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Rocket jumping

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In first-person shooter computer and video games, rocket jumping is the technique of pointing a rocket launcher or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time.[1] The rocket's explosion propels the player to large heights and distances, reaching places not normally accessible.[2] One downside of this technique is that the rocket blast usually injures the player;[3] this can be coupled with further damage if the player falls large distances to the ground. This effect makes the techniques less useful in games where the damage from the blast, fall, or both is high. In many games a well executed rocket jump results in a minimal damage, and a larger boost. The technique is used especially in competitive play[4] and speedrunning.[5] In Quake III: Arena some of the computer-controlled opponents use rocket jumps.[6]

In Team Fortress 2

In Valve Software's game Team Fortress 2, the Soldier class has a powerful rocket jump ability.[3] This even appears in one of the game's official trailer videos.[7]

Other adaptations

A horizontal form of rocket jumping also appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but rocket jumping was the intended method according to John Romero[8]).

Rocket jumping also appears in Unreal (1998), where the player can fire Eightball-rockets beneath their feet and gain altitude.

In the live-action film Transformers the character Ironhide performs a rocket jump over a screaming woman after transforming from his truck mode.[9]

References

  1. ^ Richard Grant (August 30, 1998). "Clan-speak explained". The Daily Mail and Mail on Sunday (London). p. 27. {{cite news}}: Check date values in: |date= (help)
  2. ^ Victor Godinez (August 2, 2007). "With sponsors and big prizes, gaming is serious business". Dallas Morning News. {{cite news}}: Check date values in: |date= (help)
  3. ^ a b Josh Blodwell (9 October, 2007). "The complete guide to Team Fortress 2". Custom PC. Retrieved 2007-12-02. {{cite journal}}: Check date values in: |date= (help)
  4. ^ "Mac Cult, Fatal1ty, Photo Mosaics". The Screen Savers. TechTV. 2004-11-08. pp. Episode #2804. Retrieved 2007-12-02. {{cite web}}: Check date values in: |date= (help)
  5. ^ Turner, B. (2005). "Smashing the Clock". 1UP.com. Retrieved 2007-12-03.
  6. ^ "The Quake III Arena Guide - Bots". GameSpy/PlanetQuake. Retrieved 2007-12-02.
  7. ^ Team Fortress 2 Trailer 2
  8. ^ Lee Killough. "Doom Level History". Retrieved 2007-10-02.
  9. ^ Cameron Solnordal (October 13, 2007). "Guest gamer". Sydney Morning Herald. p. 15. {{cite news}}: Check date values in: |date= (help)


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