Talk:SLA Industries
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- Okay, I'd just like to say that this entry is, whilst extremely funny, totally fucked up.
- unfucked, but fuckage kept for posterity. Should probably be removed at some point for the sake of cleanliness. Also merged "The Truth" into this article. Can someone verify that "The Truth" really is "The Truth"? It seems pretty silly. Luvcraft 22:21, 22 Apr 2005 (UTC)
- Yes Its accurate alright.
- It's probably time to come out the closet and admit to writing the original fuckage. I am not affiliated with Nightfall Games in any way. The Truth section is accurate, although some explanation of why it reads so oddly is probably in order. I shall put my thinking head on. N3d 16:56, 24 May 2005 (UTC)
- Okay, I've edited SLA Industries Writers Bible. This may present a fairer POV and explain why the truth sounds more than a little kooky. N3d 17:13, 24 May 2005 (UTC)
- I've also never heard the expression "Doing a SLA Industries". Nightfall is one of probably hundreds of RPG companies that have gone belly up since Gygax first trod on a four-sided die and leapt into the air shouting "THAC0!". N3d 17:22, 24 May 2005 (UTC)
- I wrote that crap about doing a SLA Industries and exposed the truth; as I'm an annoyed fan of a squandered license. Perhaps not the best way to go about motivating people. And N3d...finish sacred steel, you suck for leaving it! User?I shall stay strictly incognito...
- No you won't, Gary. You're right though, I do suck for halting SS. Consider this phase a sabbatical while I absorb more games and inspiration. You must concede that SS was lacking a Unique Selling Point, and the system was sorely lacking scaleability.--N3d 13:38, 26 September 2005 (UTC)
The Truth was not QUITE accurate.
Binding
Should it be mentioned that the first Nightfall print run had pretty crappy binding in the books. I knew a number of people who looked after their gamebooks and all of them had the binding practically disintegrate on them. Douglasnicol (talk) 12:11, 22 November 2007 (UTC)
I have ammended a little bit of the details of the truth!
Changed the wording of the Truth section slightly. I know people put off SLA by reading this entry, so I'm trying to readress that slightly.82.110.109.212 15:04, 20 December 2006 (UTC)
Section removed
What exactly was this?
==Preserved for Posterity==
Here is a Station Analysis subscriber's "pre-vandalization" of this page, before it was replaced with correct information:
- SLA Industries is the role-playing game design company that designed the classic RPG Nightfall in 1993. Nightfall centers on the lives of unemployed writers and artists living in the nightmarish metropolis "Glasgow", slaving away for "Nightfall, Ltd.", an uber-corporation headed by the mysterious Dave. Other power players include the tragi-gothic Jared, the dark sorceress Anne, and the terrifying Preceptor Tim. An expansion pack also introduced the powerful but unstable character Angus.
The writers are credited by their noms de plumes, including Slayer and Intruder. They also credit taking massive doses of Ethanol for the success of their product.
—The preceding unsigned comment was added by BalthCat (talk • contribs) 22:16, 2006 September 23 (UTC)
- A joke of some sort. That was the firt version of the article about SLA Industries that lasted up until old version 12681321. I kinda like it on the humour level, but it is probably best to have it gone.
—Asatruer 13:47, 25 September 2006 (UTC)
Dave, Jared and Anne were the Nightfall games team and Tim joined two books later. Angus was involved much later. (comment by an original Nightfall games playtester/writer, corrected by jearle)
Setting
the game tended to be predisposed towards splatterpunk horror, noir, dark satire, and/or gunbunny high action.
Could this sentence be rewritten to use leighman's terms? "Gunbunny high action" sounds like a stoned artillery operator to me. *grin* --64.173.240.130 (talk) 22:32, 23 July 2008 (UTC)