PowerVR
PowerVR is the business division of the processor design and implementation company, Imagination Technologies (formerly VideoLogic), which designs the IP for the visual processors part of their business. Graphics, video, and display are included in the types of visual processors they address.
PowerVR chipsets were once a popular choice for personal computers, but now live on inside many mobile devices such as palmtops and cellphones. PowerVR 3D accelerators are not manufactured by PowerVR, but instead the IP is licensed to other companies such as NEC.
The primary competitor to the PowerVR set of 3D chips in the late 1990s was the Voodoo series from 3dfx which would eventually become the market leader, before serious competition by ATI and NVIDIA expelled both companies from primary roles in the PC industry. Since 2002, many PC games no longer officially support PowerVR.
Implementations
Sega Dreamcast
The second generation PowerVR2 chip found a blooming life in the Sega Dreamcast console between 1998 and 2001. As part of an internal competition at Sega to design the successor to the Saturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo 2. Thanks to the performance of the PowerVR2, several Dreamcast games such as Quake III Arena could rival their PC counterparts in quality and performance. However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market and was at that time mid-range at best.
KYRO and KYRO II
In 2001, STMicroelectronics adopted the third generation PowerVR3 for their STG4000 "KYRO" and "KYRO II" chips. The STM PowerVR3 KYRO II, released in 2001, was able to rival the costlier ATI Radeon DDR and NVIDIA GeForce 2 GTS in benchmarks of the time, despite not having hardware transform and lighting. Unfortunately, as games were optimised for hardware transform and lighting, the KYRO II lost its performance advantage and is not supported by most modern games.
STM's STG5000 chip (right) was based upon the PowerVR4, which did include hardware T&L but it never came to commercial fruition.
PowerVR MBX/SGX
With the high end PC market secured by ATI and NVIDIA, PowerVR is now concentrating on the portable market with its latest designs, the low power PowerVR MBX and high performance PowerVR SGX, which have become the de facto standards for mobile 3D, having been licensed by seven of the top ten semiconductor manufacturers including Intel, Texas Instruments, Samsung, NEC, NXP Semiconductors, Freescale, Renesas, and Sunplus, and in use in many high-end cellphones including the Apple iPhone, Nokia N95, Sony Ericsson P1, and Motorola RIZR Z8.
Products that have MBX/SGX on board, but do not necessarily use it:
Freescale i.MX31 -- MBX Lite + FPU + ARM11
- Garz & Fricke Adelaide
Freescale i.MX31C -- MBX Lite + FPU + ARM11
Freescale MPC5121e -- MBX Lite + VGP Lite + PowerPC e300
Intel CE 2110 -- MBX Lite + XScale
- ASUS Set-Top Boxes
- Digeo Moxi Multi-Room HD Digital Media Recorder
- Digeo Moxi Mate
- Digital Video Networks Set-Top Boxes
- OKI Set-Top Boxes
- ZTE Set-Top Boxes
Intel Canmore -- SGX + x86
Intel Diamondville -- SGX + x86 Silverthorne derivative (CPU)
Intel Poulsbo -- SGX535 (part of the Menlow platform, along with the Silverthorne CPU)
Intel Moorestown -- SGX + x86
Marvell 2700G (was Intel 2700G) -- MBX Lite (as a companion to the Marvell (was Intel) XScale processor PXA27x)
- Advance Tech M.A.G.I.C.
- Advantech UbiQ-350
- [Anders Electronics UMR-X10]http://www.anders.co.uk/displays_families.asp?prodLineID=4136
- Compulab CM-F82 (PowerPC Module)
- Dell Axim X50v
- Dell Axim X51v
- Dresser Wayne iX
- Palm Foleo
- Pepper Pad
- PFU Systems MediaStaff DS
NEC NaviEngine1 -- SGX535 + ARM11 MPCore (Quad)
- Alpine Car Information Systems (Spring 2010)
NXP Nexperia PNX4008 -- MBX Lite + FPU + ARM9
- Sony Ericsson M600
- Sony Ericsson M608c
- Sony Ericsson P1i
- Sony Ericsson P1c
- Sony Ericsson P990
- Sony Ericsson P990c
- Sony Ericsson W950i
- Sony Ericsson W958c
- Sony Ericsson W960i
- Sony Ericsson W960c
NXP Nexperia PNX4009 -- MBX Lite + FPU + ARM9
Renesas SH3707 -- MBX + VGP + FPU + SH-4
Renesas SH7770 (SH-Navi1) -- MBX + VGP + FPU + SH-4, Renesas unidentified -- MBX + SuperH
- Alpine Car Information Systems
- Clarion MAX960
- Clarion NAX963HD
- Clarion MAX973
- Mitsubishi HDD Navi H9000
- Mitsubishi HDD Navi H9700
- Pioneer Carrozzeria HDD CyberNavi AVIC-VH009
- Pioneer Carrozzeria HDD CyberNavi AVIC-ZH900MD
Renesas SH7775 -- MBX + VGP + FPU + SH-4
Renesas SH73180 (SH-Mobile3), Renesas SH73182 (SH-Mobile3+), Renesas SH73230 (SH-Mobile3A), Renesas SH73450 (SH-Mobile3A+) -- MBX Lite + VGP Lite + SH-4
- Fujitsu F702iD
- Fujitsu F901iC
- Fujitsu F902i
- Fujitsu F902iS
- Helio Hero
- Mitsubishi D702i
- Mitsubishi D851iWM (MUSIC PORTER X)
- Mitsubishi D901i
- Mitsubishi D901iS
- Mitsubishi D902i
- Mitsubishi D902iS
- Motorola MS550
- Pantech PN-8300
- SK Teletech (SKY) IM-8300
Renesas SH-Mobile G1 -- MBX Lite + VGP Lite + SH-4
- Fujitsu F704i
- Fujitsu Raku-Raku PHONE III (F882iES)
- Fujitsu Raku-Raku PHONE Basic (F883i)
- Fujitsu Raku-Raku PHONE IV (F883iES)
- Fujitsu F903i
- Fujitsu F903iX HIGH-SPEED
- Fujitsu F904i
- Mitsubishi D704i
- Mitsubishi D903i
- Mitsubishi D903iTV
- Mitsubishi D904i
Renesas SH-Mobile G2 -- MBX Lite + VGP Lite + SH-4
- Fujitsu F905i
- Mitsubishi D905i
- Sharp SH905i
Renesas SH-Mobile G3 -- SGX + SuperH
Samsung S3C2460 -- MBX Lite + FPU + ARM9
Samsung S5L8900 -- MBX + FPU + ARM11
- Apple iPhone
- Apple iPod touch
SiRF unidentified -- MBX Lite + ARM
Sunplus unidentified -- MBX
Texas Instruments OMAP2420 -- MBX + VGP + FPU + ARM11
- Motorola MOTO Q 9h
- Motorola MOTO Q music 9m
- Motorola MOTORIZR Z8
- Motorola MOTORIZR Z10
- NEC N902i
- NEC N902iS
- NEC N902iX HIGH-SPEED
- Nokia E90 Communicator
- Nokia N82
- Nokia N93
- Nokia N93i
- Nokia N95 (Classic, US and 8 GB versions)
- Nokia N800
- Nokia N810
- Panasonic P702iD
- Panasonic P702iS
- Panasonic P902i
- Panasonic P902iS
- Sharp SH702iD
- Sharp SH702iS
- Sharp SH902i
- Sharp SH902iS
- Sharp DOLCE SL (SH902iSL)
- Sony Ericsson SO902i
- Sony Ericsson SO902iWP+
Texas Instruments OMAP2430 -- MBX Lite + VGP Lite + FPU + ARM11
- NEC N903i
- NEC N904i
- NEC N905i
- NEC N905iμ
- Panasonic P903i
- Panasonic P903iTV
- Panasonic P903iX HIGH-SPEED
- Samsung SGH-i400 (MBX Lite not enabled)
- Samsung SGH-i520 (MBX Lite not enabled)
- Sharp SH704i
- Sharp SH903i
- Sharp SH904i
- Sony Ericsson SO704i
- Sony Ericsson SO903i
- Sony Ericsson SO905i
- Sony Ericsson SO905iCS
Texas Instruments OMAP3420 -- SGX520 + Cortex-A8
Texas Instruments OMAP3430 -- SGX530 + Cortex-A8
Texas Instruments OMAP4xxx -- SGX + Cortex-A9
Technology
The PowerVR chipset uses a unique approach to rendering a 3D scene, known as Tile Based Deferred Rendering (often abbreviated as TBDR). As the polygon generating program feeds triangles to the PowerVR driver it stores them in memory in triangle strip format. Unlike other architectures, polygon rendering is not performed until all polygon information has been collated for the current frame – hence rendering is deferred.
In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. With each tile is associated a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image.
Tiles are rendered using a process similar to ray casting. Rays are cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle.
The advantage of this method is that, unlike with a more traditional z buffered rendering pipeline, work is never done determining what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons independent of the order in which they are processed by the polygon producing application. However, this capability was only implemented in Series 1 and 2. It has been removed since for lack of API support and cost reasons. More importantly, as the rendering is circumscribed to a tile at a time, the whole tile can be in fast onchip memory, which is flushed to video memory before passing on to render the next tile. Note that, under normal circumstances, each tile only needs to be visited once per frame.
PowerVR is not the only pioneer of tile based deferred rendering, but the only one to successfully bring a TBDR solution to market. Microsoft also conceptualised the idea with their abandoned "Talisman" project. Gigapixel, a company that developed IP for tile based deferred 3D graphics, were bought by 3Dfx, who were subsequently bought by Nvidia. Nvidia has no official plans to pursue tile based rendering at present.
Intel uses a similar concept in their integrated graphics solutions. However, their method, coined Zone Rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image.
Recent advances in hierarchical z buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon.
PowerVR chipsets
Places where PowerVR technology and its various iterations have been used are:
Series 1 (NEC)
Product | Type | Chip Name | Clock Rate |
---|---|---|---|
Apocalypse 3d/3dx | 3D PC add-in board | PCX-1 and PCX-2 | 60 and 66 MHz |
Matrox M3d | 3D PC add-in board | PCX-2 | 66 MHz |
Series 2 (NEC)
Product | Type | Chip Name | Clock Rate |
---|---|---|---|
Sega Dreamcast | Console | CLX2 | 100 MHz |
Neon250 | 2D/3D PC Add-in Board | PowerVR 250PC | 125 MHz |
Sega NAOMI | Arcade Machine | CLX2 | 100 MHz |
Sega NAOMI2 | Arcade Machine | 2 CLX2s + ELAN | 100 MHz |
Series 3 (STMicro)
Product | Type | Chip Name | Clock Rate |
---|---|---|---|
KYRO | 2D/3D PC add-in board | STG4000 | 115 MHz |
KYRO II | 2D/3D PC add-in board | STG4500 | 175 MHz |
KYRO IISE | 2D/3D PC add-in board | STG4800 | 200 MHz |
Series 4 (STMicro)
KYRO 3 (2D/3D AIB) product shelved due to STMicro closing graphics division.
Series 5
PowerVR SGX
Series 6
Under development - 2010 & beyond?
Mobile
- PowerVR MBX/MBX Lite
- PowerVR SGX (pixel, vertex, and geometry shader hardware)
- next generation fully programmable universal scalable shader architecture
- exceeding requirements of OpenGL 2.0 and DirectX 10.1 Shader Model 4.1
- licensed to Intel, Renesas, NEC, TI (for OMAP 3), Apple and others
- 7 variants announced:
- SGX510, SGX520, and SGX530 for the handheld mobile market
- SGX535 and SGX540 for handheld high end mobile, portable, MID, UMPC, consumer, and automotive devices
- SGX540, SGX545, SGX 550 and SGX555 for advanced consumer devices, laptop, and desktop products
???