: |date= (help)
  17. ^ a b Tawny Ditmer (2007-11-14). ""NiGHTS delayed again"". NiGHTS into Dreams.com. Retrieved 2007-11-14. {{cite web}}: Check date values in: |date= (help)
  18. ^ http://www.sega.com/games/game_temp.php?game=nights