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List of Fire Emblem: The Sacred Stones characters

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Fire Emblem series
Titles

Ankoku Ryū to Hikari no Ken
Gaiden • Monshō no Nazo
Seisen no Keifu • Thracia 776
Fūin no Tsurugi • Fire Emblem
The Sacred Stones • Path of Radiance
Radiant Dawn • Fire Emblem DS

Fire Emblem (anime)
Characters

Marth
Seisen no Keifu • Thracia 776
Fūin no Tsurugi • Fire Emblem
The Sacred Stones • Path of Radiance
Radiant Dawn

This is a character list for the Game Boy Advance game Fire Emblem: The Sacred Stones, which is a tactical role-playing game developed by Intelligent Systems; it is the eighth game in the Fire Emblem series, the third and final game in the series to be released for the Game Boy Advance and the second game in the series to be released outside Japan. The list summarizes the roles of all playable characters and major non-player characters that appear during the course of the story.

Since Fire Emblem: Fūin no Tsurugi, all Fire Emblem games have contained the "support" function. Certain pairs of units that fight alongside each other can gain a bonus that allows them to fight better. These gains are triggered by support conversations, in which the player gains more information about the personality of the two units involved. There can only be three conversations between the same pair of units, with a maxinum of five supports per character in any single playthrough to prevent from messing up other relationships/endings (example: a character can have two special endings with one character or another, but not both, so no character can have a A Rank support with two characters (some characters are married in this game, and example, Eirika cannot marry both Seth and Innes which are triggered with having an A Rank support with either one of them).).

Like other Fire Emblem games, The Sacred Stones was praised by reviewers for its character development.[citation needed]

Main playable characters

Eirika

File:ArtEirika.png
Eirika
Class: Lord → Great Lord

Eirika (エイリーク, Eirīku, Eirik in the Japanese game) is the daughter of King Fado, twin younger sister of Prince Ephraim and the princess of Renais. She is a competent swordfighter, having learned the art of swordplay from her brother and later from Seth; however, she believes in looking for more diplomatic solutions before relying on strength. She has a very close friendship with both Princess Tana of Frelia and Prince Lyon of Grado. She wears the Lunar Brace, which is one of a pair of bracelets that together grant access to Renais's Sacred Stone.

She's the princess of Renais, who has been forced to flee for her life as her land is invaded by Grado and her father slain. She is strong-willed and pure of heart, and well-loved by her people for her compassion and wisdom beyond her years. She seeks to locate her brother Ephraim and join forces with him in his war against Grado.

Endings

  • Normal: Eirika returned to Renais and began the reconstruction effort with her brother, Ephraim. Seeing peace return to the lives of her people filled her with happiness. Her smile became a symbol of her people's joy.
  • Eirika/Seth: Upon their return to Renais, Eirika and Seth were wed, with the blessings of Ephraim and all of the Knights of Renais. The tale of the love that grew between a princess and her loyal knight became a beloved romance in Renais.
  • Eirika/Ephraim: Busy days awaited Eirika and Ephraim as they struggled to rebuild Renais. Their work gave new hope to those ravaged by the war, and with Eirika's constant help, Ephraim grew to be a trusted and honorable king.
  • Eirika/Innes: After the reconstruction of Renais, Innes challenged Ephraim to a duel. The match ended in a tie. After the fight, Eirika acknowledged her love for Innes, and the two were wed with Ephraim's blessings.
  • Eirika/Forde: After the war, Eirika and Forde returned to Renais. Eirika spent her days toiling in the reconstruction of Renais, and he was her faithful supporter. His portrait of Eirika captured the smile he had thought lost forever.
  • Eirika/Saleh: After the war, Eirika and Saleh returned to their respective homes. Eirika visited Caer Pelyn when she could. Eventually, she left Renais in the care of her brother and wed Saleh. Their daughter resembles the legendary Nada Kuya.
  • Eirika/Tana: Following the war, Tana and Eirika remained the best of friends. They visited one another when time permitted, and as they grew older, their children shared a bond of friendship as close as Eirika and Tana themselves did.

Ephraim

File:ArtEphraim.png
Ephraim
Class: Lord → Great Lord

Ephraim (エフラム, Efuramu) is the crown prince of Renais and Eirika's older twin brother. His skill with a lance is unsurpassed by any other in his country. He has a semi-friendly rivalry with Prince Innes of Frelia and is also good friends with Prince Lyon of Grado, and Duessel who also teaches him skills with his lance. He wears the Solar Brace which is one of a pair of bracelets that together grant access to Renais's Sacred Stone.

Prince Ephraim is engaged in war against Grado at the time of his father's death. Blaming himself for his inability to aid his father in that time of need, Ephraim journeys back towards his homeland in hopes of finding his sister, Erika, who has now disappeared in the wake of the invasion. Ephraim is passionate and headstrong, and well-liked for his candid, direct manner.

Ephraim is away on a journey with three of his guards, Kyle, Forde, and Orson when Grado attacks Renais. In an attempt to divert Grado troops from the invasion, he starts a campaign within Grado and commits strategic strikes to weaken its position. He also wants to find Prince Lyon to unravel the mystery of Grado's sudden invasion.

Endings

  • Normal: Busy days awaited him upon his return to Renais. He oversaw the rebuilding not only of his country but also of the entire continent of Magvel. His work was difficult, but his success made him a legend.
  • Ephraim/Tana: Once Renais was stable again, Ephraim and Tana were wed. Innes protested vocally, but when he saw how happy Tana was, he gave the marriage his blessings. Renais and Frelia are now bound by blood as well as friendship.
  • Ephraim/Eirika: Busy days awaited Eirika and Ephraim as they struggled to rebuild Renais. Their work gave new hope to those ravaged by the war, and with Eirika's constant help, Ephraim grew to be a trusted and honorable king.
  • Ephraim/L'Arachel: Ephraim and L'Arachel each returned home after the war, but L'Arachel visited Renais often. Over time, the two were wed. Their marriage threw Rausten into turmoil, but L'Arachel's self-centeredness carried the day.
  • Ephraim/Myrrh: After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her.

Other playable characters

From Renais

Seth

File:ArtSeth.png
Seth
Class: Paladin

Seth (ゼト, Zeto) is the handsome and dutiful commander of the knights of Renais. He flees Castle Renais with Eirika at the orders of king Fado. During the escape, he is injured by a returning general of Grado - Valter, the Moonstone, and this concerns Eirika greatly as shown in their supports.

Known as the silver knight, Seth is the general of the now-decimated Renais army, and the personal retainer to Eirika. His loyalty is unmatched.

In the course of the story, he plays a very important role, working as the top advisor to Eirika and Ephraim. Also, is revealed that King Fado entrusted him with the secret about the Solar and Lunar Bracelets worn by the twins, which are the key to the Sacred Stone of Renais.

Seth takes on the Jeigan archetype in the tradition of the Fire Emblem series, although many players still found him useful later on in the game, with many considering him over-powered due to the fact he will probably max out two to four stats in a playthrough, and that he can easily kill any generic soldier without missing (hit rate is 100 or at the very least 99), and also without taking damage when defending, whilst taking little to no damage when facing against bosses, even at the end of the game, although Fomortiis is an exeption, and he will most likely not deal out any damage at all unless he is equipped with an S-Class weapon.

  • Endings:
    • Normal: Seth returned to Renais with Ephraim and his fellow knights. His dedicated service made him the most trusted of the new king and queen's guardsmen, as well as the most famous of knights in all of Renais.
    • Seth/Eirika: Upon their return to Renais, Eirika and Seth were wed, with the blessings of Ephraim and all of the Knights of Renais. The tale of the love that grew between a princess and her loyal knight became a beloved romance in Renais.
    • Seth/Natasha: Natasha returned to Renais with Seth, where the two were wed. The reconstruction of Renais kept them busy, but when all the work was done, they settled down to live their days in peace and happiness.

Franz

File:ArtFranz.png
Franz
Class: Cavalier → Paladin or Great Knight

Franz (フランツ, Furantsu) is an earnest and determined young cavalier from Renais. He is the younger brother of Forde, and both siblings seek to emulate their father, a great knight who died in Renais' service. His mother died of poor health, but according to Forde, Franz was too young to remember. He greatly admires Seth and later can develop a brother/sister bond with Natasha.

Franz is a young, energetic knight in the service of Renais. His loyalty to Erika and Ephraim is surpassed only by that of Seth, and he strives to live up to his example although he also looks up to his brother, Forde. He is very polite to all those around him.

  • Endings:
    • Normal: He continued to serve Renais with the same devotion that he had during the War of the Stones. His generous nature and easy smile made him a favourite among the people.
    • Franz/Amelia: Franz brought Amelia home with him in Renais. Amelia spent a short time with him in Renais's army, but once she and Franz were married, she retired her commission. The two had a daughter who grew to be a great knight herself.

Ross

File:ArtRoss.png
Ross
Class: Journeyman → Fighter or Pirate → Warrior or Hero (if promoted to Fighter), Warrior or Berserker (if promoted to Pirate)

Ross (ロス, Rosu) is a young villager from Ide, son of the former warrior Garcia, who left the army in order to raise him. A rather wild and impetuous youth, he seeks to emulate his warrior father by becoming a great fighter. He lost his mother, Risa, when he was very young. In a support coversation with Lute, it is reveled that Risa knew some degree of magic, and Ross believes that he had a chance at learning magic, for Lute states that you have to be born with magic in order to use it.

  • Endings:
    • Normal: He returned to their village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit.
    • Ross/Garcia: Ross and Garcia returned to their village, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.
    • Ross/Amelia: Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.

Garcia

File:ArtGarcia.png
Garcia
Class: Fighter → Warrior or Hero

Garcia (ガルシア, Garushia) is a villager from Renais. He was once a mighty military leader, but retired from the army when his wife Risa died, in order to raise their young son Ross. He returned to service when the village was destroyed and Ross joined him.

  • Endings:
    • Normal: He returned to his village to help with its reconstruction after the bandit attack. Afterward, he reenlisted in the army, serving Renais as a troop leader. His strength, valor, and experience inspired many.
    • Garcia/Ross: Garcia and Ross returned to their village, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.

Neimi

File:ArtNeimi.png
Neimi
Class: Archer → Sniper or Ranger

Neimi (ネイミー, Neimī) is a young girl from Renais, a childhood friend of Colm whom she can eventually get married to if they get an A support. She admits to being very emotional and cries easily, but is a great shot with excellent senses. She was trained by her grandfather, the legendary Zethla, the "single-arrow legend"; according to her, whenever Zethla went hunting, he only carried a single arrow with him, yet never missed his hunting target. In her supports with Artur, it's revealed that Neimi's deceased mother was a high-ranked cleric; she always carries a beautiful mirror that belonged to her mother.

  • Endings:
    • Normal: She returned to her village and passed her days in peace and quiet. Years later, she traveled to the capital of Renais as an archery instructor for their military. She never could resist a good cry.
    • Neimi/Colm: The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter.

Colm

File:ArtColm.png
Colm
Class: Thief → Rogue or Assassin

A chivalrous thief from Renais, Colm (コーマ, Kōma, Coma in the Japanese game) is a childhood friend of Neimi who once managed to steal Eirika's bracelet, and later infiltrated a bandit hideout to find Neimi's lost handmirror, stolen by bandits. He is rather snide and arrogant, but genuinely cares for Neimi. He is also quite proud of his thieving prowess.

  • Endings:
    • Normal: He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows.
    • Colm/Neimi: The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter.

Artur

File:ArtArtur.png
Artur
Class: Monk → Bishop or Sage

Artur (アスレイ, Asurei, Asseray in the Japanese game) is monk from Renais, ordered to help destroy the monsters plaguing the land. He is simple, straightforward, and uncompromisingly pious. When he was a child, he lost his only toy, and a monk helped him find it the whole afternoon, which made him to choose to become a monk. Lute one time tried to help Arthur confront his fear of spiders by putting many in his room.

  • Endings:
    • Normal: Artur moved to Renais to help rebuild the shattered country. He worked without rest to ease the pain and grief of those who suffered during the war. His self-sacrifice made him into a folk hero among the peasantry.
    • Artur/Lute: Artur and Lute were married upon their return. Artur handled the housework, but otherwise, their lives were unchanged. When they had a son, Lute's interests shifted from studying Artur to studying her son's baffling habits.

Lute

File:ArtLute.png
Lute
Class: Mage → Sage or Mage Knight

Lute (ルーテ, Rūte) is an extremely studious, if not eccentric, young mage. She believes she is a prodigy, and tells this to everyone she meets. Given her enormous wealth of knowledge and her alleged ability to remember practically everything she reads, hears, and sees, it is hard to argue with her. She's the opposite of her best friend, Artur, in that she spends most of her time inside studying as opposed to being outside. She has a motto: "There's no one better than me!." Lute is boastful and has a habit of "monk watching" (spying on Artur).

  • Endings:
    • Normal: After the War of the Stones, Lute returned to Renais to continue her arcane studies. She spent far less time locked in her library, preferring now to explore the outside world. She grew into a great and well-traveled sage.
    • Lute/Artur: Artur and Lute were married upon their return. Artur handled the housework, but otherwise, their lives were unchanged. When they had a son, Lute's interests shifted from studying Artur to studying her son's baffling habits.
    • Lute/Kyle: After the war, Kyle and Lute were married in Renais. Kyle's friends were disturbed by his choice of brides, but they could not deny his happiness. Before long, they had a son, and Kyle dedicated himself to his upbringing.

Kyle

Class: Cavalier → Paladin or Great Knight

Kyle (カイル, Kairu) is an intensely loyal and intelligent young knight. He is very devoted to Ephraim and is a fierce rival, yet also best friend to Forde. Their rivalry seemingly started out from a tournament, in which he was defeated by Forde, which made him start focusing on his training to never lose to him again. Very chivalrous and proper, Kyle is a classic knight. His devotion to his status as a knight makes a little too serious, though he learns to loosen up during conversations with Forde and Syrene.

  • Endings:
    • Normal ending: His service to the royal family of Renais continued without change. He became a battalion commander and gained much trust and responsibility for training new recruits.
    • Kyle/Forde: Sometimes, the greatest friends also differ greatly in personality. When Kyle and Forde returned home, they were celebrated in song and story. They lived their days in happiness, as dearest friends and toughest rivals.
    • Kyle/Syrene: After the war, Kyle visited Frelia, where he was greeted with a warm reception by Syrene. After the two retired, they were wed. They raised a daughter whose skill in martial arts and etiquette excelled.
    • Kyle/Lute: After the war, Kyle and Lute were married in Renais. Kyle's friends were disturbed by his choice of brides, but they could not deny his happiness. Before long, they had a son, and Kyle dedicated himself to his upbringing.

Forde

Class: Cavalier → Paladin or Great Knight

The skill of Forde (フォルデ, Forude) in battle is only matched by his remarkable laziness - he is known to sleep through large portions of battles, though he claims this merely a ploy to lure foes into range and has even equipped his horse accordingly so he doesn't fall off him. He is the brother of Franz, and is a rather accomplished painter in his spare time. When Forde was young he won a sword contest and his mother was happy, not for his contest, but for the painting he had made for her early that day. She kept it with her even when she died, it was only then that Forde took the painting back. He hung it, in his house, as a reminder of how he must continue to make people happy, not with his sword, but with his brush.

  • Endings:
    • Normal: Upon Forde's return to Renais, his secret hobby of painting was discovered. He was commissioned as a court artist. His work grew popular, and his days became so busy that he often regretted his career change.
    • Kyle/Forde: Sometimes, the greatest friends also differ greatly in personality. When Kyle and Forde returned home, they were celebrated in song and story. They lived their days in happiness, as dearest friends and toughest rivals.
    • Eirika/Forde: After the war, Eirika and Forde returned to Renais. Eirika spent her days toiling in the reconstruction of Renais, and he was her faithful supporter. His portrait of Eirika captured the smile he had thought lost forever.
    • Forde/Vanessa: Forde's love for Vanessa grew after the war, and although she loved him as well, she placed her duty to Frelia first. Undettered, Forde moved to Frelia himself. Over time, the two were wed.

From Frelia

Gilliam

Class: Knight → General or Great Knight

Gilliam (ギリアム, Giriamu) is an armored knight of Frelia. He's quiet, yet dependable. He joins with Franz to rescue princess Tana in chapter 1, and later is appointed by King Hayden to be Eirika's escort along with the priest Moulder and the pegasus knight Vanessa. He is a long-time friend of Moulder and Vanessa's older sister, Syrene.

  • Endings:
    • Normal: Gilliam returned to his home of Frelia, where he continued to serve the crown as a faithful knight. His impossing countenance was said to strike fear in the hearts of even the most arrogant and brash of Frelia's new recruits.
    • Gilliam/Syrene: Gilliam and Syrene returned to Frelia, where they were married. All agreed they were a perfect match, and their union was blessed by the crown and the order of knights. The two continued their unwavering service together.

Moulder

Class: Priest → Bishop or Sage

Moulder (モルダ, Moruda, Mulder in the Japanese game) is a priest of Frelia, gentle and reassuring. Well trusted by King Hayden, he is sent to aid Eirika alongside Gilliam and Vanessa. He acts as a father-figure to most characters in the story.

  • Endings:
    • Normal: After the War of the Stone, Moulder continued to serve the royal family of Frelia. His wisdom served to guide King Innes as it had served King Hayden before him.

Vanessa

Class: Pegasus Knight → Falco Knight or Wyvern Knight

Sincere, honest, and honorable, Vanessa (ヴァネッサ, Vanessa) is one of Frelia's Pegasus knights. She is Syrene's younger sister and harbors a crush on her prince, Innes. She admires her sister's ability, though it turns out Syrene admires Vanessa's ability to remain calm and collected in the most hectic situations. Her Pegasus is named Titania.

  • Endings:
    • Normal: She remained on active duty as an airborne knight in Frelia's army. Her beauty and determination became the standard to which her fellow knights aspired.
    • Vanessa/Innes: At Innes's request, Vanessa moved into Castle Frelia where she continued her duties as a knight of the realm. Thereafter, they had a child and lived happily with the blessings of all around them
    • Vanessa/Forde: Forde's love for Vanessa grew after the war, and although she loved him as well, she placed her duty to Frelia first. Undeterred, Forde moved to Frelia himself. Over time, the two were wed.

Tana

Class: Pegasus Knight → Falco Knight or Wyvern Knight

The princess of Frelia and sister of Innes, Tana (ターナ, Tāna, Turner in the Japanese game) joined the army in order to accompany her friends and brother to war, having trained under Syrene and Vanessa. She is cheery, sociable, a little airheaded and appears to harbor a crush on Ephraim, although she envies Ephraim and Eirika's close relationship and wishes her own relationship with Innes could be better. She also strongly refuses to have people taking care of her, wishing to be seen as more of an adult than a young girl in battle.

  • Endings:
    • Normal: Tana lived happily in the prosperous post-war Frelia. She flew to Renais often to visit her dear friend Eirika.
    • Ephraim/Tana: Once Renais was stable again, Ephraim and Tana were wed. Innes protested vocally, but when he saw how happy Tana was, he gave the marriage his blessings. Renais and Frelia are now bound by blood as well as friendship.
    • Tana/Cormag: Cormag returned to Grado to assist in the reconstruction of his country. Shortly after, he left to wander on his own. Tana spent years looking for him. In time, she found him and knighted him in Frelia's service.

Innes

Class: Sniper

The arrogant prince of Frelia, Innes (ヒーニアス, Hīniasu, Heanius in the Japanese game) is famed for his immense skill with the bow. Innes is extremely brash and proud, and harbors an intense, yet semi-friendly rivalry with Ephraim. At heart, however, he is a good and just person. He also tends to be harsh and severe with his sister Tana, whom he wants to spare from the horrors of war; several times he tries to convince her to return to Frelia, but is unsuccessful. Innes is also a noted strategist and tactician throughout Magvell and has ensured that none of Frelia's political and military secrets are revealed outside of the kingdom.

  • Endings:
    • Normal: As time went on, he succeeded his father, Hayden, as King of Frelia. His resourcefulness and tactical prowess helped him build a court of loyal vassals that served to lead country to greater prosperity.
    • Innes/L'Arachel: Stories tell of the sparks that flew between L'Arachel and Innes when they first met. As the love between them flourished, so too did the bond that united their two nations.
    • Innes/Eirika: After the reconstruction of Renais, Innes challenged Ephraim to a duel. The match ended in a tie. After the fight, Eirika acknowledged her love for Innes, and the two were wed with Ephraim's blessings.
    • Innes/Vanessa: At Innes's request, Vanessa moved into Castle Frelia where she continued her duties as a knight of the realm. Thereafter, they had a child and lived happily with the blessings of all around them.

Syrene

Class: Falcoknight

Sister of Vanessa, Syrene (シレーネ, Shirēne) is a famous Pegasus knight. She is the commander of their third battalion, renowned for her beauty, skill, and courage. She acts as an older sister figure to Tana, whom she trained along with Vanessa; if the three are together they can perform the Triangle Attack (three times the normal damage, similar to a critical hit, although the Triangle Attack is guaranteed.)

  • Endings:
    • Normal: Syrene continued as commander of Frelia's pegasus knights. Her grace and beauty in fight were the subject of many songs and paintings, and her popularity soared.
    • Gilliam/Syrene: Gilliam and Syrene returned to Frelia, where they were married. All agreed they were a perfect match, and their union was blessed by the crown and the order of knights. The two continued their unwavering service together.
    • Kyle/Syrene: After the war, Kyle visited Frelia, where he was greeted with a warm reception by Syrene. After the two retired, they were wed. They raised a daughter whose skill in martial arts and etiquette excelled.
    • Syrene/Vanessa: Sisters Syrene and Vanessa returned to Frelia after the war for a long-overdue talk. They talked of love and war, of friends now gone. Together, they renewed their bond as siblings and vowed never to let that bond fail.

From Jehanna

Joshua

File:ArtJoshua.png
Joshua
Class: Myrmidon → Swordmaster or Assassin

Joshua (ヨシュア, Yoshua, Jhosua in the Japanese game) is a wandering swordsman from Jehanna with a fervor for gambling. In Eirika's route, he is revealed to be the Prince of Jehanna, who disappeared about ten years prior to the beginning of the story, abandoning both his mother, Ismaire, and his title so he could better learn about his people's needs and become worthy of the crown in his own eyes. During this time he worked with Caellach in a mercenary troop, and appears to have earned a penchant for stirring up trouble off the job. Joshua is the game's representation of the Nabarl Fire Emblem archetype, with high speed, skill, and lower strength. He was confirmed to appear as a Sticker in Super Smash Bros. Brawl.

  • Endings:
    • Normal: Joshua returned to Jehanna and ruled over it as king. His skills as a leader had grown great, and Jehanna flourished as never before. He never outgrew his love of travel and games of chance.
    • Joshua/Natasha: When Joshua returned to Jehanna, he took Natasha as his bride and claimed the throne as its rightful heir. Natasha was the perfect companion, and together, they carried the mighty desert nation to great glory.
    • Joshua/Marisa: Joshua returned to Jehanna with Marisa, where she pledged service to the crown and became the top swordfighter in the land. Joshua still loved games of chance, but when it came to Marisa, she was ever the winner.

Gerik

Class: Mercenary → Hero or Ranger

The leader of a small group of mercenaries, Gerik (ジスト, Jisuto, Xyst in the Japanese game) is known to be kinder and more concerned about his men than most mercenary leaders, which is why girls like the dancer Tethys and the myrmidon Marisa harbour feelings for him. He hails from Jehanna, and is a very experienced and skilled swordsman. He is better known as the Desert Tiger.

  • Endings:
    • Normal: Gerik continued as a mercenary. Over the year, his reputation grew so great that he had more job offers than he could handle. One day, without warning, he left, never to return.
    • Gerik/Tethys: Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.
    • Gerik/Joshua: After the war, Joshua challenged Gerik to a duel in hopes of pressing him to move to Jehanna. The match ended in a tie, but Gerik was impressed by Joshua's swagger. From that day forward, Gerik never left Joshua's side.
    • Gerik/Marisa: Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.

Tethys

Class: Dancer

Another member of Gerik's group, Tethys (テテイス, Tetisu) is the older sister of Ewan. She is a beautiful, charming dancer, and also is a native of Jehanna. She and Ewan were both abandoned by their parents when they were young; after living a sad, hard life, Tethys began dancing to make money, and with time she became famous. In a conversation with Marisa, it is revealed she is in love with Gerik as well, and jokes about making a competition with Marisa to see who can gain Gerik's love.

  • Endings:
    • Normal: She danced from city to city, and the entire continent became her stage. Her fame grew and grew, and large crowds gathered wherever she performed.
    • Gerik/Tethys: Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.

Marisa

Class: Myrmidon → Swordmaster or Assassin

Marisa (マリカ, Marika, Marica in the Japanese game) is an aloof and detached beauty, but is also a master of the blade, known as the Crimson Flash for her great speed. In chapter 10 in Erika's route, one of Pablo's sellswords is greatly terrified when she accidentally points her blade (shamshir at the time) at him. A member of Gerik's Mercenaries, she seeks to surpass her father, who was also a great swordmaster. She is unusually clumsy at everything out outside of fighting, particularly with social interaction, as revealed to the player in a conversation with Gerik. It's also shown that she secretly loves Gerik, as her supports with her friendly rival Tethys reveal.

  • Endings:
    • Normal: After the war, Marisa became battation leader for an elite mercenary force. Many men sought to challenger her to a duel, and none of them stood up to her blade.
    • Gerik/Marisa: Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.
    • Joshua/Marisa: Joshua returned to Jehanna with Marisa, where she pledged service to the crown and became the top swordfighter in the land. Joshua still loved games of chance, but when it came to Marisa, she was ever the winner.

Ewan

Class:' Pupil → Mage or Shaman → Sage or Mage Knight (if promoted to Mage), Druid or Summoner (if promoted to Shaman)

Saleh's student, Ewan (エワン, Ewan) is also the younger brother of Tethys and part of Gerik's troop. Ewan is a mage-in-training with much potential, according to Saleh. He is quick-witted and excitable, slightly perverse in the Japanese version, and enjoys playing practical jokes on Saleh. He is the third and final trainee unit. He is troublesome and keeps causing accidents which Saleh does not like; at one time he accidentally threw Saleh's magic tome to the river.

  • Endings:
    • Normal: Ewan continued his studies, modeling his life after the teaching of Saleh. Eventually, his education branched of into different paths. His insatiable curiosity led him on a trip to explore the world.
    • Saleh/Ewan: Master and student returned to Caer Pelyn to study in peace. Ewan worked hard, and in time, his power grew to rival Saleh's. As equals, the two continued their studies together and expanded their knowledge ever more.
    • Ewan/Amelia: After the war, Ewan and Amelia set out, as promised, on a trip around the world. Their deeds along the way made small legends in the regions they visited. In time, Amelia gave birth to a daughter, and they settled down.

From Rausten

L'Arachel

File:ArtL'Arachel.png
L'Arachel
Class: Troubadour → Valkyrie or Mage Knight

L'Arachel (ラーチェル, Rācheru, Larchel in the Japanese game) is the Princess of the theocracy of Rausten and the niece of the Divine Emperor Mansel, Rausten's Pontifex and Lord. She fights for justice and order, emulating her parents who died doing the same when she was a little girl. Although L'Arachel is portrayed as completely self-obsessed and egotistical, and at many times comical because of her egotism, she is actually very helpful and kindhearted, providing information and support to both Ephraim and Eirika and comforting them in their time of need. Despite the apparent honor of her desire to rid the world of darkness and evil, she is also driven by a more-or-less selfish desire for fame.

  • Endings:
    • Normal: She succeeded her uncle as ruler of the Rausten Theocracy several years after the war ended. She never lost her unique perspective on life. She spent much of her rule visiting the neighboring countries.
    • Innes/L'Arachel: Stories tell of the sparks that flew between L'Arachel and Innes when they first met. As the love between them flourished, so too did the bond that united their two nations.
    • Ephraim/L'Arachel: Ephraim and L'Arachel each returned home after the war, but L'Arachel visited Renais often. Over time, the two were wed. Their marriage threw Rausten into turmoil, but L'Arachel's self-centeredness carried the day.
    • Dozla/L'Arachel: L'Arachel was, in time, made queen of Rausten, with Dozla at her side, as always. Later, Dozla wept like a baby when L'Arachel was wed. His emotional outburst is remembered as much as, if not more than, the ceremony itself.

Dozla

Class: Berserker

A middle aged man, Dozla (ドズラ, Dozura, Dozzla in the Japanese game) is a hearty berserker of Rausten with an enormous thirst for life. He is full of energy, and lives to serve Princess L'Arachel, whom he's extremely devoted to. He will not hesitate to charge into overwhelming odds beside L'Arachel, much to the displeasure of Rennac. Not the brightest of men, he is given easier tasks by L'Arachel so he can have more free time.

  • Endings:
    • Normal: As L'Arachel rose to become queen, he remained by her side. Watching L' Arachel grow to become the queen she was destined to be was Dozla's greatest joy in life.
    • Dozla/L'Arachel: L'Arachel was, in time, made queen of Rausten, with Dozla at her side, as always. Later, Dozla wept like a baby when L'Arachel was wed. His emotional outburst is remembered as much as, if not more than, the ceremony itself.

From Carcino

Saleh

File:ArtSaleh.png
Saleh
Class: Sage

Grandson of the Chief Elder of Caer Pelyn, Saleh (サレフ, Sarefu) is an accomplished magic user. He is solemn and intellectual, but is quite generous and is a mentor to Ewan. He is Myrrh's escort and faithful servant; they are separated and later reunited in Jehanna. He is also a good friend of Gerik.

  • Endings:
    • Normal: Saleh returned to Caer Pelyn, where he remained a faithful servant of the Manakete. His days were not spent in isolation, though. Many of the friends he met during the War of the Stones came to visits his village.
    • Saleh/Ewan: Master and student returned to Caer Pelyn to study in peace. Ewan worked hard, and in time, his power grew to rival Saleh's. As equals, the two continued their studies together and expanded their knowledge ever more.
    • Saleh/Myrrh: Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy.
    • Saleh/Eirika: After the war, Eirika and Saleh returned to their respective homes. Eirika visited Caer Pelyn when she could. Eventually, she left Renais in the care of her brother and wed Saleh. Their daughter resembles the legendary Nada Kuya.

Rennac

Class: Rogue

Rennac (レナック, Renakku) is one of the sons of a merchant from Carcino. He is lazy, greedy and uncaring, but is also an excellent fighter and master thief. He was hired by L'Arachel as an escort, though he constantly laments that, despite her wealth, she never actually feels the need to pay him, apparently believing that justice fighters aren't supposed to get paid. He is an excellent dancer, having had to entertain many of his father's business associates when he was younger, and a master of scams and deceiving, as proved by Colm.

There are two ways to recruit Rennac. One is to do so with L'Arachel, who summons him back into her service. The other is to do it with the main lord, but Rennac will only offer his service if the Lord will pay him gold. His initial price is 10,000, but he lowers it to 9,980 gold out of fear.

  • Endings:
    • Normal: L'Arachel summoned Rennac back to Rausten, and he was forced to return. He was never able to escape his service to the self-centered princess who became queen. Admittedly, he didn't try very hard.

From Grado

Natasha

Class: Cleric → Valkyrie or Bishop

A beautiful cleric from Grado, Natasha (ナターシャ, Natāsha) was forced to flee because her master (a very well-respected and loved priest, a "holy man" in her words) discovered Grado's plan to destroy the Sacred Stones and was killed for it, yet managed to entrust Natasha with the secret as he lay dying. She immediately sought Eirika's help to make this plan known to other countries, also "recruiting" the myrmidon Joshua whom she encountered next to the local Arena. She is graceful, gentle and serious; according to Joshua, her skill to heal isn't only limited to healing the body, but also the mind and the soul of those who ask her for help.

  • Endings:
    • Normal: Once the war was over, Natasha returned to Grado to help rebuild the empire. She dedicated herself to easing the grief of those families that lost soldiers during the war.
    • Joshua/Natasha: When Joshua returned to Jehanna, he took Natasha as his bride and claimed the throne as its rightful heir. Natasha was the perfect companion, and together, they carried the mighty desert nation to great glory.
    • Seth/Natasha: Natasha returned to Renais with Seth, where the two were wed. The reconstruction of Renais kept them busy, but when all the work was done, they settled down to live their days in peace and happiness.
    • Natasha/Knoll: There is no change in the ending here, though many believe that was an oversight because their ending support had them planning to work together to help rebuild Grado.

Amelia

Class: Recruit → Knight or Cavalier → General or Great Knight (if promoted to Knight), Paladin or Great Knight (if promoted to Cavalier)

An orphan from a small Grado village named Silva, Amelia (アメリア, Ameria) is a young girl inexperienced in combat. She joined the army to protect her loved ones, this due to her father dying when she was a toddler and her mother being kidnapped by bandits when she was little. Propaganda about Eirika and Ephraim being cruel people might have also affected her; however, the propaganda is dispelled when she actually meets Ephraim, Eirika or Franz, the ones able to recruit her. Amelia learns quickly, and her honest, determined nature proves useful.

In her support conversations, Amelia develops either a friendly rivalry with Franz, a brother/sister bond with Ross, or a newfound wanderlust with Ewan. Also, in a support conversation with Duessel, Amelia finds that her mother Melina is still alive, but has lost her memories; they're reunited, and Amelia becomes Duessel's right hand to repay him.

Like Ross and Ewan, Amelia is a trainee unit, meaning she will be one of your strongest characters if you take the time to raise her.

  • Endings:
    • Normal: Following the war, she returned to Grado to assist in her country's reconstruction. She surrounded herself with new friends and used the strength she found on the battlefield to live her life in happiness.
    • Ewan/Amelia: After the war, Ewan and Amelia set out, as promised, on a trip around the world. Their deeds along the way made small legends in the regions they visited. In time, Amelia gave birth to a daughter, and they settled down.
    • Duessel/Amelia: Upon their return to Grado, Duessel reunited Amelia with her mother. The two wept with joy, giving thanks to Duessel. Afterward, Amelia became the most trusted companion of the man once known as Obsidian.
    • Franz/Amelia: Franz brought Amelia home with him in Renais. Amelia spent a short time with him in Renais's army, but once she and Franz were married, she retired her commission. The two had a daughter who grew to be a great knight herself.
    • Ross/Amelia: Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.

Cormag

Class: Wyvern Rider → Wyvern Lord or Wyvern Knight

Cormag (クーガー, Kūgā, Cugar in the Japanese game) is the younger brother of Glen (whom he idolizes) and an imperial general of Grado, who alongside Glen rose to fame despite coming from a peasant family. He is usually a rather gentle and compassionate man with a love for cats and a strong sense of justice; however, in battle, he is an extremely ferocious and powerful fighter. Cormag believes at first that his beloved brother was killed by Renais troops, but his recruit conversation with Duessel (in Ephraim's story) or Eirika (in Eirika's story) clears it up, and Cormag decides to leave Grado and avenge his brother properly.

  • Endings:
    • Normal: Cormag returned to Grado to assist in the reconstruction of his country. Shortly after, he left to wander on his own. When he reappeared, he rejoined the army not as a knight but as a common soldier.
    • Tana/Cormag: Cormag returned to Grado to assist in the reconstruction of his country. Shortly after, he left to wander on his own. Tana spent years looking for him. In time, she found him and knighted him in Frelia's service.

Duessel

Class: Great Knight

One of the imperial generals of Grado, Duessel (デュッセル, Dyusseru, Dussel in the Japanese game) is a courageous, popular general.Called the Obsidian by Emperor Vigarde and held in high regard, Duessel nevertheless harbours doubts about Grado's war, causing him to switch allegiances. He is the former lance instructor of Ephraim and Valter's superior, as well as the witness of Valter's transformation from a somewhat sane fighter to a madman. He also carries with him a small lance made by an excellent craftsman which he says he shall use in his final hours.

  • Endings:
    • Normal: Following the war, Duessel returned to Grado, where he was instrumental in its rebuilding. He spent his remaining years watching over Grado and sharing his wisdom with other nations as an expert combat instructor.
    • Duessel/Amelia: Upon their return to Grado, Duessel reunited Amelia with her mother. The two wept with joy, giving thanks to Duessel. Afterward, Amelia became the most trusted companion of the man once known as Obsidian.

Knoll

Class: Shaman → Druid or Summoner

One of Grado's royal mages, Knoll (ノール, Nōru) aided Lyon in his research into the Dark Stone, and he seemed to look up to Lyon. After this, he objected openly to Lyon's goals and was marked for execution, but Ephraim's group saves him after killing the false Vigarde, so Knoll joins the group and provides them with info about Lyon's descent to madness. Knoll is kindhearted and very intellectual, but is made secretive and rather elusive by the troubling knowledge he holds.

  • Endings:
    • Normal: Knoll returned to Grado, where he dedicated himself to rebuilding it and fulfilling Lyon's vision. When the country was restored to its former glory, he disappeared without a trace, never to be seen again.
    • Natasha/Knoll: There is no change in the ending here, though many believe that was an oversight because their ending support had them planning to work together to help rebuild Grado.

From Darkling Woods

Myrrh

File:ArtMyrrh.png
Myrrh
Class: Manakete

Myrrh (ミルラ, Mirura) is the "Great Dragon" from the Darkling Woods. She sets off to find the great evil that plagues the lands. She is the adoptive daughter of Morva, the Great Dragon who helped mankind in the first war against the Demon King. For much of the game, she accompanies Ephraim. In battle, Myrrh uses a "Dragon Stone" to transform into her dragon form; once her Dragon Stone is exhausted, she can no longer transform.

Myrrh was confirmed to be a Sticker in Super Smash Bros. Brawl.

  • Endings:
    • Normal: After bidding her farewells to Ephraim, she returned to Darkling Woods. She lived a long and full life, served by the people of Caer Pelyn and comforted by the memories of her dear friends.
    • Saleh/Myrrh: Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy.
    • Ephraim/Myrrh: After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her.

Secret characters

These characters appear either in cutscenes or as boss characters during the main story, but can be made playable in Creature Campaign, which is available upon completion of the game. They are unlocked after progressing through the Tower of Valni and Lagdou Ruins.

Unlocked via Tower of Valni

Orson

Class: Paladin

A Paladin of Renais, Orson (オルソン, Oruson, Ollson in the Japanese game) was in charge of the palace guards. He's a devoted husband and a serene and quiet man, who betrayed Renais for a chance to bring his deceased wife, Monica, back to life. In fact, Seth comments how Orson was known among the knights of Renais for his love and devotion to Monica, who died of illness six months prior to the events depicted in the Sacred Stones game. After his tragedy, Orson fell into a deep depression, and Grado people took advantage of it to sway him to their side.

After Monica is "revived" by Lyon (or Riev if you follow Erika's story) as a sort-of puppet only able to call out for Orson, he loses the rest of his sanity and practically locks himself in the chambers of King Fado in Palace Renais, living in a world of his own and either unaware or in denial about the truth. He forgets about anything else and lets bandits ravage the country, until Riev tells him that Eirika and Ephraim are coming to the castle and will kill Monica. After Orson is defeated, the "puppet" Monica is killed by Ephraim out of mercy, since he recognizes in her the same symptoms he saw in Emperor Vigarde.

Orson is briefly playable as part of the main story in Chapter 5x (along with Ephraim, Kyle and Forde), although players would do well not to use him, and also give over all his weapons to the other three characters, as he will not retain experience, but if his weapons and items were given over, the player will keep them to either sell or use them, once Ephraim is renuited with Eirika (in which he is playable again). He is unlocked after beating the sixth level of the Tower of Valni.

Caellach

Class: Hero

A general in Grado's army, Caellach (ケセルダ, Keseruda, Cethelreda in the Japanese game) hails from Jehanna. The axe-wielding, ambitious, ruthless mercenary is better known as Tiger Eye. His goal is to become nothing less than a king, and will stop at nothing to achieve that goal. Caellach used to work with Joshua before joining Grado's army in order to pursue his dream. Aias the Great Knight also was his companion, and even joined Grado because of his loyalty to Caellach.

If the player uses Joshua to confront Caellach, they will have a small talk. Caellach will try to sway Joshua to his side, but his efforts are useless, as Joshua lost a bet to Natasha to see which side he should be loyal to. In Eirika's route, it is revealed that he killed Queen Ismaire, and Joshua also mentions that in his conversation with Caellach. He dies at the assault on Jehanna Hall.

Caellach is unlocked by beating the third floor in the Tower of Valni.

Riev

Class: Bishop

Once a revered priest of Rausten, Riev (アーヴ, Āvu, Irv in the Japanese game) was cast out by Pontifex Mansel for heresy and worshipping Formortiis, the Demon King. The fallen heretic priest would then become the strongest of Grado's Generals. Only truly seeking to revive the Demon King from the Stone of Grado, he is very loyal to Prince Lyon and somewhat acts as a caretaker to him, though this is more likely because Lyon is the container of the Demon King's soul.

He's also known as Blood Beryl and named one of Grado's generals for his sinister control over monsters and the undead. It is learned in Ephraim's route that Riev is responsible for the Phantom Ship, a ship controlled by monsters, which sinks almost anything it passes by. Serving as mostly a messenger for most of the game, he finally leads two attacks, one at Rausten Court and the other at Darkling Woods, where he dies.

Riev is unlocked by beating the seventh floor in the Tower of Valni.

Ismaire

Class: Swordmaster

Ismaire (イシュメア, Ishumea, Ishumare in the Japanese game) is the beautiful and beloved queen of Jehanna, who is killed by Caellach in a futile attempt to resist giving up Jehanna's Sacred Stone. She is known as the Queen of the White Dunes, and is the mother of the myrmidon Joshua. She has ruled Jehanna on her own since the death of her husband, with Carlyle as her right hand. Ismaire is known as a wise and gentle ruler and is admired by her people. Additionally, as the Queen of Jehanna, she is the leader of the guild of mercenaries the desert nation is famed for.

After being fatally injured by Caellach and found by Eirika and her group, Ismaire finally dies in the arms of Joshua, giving him the treasures of Jehanna as a last gift: the ice blade Auduhlma and the wind magic tome Excalibur.

She is unlocked by beating the Tower of Valni once.

Selena

Class: Mage Knight

Selena (セライナ, Seraina, Celina in the Japanese game) is a ruthlessly powerful yet beautiful mage knight who is extremely devoted to Grado and her emperor. Held only second in esteem to the emperor by the Obsidian, Selena is known as the "Fluorspar" and carries around a stone of this type, presented to her by the emperor when she became a general, at all times.

When Selena was a child, her family was very poor, but the Emperor gave the poor villagers food and aid. From then on, Selena vowed to serve Vigarde. Remembering her childhood, Selena cares for common villagers and in one of the earlier chapters, she can be found in a village, protecting it from bandits. If Eirika is the character, she'll ask why Selena wants to help to villagers and Selena replies that it is not fair that the villagers suffer because of the fighting between lords.

In Chapter 10 through Ephraim's Route, she is ordered to kill General Duessel, who has been accused of treason to Grado. Although reluctantly, she decides to comply, but before she can do so, she is stopped by Valter, who tells her that the Emperor doesn't trust her. Surprised and angry at these words, she leaves to speak to the Emperor by herself. She is almost demoted from her General status, until Prince Lyon suggests that she might retrieve a Dragonstone he needs for investigation. She is given one last chance to defeat Ephraim and she vows to never fail her Emperor again.

In Chapter 13, she seems swayed by Ephraim and Myrrh's arguments that the Emperor became corrupted, and apologizes with General Duessel for calling him a traitor. However, she insists on following her orders to the death and attacks them, ultimately dying out of loyalty and love for her emperor.

Selena is recruited by beating the Tower of Valni three times, although some players may consider unlocking her as a matter of actually completing the game, as she is not as powerful as some other, more easily unlocked characters.

Unlocked via Lagdou Ruins

Fado

Class: General

Fado (ファード, Fādo) is the devoted king of the monarchy of Renais, known as the peerless Warrior King. His sole concern is for the people he leads. He is killed during the fall of Castle Renais at the beginning of the game.

Fado is unlocked after beating the Lagdou Ruins once. For some reason, during the prolouge only the bottom part of his body looks like a general. The top part of his body is exposed unlike other generals(there are 2 generals beside him to compare to.) and looks more like a sage's head. The general in Chapter 8 is not Fado, but is Tirado instead.

Valter

Class: Wyvern Knight

Valter (ヴァルター, Varutā), known as the "Moonstone", is a sadistic wyvern knight who wields his lance with unsurpassed skill and strength. During his past career as a Grado general, Vigarde stripped him of his rank for slaughtering innocents - but when the Emperor "changed", Valter's position was restored. Later (seen only in Eirika's route), he stages a duel with Glen for opposing to him and ends up killing the other general; afterwards, Valter incites Cormag to seek revenge for his brother's death and throws the blame of Glen's death onto Eirika.

According to a support conversation between Cormag and Duessel, Valter used to be somewhat more decent and still sane man (though he wasn't "a gentle lamb before" as Duessel puts it). When his own lance broken in battle, Valter took a cursed lance owned by General Duessel, which made Valter into the man he is now, though Cormag points out a weapon is only as good or evil as the man who wields it. Valter lusts after the beautiful and strong-willed Eirika, and one of his reasons to fight is his desire to capture her and make her his puppet bride; Riev points out, as he hears about it, that Valter is like an animal, not letting the human rules stop his darkest desires. He dies at the assault on Jehanna Hall.

Valter is unlocked by beating the seventh floor in the Lagdou Ruins.

Glen

Class: Wyvern Lord

A general in Grado's army, Glen (グレン, Guren) is known as the Sunstone. Originally of the peasant class, he and his brother, Cormag, have both risen high in the ranks of Grado's Wyvern riders. He loathes Valter for his ruthlessness, while Valter hates Glen for his morals. According to his younger brother Cormag, he had briefly met Eirika before the war began. Glen, not entirely convinced of Eirika's supposedly treacherous nature, is killed by Valter after letting Eirika pass through Carcino's mountains.

Glen is unlocked by beating the fifth floor in the Lagdou Ruins.

Hayden

Class: Ranger

Hayden (ヘイデン, Heiden) is the king of Frelia, known as the venerable Sage King. He's a good friend to both Eirika and Ephraim and father to Prince Innes and Princess Tana. His leadership and aid to Renais during the war with Grado are crucial to Eirika and Ephraim's victory.

Hayden is unlocked by beating the forth floor in Lagdou Ruins.

Lyon

Class: Necromancer

Lyon (リオン, Rion) is the main antagonist of the game. He is the son of Vigarde and heir to the throne of Grado. He's a gentle person who greatly admires his close friends, Eirika and Ephraim; his greatest ambition was to be a strong ruler and protect his kingdom. Lyon first appears in a flashback, when Eirika and Ephraim talk with Lyon about their ambitions in life.

His experiments with the Fire Emblem, while noble in theory (he intended to save his father's life, and resurrect him when it didn't work), caused the rise of the Demon King, as they finally drove him mad. Influenced by the Dark Stone and the Demon King, Lyon invades Renais seeking to destroy its Sacred Stone using Vigarde as his puppet. When he fails to locate the stone and the means to destroy it, he moves on to Frelia, where his generals Selena and Caellach easily overpower the Frelians and destroy their Sacred Stone. Lyon sends Caellach to Jehanna, where he kills Queen Ismaire and destroys the stone. Afterwards, both generals Caellach and Valter are slain by twins Eirika and Ephraim in Jehanna's desert. Angered, Lyon goes to stop the twins himself and destroy the stone they possess; he fails and retreats.

Soon after the twins' next battle according to the tale the player chooses, Lyon either tricks Eirika or takes the stone by force from Ephraim and thus destroys the stone of Renais. In this moment, Lyon reveals he's trying to manipulate the Demon King's power inside him. The twins venture to Rausten while Lyon travels to the Black Temple in Darkling Woods to revive the Demon King. Lyon sends his last remaining general, Riev, to destroy the stone of Rausten and kill Mansel. Riev fails and retreats into Darkling Woods, where he is eventually slain and the twins gain entrance into the Black Temple. Lyon kills Morva, turning him into a draco zombie, and he dies along with Riev.

It is finally revealed that all of Lyon's evil deeds were done in order to save Grado from a terrible natural disaster by using the Demon King's enormous power. After a last battle against Eirika and Ephraim, Lyon is finally freed from the Demon King's ominous influence and dies.

In Ephraim's story he claims that he was never under the demon kings control, but rather he controled the demon king. This is opposite to Eirika's story were he's a "puppet" of the demon king who claims that Lyon is already dead. After his defeat in the Black Temple he reveals, in Eirika's stroy, that he had always been in love with her. In Ephraim's story he tells Ephraim that he was always jealous of him, and in turn, Ephraim says that he was jealous of Lyon.

Lyon is recruited by beating the Lagdou Ruins three times.

Non-playable characters

Grado's Army

Carlyle

Class: Swordmaster

Right hand of the widowed Queen Ismaire, Carlyle (カーライル, Kārairu) has always been in love with her. After years of silent waiting, his love grew into obsession and this prompted him to betray his country and join Grado, in hopes to gain Ismaire's love. However, Caellach and Lyon take the Queen away from Carlyle, trying to get the Sacred Stone of Jehanna, and later Caellach kills her; Carlyle is left with his hands empty and dies lamenting how he only wanted Ismaire. He's only seen in Eirika's route. He is also Joshua's mentor - if he is challenged by Joshua, Joshua comments on how Carlyle was the one who taught him to use a sword.

Novala

Class: Shaman

Novala (ノベラ, Nobera) is a servant to Riev, whom which he hates. He in Chapter 6 uses a complicated plan to get Erika's Bracelet, which he plans to present to the Emperor and become a General. Using the thick fog around him, he tries to surprise Erikia's party, while leaving villagers at the mercy of mountain spiders. He would later die, his plans unsuccessful.

Tirado

Class: General

A underling to Valter, Tirado (ティラード, Tirādo) attempts to capture prince Ephraim with the help of Orson, a knight serving under Ephraim who he betrays, but fails. He then lures Eirika to Castle Renvall by spreading rumors of her brother's capture, where upon he tries to kill the party. Ephriam arrives with his remaining Knights and Tirado is killed. His last words are that he acknowledges his defeat, yet Valter shall not be as merciful as he is. Rumors in the game state that he may have been plotting behind Valter's back in an attempt to take Valter's rank as a general.

Beran

Class: Ranger

Beran (ベルナ, Beruna in the Japanese game) is a cavalier in service to General Valter. Valter assigns him to capture or kill both General Duessel and Ephraim after he tells Selena that Emperor Vigarde needs to speak to her. If Beran is not killed, then he escapes in a boat and isn't heard from again.

Aias

Class: Great Knight

Aias (アイアス, Aiasu) was once a mercenary serving Caellach, even from before he became a General in Grado's service. Caellach gave Aias a high ranking position in Grado's army, thinking him to be useful. Eirika's party kill him while passing through Hamil Cayon; however, the player can let him live instead, and if this happens, Caellach will finish him off. His extreme loyalty to Caellach is unusual for members in Grado's army.

Gheb

Class: Warrior

A high ranking officer in Grado's service, Gheb (ゲブ, Gurebu) is in charge of Fort Ringwald at Frelian's border. Ephraim's party challenge his Fort and the men inside where upon he is killed. Before Ephraim attacks, the player learns that Gheb is cruel and unforgiving to those who disobey him. He even went as far to insult General Duessel of Grado; Amelia, who was in the Fort at the time, was horrified and talked back to Gheb, which angered him; therefore, he punished Amelia by forcing her to go to the frontline, to be killed quickly.

Pablo

Class: Sage

Pablo (パブロ, Paburo) is a high-ranked member of the Council of Elders, which rules the mercantile nation of Carcino. Feeling Grado had an upper hand in the war, he proposed they help Grado in its conquest. Klimt, however, did not approve so the idea was dropped; Pablo used his vast money to fund and build a small army of sellswords and send them against Prince Innes, but Erika and her party stop him and Pablo flees. He also hires an assassin to kill off Klimt, this plan fails to and Carcino allies itself with Frelia and Renais. He is not seen again until Chapter 13 in Hamil Canyon where he is killed.

Rulers

Mansel

Class: Pontifex

Mansel (マンセル, Manseru) is the beloved and wise ruler of the theocracy of Rausten, known also as the Divine Emperor. He is the uncle of L'Arachel and is similar to a pope in regards to his authority on Latona, the most prominent religion of Magvel. The "Blood Beryl" Riev seeks revenge on Mansel for excommunicating him from the religious order, and carries out an assault on his castle shortly after Ephraim and Eirika arrive there. He is the only Pontifex class in the game, a class very similar to a Civilian class in that it is unable to use weapons or magic and must be protected in order to complete the chapter.

Vigarde

Class: General

Vigarde (ヴィガルド, Vigarudo) is the stalwart "Silent Emperor" of Grado. He was a benevolent and well-liked ruler who was a very good ally of the kingdom of Renais. Vigarde became terminally ill, and in order to find a way to cure Vigarde of the unexplainable disease, Lyon started experimenting with the Fire Emblem, the sacred stone of Grado.

After many failures, Lyon succeeded in creating the Dark Stone, which he used to resurrect his now dead father. However, the Dark Stone harbored the spirit of the Demon King, and he took control of Lyon and Vigarde. As a puppet of the Demon King, Vigarde appointed Valter, Caellach, and the Demon King's priest, Riev, to generals of Grado's army. Shortly afterward, he gave the orders to invade his longtime ally, Renais.

Vigarde is the boss of chapter 14 of Ephraim's story, in which Ephraim's party kills him. When he dies, his body becomes nothing more than a pile of ashes; Ephraim sees this and realizes that he was already dead. Shortly after this, they find Lyon's former assistant Knoll who tells the story of Lyon and the dark stone.

Klimt

Klimt (クリムト, Kurimuto) is the head of the Council of Elders, which rules the mercantile nation of Carcino. He did not want to get Carcino involved in the war with Grado, and, as the most powerful and influential member of the Council, managed to keep Carcino out of the fray. However, the councilman Pablo used his wealth to corrupt his fellow councilmen into agreeing with him, and soon they would overrule Klimt's decision and aid Grado's forces with Carcino's army. When Klimt refused and tried to stop them, Pablo attempted to carry out a hit on him. Luckily, Eirika and her forces would intervene, and the assassination attempt failed.

From Darkling Woods

Morva

Class: Draco Zombie

Morva (ムルヴァ, Muruva) is the foster father to Myrrh, and watches over the Demon King's body in Darkling Woods. He and Lyon converse briefly before Lyon enters the temple. He and the Demon King have a deep enmity for each other. Morva is killed by Lyon when he refuses to let Lyon into the temple, sensing the demon king has control over Lyon. After his death he is transformed into a Draco Zombie and put under Riev's command. If Myrrh and Morva fight, they can share a very short conversation where she apologizes before finishing him.

Demon King (Fomortiis)

Class: Demon King

Fomortiis (フォデス, Fodesu, Phodes in the Japanese game), a giant horned demon, is the final boss of the game.

In the year 3, Fomortiis ruled all of Magval, via fiends (see chapter 4). However, the heroes of Magval (Grado, Renais, Jehenna, Freila, and Rausten) rose up with armies and the Sacred Stones. Then, the founders of Magvel trapped the Demon King's soul using the Sacred Stones. As L'Arachal says in the final chapter, Fomortiis' body was surrounded by piles of corpses reaching nearly his own hight (which is quite a lot, seeing that he was 100 feet tall) The stone of Grado (also known as the Fire Emblem) holds the soul of Fomortiis. Eight-hundred years later, in year 803, Vigarde, the Emperor of Grado, dies and his son Lyon starts to study Grado's Sacred Stone, the Fire Emblem. He splits the Emblem into the Dark Stone and the Sacred Stone and crushes the latter, finding the Dark Stone (which contains the Demon King's soul) to be more powerful.

In the final chapter, Lyon dies in the Black Temple and Fomortiis succeeds in resurrecting his body, but his soul is trapped within the Sacred Stone of Rausten. Eirika and Ephraim destroy Formortiis's body thus ensuring that he can never again be resurrected.

Template:Fire Emblem characters