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Metroid Fusion

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Metroid Fusion
A woman in a powered exoskeleton kneels down and faces the viewer.
North American box art
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Yoshio Sakamoto
Takehiko Hosokawa
Producer(s) Takehiro Izushi
Designer(s) Tomoyoshi Yamane
Takehiko Hosokawa
Artist(s) Tomoyoshi Yamane
Writer(s) Yoshio Sakamoto
Composer(s)
  • Minako Hamano
  • Akira Fujiwara
Series Metroid
Platform(s) Game Boy Advance
Release
  • NA: November 18, 2002
  • EU: November 22, 2002
  • AU: November 29, 2002
  • JP: February 14, 2003
Genre(s) Action-adventure
Mode(s) Single-player

Metroid Fusion[a] is an action-adventure video game published by Nintendo for the Game Boy Advance handheld game console. The fourth installment in the Metroid series, it was developed by the company's Research & Development 1 (R&D1) division—the same team that previously developed the 1994 game Super Metroid, to which Fusion bears heavy resemblance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003.

The game's story follows bounty hunter Samus Aran, who is sent by the Galactic Federation to investigate the Biologic Space Laboratories space station, where it is swarming with organisms infected with virions known as the X Parasites. Like in previous Metroid games, Fusion is played from the side-scrolling perspective. It introduces mission-based gameplay that aids the player to explore areas. The game consists of objectives, which are flexible in how they can be accomplished. Fusion was released simultaneously with the GameCube game Metroid Prime in North America. The bonus features in Prime can be unlocked by linking between the game and Fusion via the Nintendo GameCube – Game Boy Advance link cable.

Metroid Fusion was praised by critics for its action-oriented gameplay. Fusion received several awards, including Handheld Game of the Year at the 2002 Interactive Achievement Awards, Best Game Boy Advance Adventure Game from IGN, and Best Action Game on Game Boy Advance from GameSpot. The game was released as a Nintendo 3DS Virtual Console title in December 2011, as part of the "3DS Ambassadors" program. The Wii U Virtual Console version was later released in April 2014.

Gameplay[edit]

A video game screenshot of a person in a powered exoskeleton firing a missile at a monster.
Samus Aran fights the Nightmare boss in its Core-X form.

Metroid Fusion is an action-adventure game in which the player controls Samus Aran. Like previous games in the series, Fusion is set in a large open-ended world with elevators that connect regions, which each in turn contains rooms separated by doors. Samus opens most doors by shooting at them, while some only open after she reaches a certain point. The game unfolds in a more linear manner than previous Metroid games due to its focus on storyline; for example, Navigation Rooms are introduced in Metroid Fusion, which tell the player where to go.[2]

The gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies while searching for power-ups that allow Samus to reach new areas. Injected with a Metroid vaccine, Samus can absorb X Parasites that restore health, missiles, and bombs. Power-ups can be obtained either by downloading them in Data Rooms, or absorbing a Core-X, which appears after defeating each boss.[2] The game includes features that are new to other Metroid games, such as the ability to grab ledges and climb ladders.[3]

Owners of both Metroid Prime and Metroid Fusion can unlock new features in the former, using the GameCube – Game Boy Advance link cable.[4] After completing Prime, the player can unlock Samus's Fusion Suit for use in Prime,[5] and if they complete Fusion, they can unlock an emulated version of the first Metroid game.[6] In Metroid: Zero Mission, players can connect the game to Metroid Fusion, using the Game Boy Advance Game Link Cable, to unlock a Fusion picture gallery,[7] which includes its ending images.[8]

Plot[edit]

Bounty hunter Samus Aran explores the surface of the planet SR388 with a survey crew from Biologic Space Laboratories (BSL). There, she is attacked by parasitic organisms known as "X". Samus is unknowingly infected by the parasite, and proceeds to return to the BSL station, when she suddenly loses consciousness and is ejected from her ship before it crashes into a nearby asteroid belt. The Galactic Federation recovers her body and discovers that the X Parasite infected Samus' central nervous system. They counteract the parasite's damage by creating a vaccine made from a remaining cell culture of the infant Metroid that Samus had previously contacted,[9][10]:88 as the Metroids were the X's main predators on SR388. The vaccine cures Samus and while it gives her the ability to absorb and use the nuclei of X Parasites for nourishment,[2]:8 it also burdens her with the Metroids' vulnerability to cold.[11] Samus's infected Power Suit is sent to the BSL station for examination,[12] although parts of the suit were too integrated with her body to remove during surgery.[13]

When Samus recovers consciousness, she discovers that an explosion has occurred on board the BSL station. She is sent to investigate.[14] The mission is overseen by her new gunship's computer whom Samus nicknames "Adam", after her former commanding officer, Adam Malkovich.[2]:13 Soon after her arrival, Samus learns that the X parasites can replicate their hosts' physical appearances and memories, killing them afterward.[15] She also discovers that the X have infected the station with the help of the "SA-X", an X parasite mimicking Samus at full power.[16] Samus narrowly avoids the SA-X on several occasions as she continues to explore the space station,[10]:98, 107 completing various objectives such as saving the sentient Etecoons and Dachoras still on board the ship.[17] By using Data Rooms and defeating larger creatures infected by the X, Samus begins to recover her various abilities.[9] She later discovers a restricted lab containing Metroids. Suddenly, the SA-X appears, and in an attempt to destroy the Metroids sets off the restricted labs' auto-destruct sequence. Samus escapes but the lab is destroyed.[10]:135–136 Discovering this, the computer berates Samus for ignoring her orders, and admits that the Federation was secretly using the lab to breed Metroids. It also reveals that the SA-X managed to asexually reproduce before perishing, subsequently cloning itself; in light of this, the computer advises Samus to leave the station.[18]

On her way to her ship, the computer orders Samus to leave the rest of the investigation to the Federation, which plans to capture SA-X for military purposes.[19] Knowing that the X would only infect the arriving Federation troops and absorb their spacefaring knowledge to conquer the universe, Samus argues that the Federation is blind to the great danger the X pose and announces her intention to destroy the station.[20] Although the computer initially intends to stop Samus, she calls it "Adam" and reveals that her previous commanding officer had died saving her life.[21] Moved by Samus's revelation, the computer suggests that she alter the station's propulsion to intercept with SR388 and destroy the planet along with all X populations.[22] Samus realizes that the computer is the consciousness of Adam Malkovich, uploaded after death.[23] En route to initiate the propulsion sequence, Samus confronts an SA-X, defeats it, and sets the BSL station on a collision course with SR388. As Samus prepares to leave the station, she is stopped and attacked by an Omega Metroid. Samus is only saved by the recently defeated SA-X; she absorbs the nucleus of this SA-X and uses her newly restored Ice Beam to destroy the Omega Metroid.[10]:141–143 Her ship arrives, piloted by the Etecoons and Dachoras, and they escape before the station impacts the planet.[24]

Development[edit]

A video game screenshot of a person in a powered exoskeleton firing a beam.
Image from the E3 2001 video. The Game Boy Color-like graphics were not well received.[25][26]

Nintendo first confirmed an unnamed Metroid title would be released for the Game Boy Advance handheld game console on March 23, 2001. Despite speculation that the game would be based on Super Metroid, Ken Lobb, Nintendo of America's Director of Game Development, quelled rumors by stating, "One of the things I wanted to get across in today's meeting is that Metroid is not Super Metroid. It's something new. [...] And that's something that will hopefully be seen at E3 for our sweet little Game Boy Advance."[27] The first video footage from the game, a 10-second clip, was shown to the public on May 18, 2001, at the 2001 Electronic Entertainment Expo; by then, the game was titled Metroid IV.[26] At the E3 convention the following year, IGN awarded the game, titled Metroid Fusion, their Best of Show and Best Action Game awards.[28]

Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System,[29] which visually bears a resemblance to Metroid Fusion.[30] Its gameplay, screen layout, and controls mimic those of Super Metroid, with minor enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the game's story is revealed through text and visual close-ups.[29] Metroid Fusion was written and directed by series designer Yoshio Sakamoto, and produced by Takehiro Izushi.[31]

While brainstorming for ideas to the game's plot, Sakamoto decided to create an original story instead of remaking a Metroid game because he "always [tries] to do something really unprecedented, something people have never played before". He continued, saying, "Many of our designers and creators want to challenge something new rather than simply porting over an old title. That's something I hope we'll always do. If you can challenge something new, you can look forward to the public response, be it good or bad."[32] The game introduces gameplay mechanics that are new to the Metroid series. Metroid Fusion offers a more direct, almost mission-based structure that supports the player to explore areas. Objectives are also flexible in how they can be completed, acting "more as a guide for what the player should do instead of giving a completely blank map and saying 'Here you go, figure out what to do and how to do it'".[33]

According to the lead programmer Katsuya Yamano, Nintendo R&D1 did not consult previous Metroid games for programming techniques, and instead used their previous game Wario Land 4 as a reference. The system director, Takehiko Hosokawa, states that while parts of old Metroid gameplay remain in Fusion, the developers decided to introduce new elements to the game. Samus's suit design revamped for Fusion; the canonical explanation is that this was because an X Parasite had attacked Samus and made her lose all her abilities. Missiles were further expanded with two "upgrades", much like the various beam upgrades: the Ice Missile which has a similar effect to the Ice Beam, and the Diffusion Missile which greatly increases the blast radius. Other minor abilities were added to Fusion, such as climbing walls and ceilings. The health and missile drops are replaced by X Parasites that are similarly released after defeating enemies.[34]

The music for Metroid Fusion was composed by Minako Hamano and Akira Fujiwara.[31] According to Hamano, Sakamoto wanted her to create music in accordance with Adam's dialogue. Hamano aimed for "serious, ambient music rather than melody" because she did not want the exploration themes to be "annoying". She also borrowed jingles that were previously used in Super Metroid, and arranged them for Fusion. As Nintendo of America wanted the developers to look for "Hollywood-like" voice actors, Hamano added a voice of an announcer. The developers were planning on featuring voice acting into the game, but the voices were only used for warning announcements due to ROM cartridge limitations.[34] A two-disc album, Metroid Prime & Fusion Original Soundtracks, was published by Scitron on June 18, 2003, with the catalog number SCDC-00276/7. The second disc contain musical tracks from Fusion, along with an additional track arranged by Shinji Hosoe.[35]

Release[edit]

Metroid Fusion was scheduled for a North American release date of November 18, 2002.[30] On August 22, 2002, Nintendo announced that the game can connect to Metroid Prime for the GameCube, a Metroid game that was released on the same day as Fusion.[29] In Europe, the game was released on November 22, 2002,[36] followed by the Australian release on November 29.[37] The game was also released in Japan on February 14, 2003,[38] and in China on March 2, 2006.[39]

In its debut month of November 2002 in the United States, 199,723 copies of the game were sold, with total revenues of US$5,590,768, making it the third bestselling Game Boy Advance game in that month,[40] and the tenth bestselling game across all platforms.[41] The game went on to sell 940,000 copies by August 2006, with revenues of US$27 million. During the period between January 2000 and August 2006, it was the 21st highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[42] As of November 2004, the game has sold 180,000 units in Japan.[43]

The game was released worldwide on the Nintendo 3DS Virtual Console in December 2011 as part of the "3DS Ambassadors" program. It was one of ten Game Boy Advance games for owners who purchased their 3DS consoles before the price drop.[44] During the Nintendo Direct presentation in February 2014, Nintendo president and CEO Satoru Iwata revealed that Metroid Fusion would be among the first three Game Boy Advance games to be released on the Wii U Virtual Console in April 2014.[45]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings91.23%[46]
Metacritic92/100[47]
Review scores
PublicationScore
EGM9.17/10[48]
Eurogamer9/10[49]
Famitsu34/40[38]
Game Informer10/10[50]
GamePro4.5/5 stars[51]
GameSpot8.6/10[3]
GameSpy88%[52]
GamesRadar+85%[53]
GameZone9.5/10[54]
IGN9.5/10[55]
Nintendo Power5/5 stars[56]
Nintendo World Report9.5/10[57]
Play5/5 stars[58]
X-Play5/5 stars[59]

The game received critical acclaim, according to Metacritic.[47] Japanese game magazine Famitsu gave the title a 34 out of 40 score.[38] The game was considered fun and satisfying by several reviewers. X-Play claimed that it was a "pleasure to play", and praised its "beautiful" graphics and audio.[59] The game satisfied IGN, which appreciated the lengthy minimum of 10 to 12 hours of playtime required to complete the game, further hailing it as an "outstanding achievement on the Game Boy Advance".[55] GamesRadar and GamePro, however, felt that the game was "a little short", but still "love[d] every minute of it", finding the hidden secrets and new power-ups "sublimely ingenious".[51][53] The sentiment was shared with GameSpot, which was disappointed that the game ended so soon, but still stated, "Metroid fans should absolutely get it, as should anyone willing to trade off some quantity for some serious quality in their gaming time."[3] Metroid Fusion received several accolades. It was named Handheld Game of the Year at the 2002 Interactive Achievement Awards.[60] The game was also chosen as Best Game Boy Advance Adventure Game by IGN[61] and Best Action Game on Game Boy Advance by GameSpot.[62]

Nintendo World Report and Eurogamer were excited about the game, both calling it the best 2D Metroid game and the best Game Boy Advance game so far.[49][57] Video game magazine Game Informer agreed, describing the game as "everything you could want from a Game Boy Advance game" from beginning to end, giving it a perfect review score.[50] Play also enjoyed the game, describing it as a "magnified, modified, and improved" version of everything great from Metroid and Super Metroid.[58]

Comparing the game to Super Metroid, GameSpot thought that Metroid Fusion offered that game's best qualities packaged in a new adventure.[3] Nintendo Power heralded it as a return to the classic Metroid action gameplay style.[56] The "perfect" controls were praised by Electronic Gaming Monthly, concluding its review by claiming "all games should feel this good."[48] The game did not feel new to GameSpy, which complained that even the final enemy encounter draws heavy inspiration from Super Metroid.[52] GameZone found that the small screen was a poor environment in which to play Metroid Fusion, but they ultimately still found it an exciting game.[54]

References[edit]

Notes[edit]

  1. ^ In Japanese: Metoroid Fyūjon (メトロイドフュージョン). The opening cutscene alternatively refers to the game as Metroid 4.[1]

Citations[edit]

  1. ^ Nintendo R&D1 (November 17, 2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Opening. Nintendo Presents / METROID 4 
  2. ^ a b c d Metroid Fusion Instruction Booklet (PDF). Nintendo of Europe. 2002. Archived (PDF) from the original on October 1, 2015. Retrieved October 1, 2015. 
  3. ^ a b c d Kasavin, Greg (November 15, 2002). "Metroid Fusion Review". GameSpot. Archived from the original on December 2, 2008. Retrieved January 4, 2009. 
  4. ^ Metroid Prime Instruction Booklet (PDF). Nintendo of America. 2002. Archived (PDF) from the original on October 4, 2015. Retrieved October 4, 2015. 
  5. ^ Mirabella III, Fran. "Metroid Prime Guide: Secrets". IGN. Ziff Davis. Archived from the original on June 11, 2004. Retrieved October 4, 2015. 
  6. ^ "Play the Original NES Metroid on Your Nintendo GameCube!". Metroid Prime Instruction Booklet. Nintendo of Europe. March 21, 2003. pp. 30–31. IM-DOL-GM8P-UKV. 
  7. ^ Metroid: Zero Mission Instruction Booklet (PDF). Nintendo of Europe. 2004. p. 22. Archived (PDF) from the original on January 14, 2016. Retrieved January 14, 2016. 
  8. ^ Dunham, Alexis. "Metroid Zero Mission Game Guide: Secrets". IGN. Ziff Davis. Archived from the original on April 8, 2004. Retrieved October 4, 2015. 
  9. ^ a b Metroid Retrospective Part 2 (video). GameTrailers. Defy Media. Event occurs at 5:40–10:50. Retrieved June 21, 2016. 
  10. ^ a b c d Cassidy, David; Cohen, Mark; Pham, Tri (2002). Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide. United States: Prima Games. ISBN 0-7615-3959-X. 
  11. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 2 (TRO) - Navigation Room. Computer: You are still very vulnerable to cold, an unexpected side-effect of the Metroid vaccine. Like Metroids, you can be frozen by an Ice Beam. 
  12. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Opening. Samus: During my surgery, the research team sent the last batch of creatures we captured there, as well as the infected pieces of my Power Suit. 
  13. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Opening. Samus: It then came to light that the organic components of my Power Suit had become so integrated with my system that it could not be removed while I was unconscious. 
  14. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Opening. Samus: After regaining consciousness, I learned that an unexplained explosion rocked the station. For some reason, this awoke a nameless fear in my heart, and now I am being sent there to investigate. 
  15. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Main Deck - Navigation Room. Computer: The gelatinous X parasites invade and rapidly reproduce, killing the host creature. They also absorb DNA and use it to mimic the host. 
  16. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 2 (TRO) - Navigation Room. Computer: Samus, it's an X mimicking you. I have named it the SA-X. I believe the SA-X came from the capsule containing your infected suit parts. It used a Power Bomb to escape the Quarantine Bay. That explosion breached the capsules containing all the X that started this disaster. But the SA-X is definitely our biggest worry right now. The SA-X is mimicking you at full power. You can't face it. 
  17. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Habitation Deck. Samus: Etecoons and Dachoras. I've met these intelligent beings before. They seemed to recognize me, as well. How unusual to meet again here. 
  18. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Restricted Zone - Navigation Room. Computer: Samus, you shouldn't have done that. You ignored your orders. You may have to pay a price for that quite soon... [...] As you can see, the Federation has been secretly working on a Metroid breeding program. For peaceful application only, of course. [...] You know that the X reproduce by asexual division. Because of this mechanism, there are now no fewer than 10 SA-X aboard the station. [...] Samus, you must go. Get out. If you stay too long, the SA-X will destroy you. 
  19. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 1 (SRX) - Navigation Room. Computer: Samus, we're done here. Leave the rest to the Federation... [...] The Federation has taken an interest in the X and SA-X. They believe this life-form had endless potential applications. [...] / Samus: This is madness! They won't stand a chance here! This station will devour them! What could be worth the risk!? / Computer: Capturing the SA-X, of course. 
  20. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 1 (SRX) - Navigation Room. Samus: As soon as the Federation ships land, the X will overwhelm them and absorb the knowledge and power of their occupants. The X are just waiting for the hunt to begin, and then they'll spread across the universe. Galactic civilization will end. [...] The X must not leave here. I must destroy them all before the Federation arrives. This station has a self-destruct mechanism. I must use it to destroy the X here and on the planet. I must send them to oblivion. Them, the station, and myself, if I have to. 
  21. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 1 (SRX) - Navigation Room. Computer: I have been ordered to confine you until the ships arrive. / Samus: Don't let them do this. Can't you see what will happen, Adam? [...] Computer: ...Who is Adam? / Samus: ...A friend of mine. [...] Computer: Did this "Adam" care for you? Would he sit in a safe Command Room and order you to die? / Samus: He would understand that some must live and some must die... He knew what it meant. He made that sacrifice once. 
  22. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Level/area: Sector 1 (SRX) - Navigation Room. Adam: ...If you were to alter the station's orbit, then you might be able to include the planet in the vaporization field of the self-destruct detonation. You would have to start the propulsion sequence now. Before the Federation arrives. Samus, this is your last mission. Go to the Operations Room and adjust the station's orbit path to intercept SR388. 
  23. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Ending. Samus: That perfect military mind... The wisdom of Adam Malkovich continued to serve even after death. Until today, I had no idea that the minds of leaders and scientists were frequently uploaded to computers. My incredible reunion with Adam may have saved the universe... 
  24. ^ Nintendo R&D1 (2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Ending. 
  25. ^ Metts, Jonathan (May 21, 2001). "GBA Preview: Metroid Fusion". Nintendo World Report. Archived from the original on May 11, 2015. Retrieved January 13, 2008. 
  26. ^ a b Harris, Craig (May 18, 2001). "E3: Metroid IV is Here". IGN. Archived from the original on February 10, 2007. Retrieved January 4, 2009. 
  27. ^ "Nintendo Confirms New Metroid". IGN. March 23, 2001. Archived from the original on September 17, 2008. Retrieved January 4, 2009. 
  28. ^ "IGNpocket's Best of E3 2002 Awards". IGN. May 29, 2002. Archived from the original on January 13, 2009. Retrieved January 4, 2009. 
  29. ^ a b c Harris, Craig (August 22, 2002). "Metroid Fusion Hands-on". IGN. Archived from the original on November 17, 2007. Retrieved January 4, 2009. 
  30. ^ a b Varanini, Giancarlo (August 22, 2002). "Hands-on Metroid Fusion". Archived from the original on May 19, 2014. Retrieved February 6, 2016. 
  31. ^ a b Nintendo R&D1 (November 17, 2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Staff credits. 
  32. ^ "Exclusive: Metroid designer Yoshio Sakamoto speaks!". Computer and Video Games. September 1, 2003. Archived from the original on June 30, 2012. Retrieved January 4, 2009. 
  33. ^ Lake, Max (August 26, 2002). "Preview". Nintendo World Report. Archived from the original on May 11, 2015. Retrieved January 4, 2009. 
  34. ^ a b Hosokawa, Takehiko; Yamano, Katsuya; Yamane, Tomomi; Hamano, Minako (March 2003). メトロイドフュージョン 制作スタッフ インタビュー. Nintendo Online Magazine (Interview: Transcript) (in Japanese) (56). Nintendo. Archived from the original on August 20, 2015. Retrieved August 20, 2015. 
  35. ^ "Metroid Prime & Fusion Original Soundtracks". Square Enix Music Online. Archived from the original on November 19, 2010. Retrieved October 10, 2015. 
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  37. ^ "Metroid Fusion". Nintendo Australia. Archived from the original on August 8, 2003. Retrieved August 10, 2009. 
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  39. ^ 《耀西岛》《密特罗德-融合》3月2日携手上市! (in Chinese). iQue. Archived from the original on June 10, 2010. Retrieved March 1, 2006. 
  40. ^ "Top 10 Selling Games for GBA". NPD. November 2002. 
  41. ^ Calvert, Justin (December 17, 2002). "November video game sales". GameSpot. Retrieved January 4, 2009. 
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  44. ^ Phillips, Tom (December 14, 2011). "3DS Ambassador entry still possible". Eurogamer. Archived from the original on May 18, 2016. Retrieved August 5, 2017. 
  45. ^ Hinkle, David. "Wii U Virtual Console gets first Game Boy Advance games in April". Joystiq. Archived from the original on February 25, 2014. 
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  48. ^ a b "Metroid Fusion". Electronic Gaming Monthly: 214. January 2003. 
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  50. ^ a b "Metroid Fusion". Game Informer: 120. January 2003. 
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  62. ^ "Best Action Game on Game Boy Advance". GameSpot. Archived from the original on December 3, 2008. Retrieved January 4, 2009. 

External links[edit]