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The Conduit

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Template:Future game

The Conduit
File:The Conduit Logo.PNG
Developer(s)High Voltage Software
EngineQuantum3
Platform(s)Wii
Genre(s)First-Person Shooter
Mode(s)Single-player

The Conduit is a first-person shooter developed by High Voltage Software for the Wii using the Quantum3 engine. The game's publisher has not yet been announced and no release date has been set.

Gameplay

The shooting controls of The Conduit are inspired by Metroid Prime 3: Corruption and Medal of Honor: Heroes 2, first-person shooters which had well received Wii control schemes. The Conduit will utilize user customizable control features, such as the ability to alter the size of the bounding box and the speed at which the player can move the camera. This allows players to easily change the sensitivity of their aiming and movement to suit their play style.[1]

The first trailer released for the game showcased several weapons such as pistols, shotguns and machine guns, some of which appear alien-made. A device known as the "All-Seeing Eye" will also be featured in the game to solve puzzles.[2]

Plot

In the near future, Washington D.C. is the epicenter of an extraterrestrial attack. A man who calls himself "John Adams" directs a Secret Service Agent, codenamed "Mr. Ford", to infiltrate the area and find the truth behind the sudden attack.[2]

Development

The Conduit is a futuristic first-person shooter built from the ground up exclusively for the Wii. The game is notable for the extreme focus on the game's visuals by the developer, using a Wii specific engine called Quantum3. This engine allows for "full 16-TEV stage material pipeline using up to eight texture sources and a host of innovative blend operations," and as also quoted in IGN's exclusive look at the game, the engine "allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders – specifically, dynamic bump-mapping (via tangent space normals or embossing), reflection and refraction (via real-time cube or spherical environmental maps), light / shadow maps, projected texture lights, specular and Fresnel effects, missive and iridescent materials, advanced alpha blends, light beams / shafts, gloss and detail mapping, seamless resource streaming, projected shadows, heat distortion and motion blur, interactive water with dual-wave channels and complex surface effects, animated textures, and more." It will also include advanced enemy artificial intelligence, allowing "human-like behavior."[1]

High Voltage Games is aiming at a 60 frames per second frame rate for the game (the game currently runs at 30 frames per second). High Voltage has stated that "With Conduit, we are trying to make a Wii game that looks like a 360 title."[1]

See also

References

  1. ^ a b c Casamassina, Matt (April 17, 2008). IGN: The Conduit Preview. IGN. Retrieved on May 18, 2008.
  2. ^ a b The Conduit Nintendo Wii Trailer. IGN. Retrieved on May 18, 2008.