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Wall jump

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A wall jump is a technique players can execute in many video games. For real-world application, see wall flip.

Technique

The basic premise of a wall jump is that the player jumps into a wall or another vertical barrier of some kind and pushes off from the wall in order to start another jump. The player is sometimes able to change directions after a wall jump, meaning they can direct themselves into the wall again in order to repeatedly wall jump and ascend structures.

Wall-Jumpers

This is a short list of characters who consistently have the ability to wall-jump:

Uses

  • Allows the player to reach areas which were previously inaccessible (i.e. too high).
  • Some games allow the player to repeatedly wall jump up a single wall or to "bounce" between two walls in a narrow corridor. This can be used to climb walls or shafts.
  • Can save time by jumping up walls rather than awkwardly jumping on platforms or other objects.
  • Can be used to avoid enemy attacks.
  • Can be used to access areas without their respective items.
  • In some games, can save a character from falling down a hole.

Fighting games

In the list below are a few fighting games. Since these games generally feature more than one playable character, a wall jump (occasionally called a triangle jump) will be given to certain characters, primarily the smaller and more agile ones. Examples include Chun-Li and Vega from Street Fighter II and its sequels. Note that in the Samurai Shodown series, the massive Earthquake also had this ability despite being the largest character in the game; his ninja training was cited as why he could perform the high-flying move.

Another instance of wall jumping in a fighting game is in Super Smash Bros. Melee where the characters Mario, Samus, Sheik, Captain Falcon, Fox, Falco, Pichu and Young Link can wall-jump off solid obstacles by tilting the analog stick towards and away from a wall once rapidly. Wall jumping is very handy for recovery on certain stages.

Also of note is that in 2D fighting games that feature the wall jump, one must not necessarily be at the actual wall to perform the technique. As long as the character has reached the edge of the screen, he or she can bounce off it with a jump. Since most arenas in the genre take up more than the width of one screen, and many are depicted as out in the open and away from confinements, especially on the edges, this may result in a character wall jumping off an invisible barrier rather than an actual in-game wall--and a temporary one at that, once action scrolls back past it.

Games with wall jumping

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