Kirby Super Star

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Kirby Super Star
Kirby Super Star Coverart.png
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Producer(s) Satoru Iwata
Shigeru Miyamoto
Composer(s) Jun Ishikawa
Dan Miyakawa
Series Kirby
Platform(s) SNES, Virtual Console
Release date(s) SNES
  • JP: March 21, 1996
  • NA: September 20, 1996
  • PAL: January 23, 1997
Wii Virtual Console
  • JP: October 13, 2009
  • NA: May 17, 2010
  • PAL: May 28, 2010
Wii U Virtual Console
  • JP: May 1, 2013
  • WW: May 23, 2013
Genre(s) Action, Platforming
Mode(s) Single-player, cooperative multiplayer

Kirby Super Star, known as Kirby's Fun Pak in Europe and Hoshi no Kirby Super Deluxe (星のカービィスーパーデラックス Hoshi no Kābī Sūpā Derakkusu?, lit. "Kirby of the Stars Super Deluxe") in Japan, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. It was first released in Japan on March 21, 1996, in North America on September 20, 1996, and in Europe on January 23, 1997. Kirby Super Star's box art states that the game features eight games in one cartridge. Most of these games are platforming-oriented, while some are mini-games. The game was later released for the Wii Virtual Console in Japan in October 2009 and in North America and Europe in May 2010 while the Wii U Virtual Console version was released in Japan on May 1, 2013 and in North America and Europe on May 23, 2013, although the Wii U Europe users get the North American version instead. An enhanced remake titled Kirby Super Star Ultra was released for the Nintendo DS in 2008.[1]


Kirby Super Star sees players take on the role of Kirby, who can float around the screen, inhale blocks and enemies and spit them out. By swallowing certain enemies after inhaling them, Kirby can copy their abilities and use them as his own, becoming able to perform a wide range of attacks. A unique feature of the game is the addition of helpers. When Kirby is in possession of an ability, he can choose to transform it into a helper character which can be controlled by a second player or the computer AI (certain abilities such as Crash or Microphone cannot be turned into helpers). Kirby can choose to give the helper a different form, or revert them into a power up to use on himself in an emergency. Certain helpers, such as Wheelie, allow Kirby to interact with them during two player play. If the helper takes too much damage, there is a short time for Kirby to grant it a new power before it disappears until Kirby creates a new one. However, if Kirby takes too much damage, he will lose a life.

Gameplay takes place across seven main modes and several sub-games:

Spring Breeze[edit]

Spring Breeze is a simplified remake of the original Kirby's Dream Land, albeit with the gameplay enhancements of Super Star. Kirby must make his way to a castle to challenge King Dedede, who has stolen food from the citizens of Dream Land. Unlike the original, Float Islands and Castle Lololo have merged and Kaboola does not appear. Also, upon reaching Castle Dedede, Kirby does not have to face all the previous bosses he fought.

Dyna Blade[edit]

Cutter Kirby and Rocky, fighting Dyna Blade in the unlockable game The Arena.

Dyna Blade is an original mode in which Kirby must stop Dyna Blade, a giant bird who is disturbing Dream Land's crops. The mode comprises four levels that the player must clear before facing off against Dyna Blade. There are also two secret areas and a mini-boss that moves across the world map.

Gourmet Race[edit]

Gourmet Race is a race type mode in which Kirby must race against King Dedede whilst eating as much food as possible. Taking place across three levels of varying length, the winner is whoever earns the most points by the end of all three levels, with bonus points awarded for being the first to finish each race. Players can choose to race either King Dedede or his "ghost", which is the player's best attempt at the race, or simply race alone for the fastest time. The DS version features multiplayer functionality.

The Great Cave Offensive[edit]

The Great Cave Offensive is a Metroidvania[2][3][4] adventure type mode which sees Kirby exploring a cave searching for treasure. Hidden throughout the game's four areas are sixty treasure chests, with a maximum score of 9999990 achievable by collecting all 60 treasures. Some of the treasures are references to other Nintendo games, such as the Triforce, the Screw Attack, Captain Falcon's Helmet and a Mr. Saturn. Other treasures reference valuable items that appear in RPGs such as Orichalcum.

Revenge of Meta Knight[edit]

Revenge of Meta Knight sees Kirby attempt to destroy Meta Knight's battleship, the Halberd, before Meta Knight can conquer Dream Land. Each area has a time limit, which will cost Kirby a life if it hits zero. It is particularly plot-based, featuring comments from the various crew members of the Halberd. Every time you beat a round, at first Kirby tries to get back on the Halberd, but when he gets on, the ship takes damage after every round beaten. At the bottom of the screen, there is a meter showing how the Halberd is doing. Bosses appear such as Twin Woods, two Whispy Woods, and Heavy Lobster, a robotic lobster-like machine. This culminates in fighting Meta Knight twice, in a duel, and in a chase to escape the falling Halberd.

Milky Way Wishes[edit]

Milky Way Wishes is the largest game in the collection. As the Sun and Moon around planet Popstar are fighting, a creature named Marx tells Kirby he must travel across nine different planets and restore the giant comet-clock NOVA, who can grant any given wish. Unlike the other modes, Kirby cannot copy the abilities of enemies he inhales; instead, he collects "Deluxe Copy Ability Pedestals". These are items with abilities on them that, once in Kirby's possession, it allows the player to select them from a list of abilities and they are permanently kept throughout the entire game. The mode also features scrolling shooting sections near the end. In the end, Marx wishes to NOVA his "dream", to control Popstar. Kirby stops this by destroying NOVA's heart, then battling Marx in his powerful form and defeats him.

The Arena[edit]

The Arena is an endurance mode that challenges the player to fight every boss in the game, as well as a Waddle Dee with high endurance, one after the other without dying once. The total boss battles include 26 bosses in 19 rounds. In between rounds is a room with five Maximum Tomatoes, which can only be used once each, and two randomly selected pedestals which will grant the player certain powers (the player can choose any power at the beginning of the game).

Sub games[edit]

Both of these modes are playable either against the computer or with two players.

Samurai Kirby
A timing based mini-game, similar to Kirby's Adventure's Quick Draw, in which the player must quickly attack his opponent when the signal is given without being too early or late.
Megaton Punch
Another timing based game in which the players must time a series of button presses to punch a crack in the planet, the goal being to try to make a bigger crack than their opponent.


Kirby Super Star Ultra
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Director(s) Shinya Kumazaki
Producer(s) Masayoshi Tanimura
Kensuke Tanabe
Composer(s) Jun Ishikawa
Hirokazu Ando
Series Kirby
Platform(s) Nintendo DS
Release date(s)
  • NA: September 22, 2008
  • JP: November 6, 2008
  • KO: November 13, 2008
  • AUS: November 27, 2008
  • EU: September 18, 2009
Genre(s) Action, Platforming
Mode(s) Single-player, multiplayer

A remake of the game, titled Kirby Super Star Ultra, known in Japan as Hoshi no Kirby Ultra Super Deluxe (星のカービィ ウルトラスーパーデラックス Hoshi no Kābī Urutora Sūpā Derakkusu?, lit. "Kirby of the Stars Ultra Super Deluxe"), and in Korea as Byeolyi Kirby Ultra Super Deluxe, was released for the Nintendo DS in 2008. It includes all games found in the original, but adds several new ones, as well as featuring enhanced graphics, music, and sound effects and including 3D FMV cutscenes for all of the levels. Some translations are different; for example, what was translated as "Sir Meta-Knight" in the Super NES version is now translated as "Lord Meta Knight" in the DS version, and some Great Cave Offensive treasures' names have been re-translated to reference other Nintendo series as they did in the Japanese version (e.g. "Turtle Shell" is now "Koopa Shell", "Screw Ball" is now "Screw Attack", and "Sword" is now "Falchion").

DS exclusive modes[edit]

The following modes are exclusive to the Nintendo DS remake, Kirby Super Star Ultra.

Revenge of the King
A more difficult version of Spring Breeze which sees Kirby face off against King Dedede's new form, Masked Dedede. Unlike Spring Breeze, Kabula appears, and is faced using Starship Kirby, and every enemy and mid boss are replaced while bosses are all powered up.
Meta Knightmare Ultra
A mode in which players control Meta Knight as he plays through levels based on Spring Breeze, Dyna Blade, The Great Cave Offensive, Revenge of Meta Knight and Milky Way Wishes. At the end of Milky Way Wishes, instead of fighting Marx, players fight Galacta Knight, the strongest warrior in the galaxy.
Helper to Hero
Similar to Arena mode, except players now take control of the helper characters and fight a new character, Wham Bam Jewel.
True Arena
An enhanced version of Arena, featuring the additional bosses from the new modes including the 3 final bosses of each mode, Masked Dedede, Wham Bam Jewel, and Galacta Knight, and an all-new boss, Marx Soul, the villainous Marx reincarnated.
The DS version features three new sub-games; Snack Tracks, Kirby Swipe and Kirby on the Draw, which use the touch screen and are playable with up to four players locally.


Review scores
Publication Score
DS SNES Wii A−[5] N/A N/A
Destructoid 8.5/10[6] N/A N/A
EGM N/A 8.63/10[7] N/A
Eurogamer 6/10[8] N/A N/A
Famitsu 32/40[9] N/A N/A
Game Informer 7/10[10] 7.25/10[11] N/A
Game Revolution B−[12] N/A N/A
GameZone 7.7/10[13] N/A N/A
IGN (AU) 8.3/10[14]
(US) 7.9/10[15]
N/A 8.5/10[16]
Nintendo Power 9/10[17] N/A N/A
411Mania 9/10[18] N/A N/A
Aggregate scores
GameRankings 80%[19] 86%[20] N/A
Metacritic 76/100[21] N/A N/A

Kirby Super Star was both a critical and commercial success, selling over one million copies in Japan.[22] It received "favorable" reviews according to the review aggregation website GameRankings,[20] and is widely regarded as one of the best games of the franchise.[23] Nintendo Life praied the "impressive" musical score and "colorful" visuals.[24]

Kirby Super Star Ultra received "generally favorable reviews" according the review aggregation website Metacritic.[21] In Japan, Famitsu gave it a score of 32 out of 40.[9] 1UP praised the game for its multiplayer and describes it as "excellent", but noted that it was not very difficult and the level design was not as intricate as in the Mario series.[5] IGN's Craig Harris said that, while fun, the game is "a bit on the easy side".[15]

On December 11, 2008, Super Star Ultra became a Famitsu Gold title.[25] As of January 11, 2009, Kirby Super Star Ultra has sold 1,021,000 copies in Japan.[26] It was also the ninth best-selling game of Japan in 2008.[27] As of December 2008, it was the fifth best-selling Nintendo DS game in the U.S.[28]


Many of the music tracks in Kirby Super Star have been remixed in various games, such as the Super Smash Bros. series.

Kirby Super Star was made available on the Wii Virtual Console in Japan on October 13, 2009, in North America on May 17, 2010 and in the PAL region on May 28, 2010. The Wii U Virtual Console version was later confirmed and was released in Japan on May 1, 2013 and was released in North America and Europe on May 23, 2013. When released in Europe for the Wii U Virtual Console, the North America version was included instead of the Europe version. It was also one of the games included in Kirby's Dream Collection, which was released for the Wii in celebration of the series' 20th anniversary.

Meta Knight's battleship, the Halberd, would reappear in Kirby: Squeak Squad, Super Smash Bros. Brawl, Kirby's Epic Yarn, Super Smash Bros. for Wii U, and Kirby: Planet Robobot.

A stage based on The Great Cave Offensive appears in the Wii U version of Super Smash Bros. for Nintendo 3DS and Wii U. In reference to the scope of the mode of the same name, the arena is amongst the largest stages in the game's catalog, and thus supports up to eight players. It features a unique mechanic dubbed the "Danger Zones", stage hazards that instantly KO any fighter whose percentages exceed 100%.


  1. ^ "Nintendo's Wario, Kirby Bring the Fun; Sleuths Get a New Mystery Case Files Game". Business Wire. June 25, 2008. Retrieved June 25, 2008. 
  2. ^ Meli, Jowi (April 26, 2014). "Month of Kirby: A Series With Rewarding Game Design". Nintendo Life. Retrieved September 12, 2016. Many of the following games have also provided such an incentive, hitting a peak with fan-favourite Kirby Super Star's The Great Cave Offensive. This Metroidvania-style treasure hunt is one of the most popular Kirby adventures to date... 
  3. ^ Wanderer (September 21, 2008). "Review: Kirby Super Star Ultra". Hardcore Gamer. Retrieved September 12, 2016. 'The Great Cave Offensive' is as close as you’ll get to a 'Metroidvania' Kirby... 
  4. ^ Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Retrieved July 7, 2016. 
  5. ^ a b Pfister, Andrew (September 23, 2008). "Kirby Super Star Ultra Review". Retrieved October 12, 2016. 
  6. ^ Davis, Ashley (October 3, 2008). "Destructoid review: Kirby Super Star Ultra". Destructoid. Retrieved October 13, 2016. 
  7. ^ "Kirby Super Star". Electronic Gaming Monthly. 1996. 
  8. ^ MacDonald, Keza (September 28, 2009). "Kirby Super Star Ultra". Eurogamer. Retrieved October 13, 2016. 
  9. ^ a b "Kirby". Famitsu Scores Archive. Archived from the original on December 26, 2008. Retrieved October 12, 2016. 
  10. ^ Helgeson, Matt (December 2008). "Kirby: Super Star Ultra: Respectable Platforming with the Pink Puff". Game Informer (188). Retrieved October 12, 2016. 
  11. ^ McNamara, Andy; Reiner, Andrew; Anderson, Paul (October 1996). "Kirby Superstar [sic]". Game Informer (42). Archived from the original on November 20, 1997. Retrieved October 12, 2016. 
  12. ^ Gunn, Sara (October 7, 2008). "Kirby Super Star Ultra Review". Game Revolution. Retrieved October 13, 2016. 
  13. ^ Bedigian, Louis (October 5, 2008). "Kirby Super Star Ultra - NDS - Review". GameZone. Archived from the original on January 2, 2009. Retrieved October 13, 2016. 
  14. ^ Barraza, Clara (November 24, 2008). "Kirby Super Star Ultra AU Review". IGN. Retrieved October 12, 2016. 
  15. ^ a b Harris, Craig (September 22, 2008). "Kirby Super Star Ultra Review". IGN. Retrieved October 12, 2016. 
  16. ^ Thomas, Lucas M. (May 25, 2010). "Kirby Super Star Review (Wii)". IGN. Retrieved October 12, 2016. 
  17. ^ "Kirby Super Star Ultra". Nintendo Power. 234: 100. November 2008. 
  18. ^ Robbins, Drew (October 2, 2008). "Kirby Super Star Ultra (DS) Review". 411Mania. Retrieved October 13, 2016. 
  19. ^ "Kirby Super Star Ultra for DS". GameRankings. Retrieved October 12, 2016. 
  20. ^ a b "Kirby Super Star Ultra for Super Nintendo Entertainment System". GameRankings. Retrieved October 12, 2016. 
  21. ^ a b "Kirby Super Star Ultra for DS Reviews". Metacritic. Retrieved October 12, 2016. 
  22. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved August 21, 2008. 
  23. ^ dalmatianlover (2007). "Kirby's Most Memorable Games". Retro Junk. Retrieved October 12, 2016. 
  24. ^ Dillard, Corbie (May 20, 2010). "Review: Kirby Super Star (SNES)". Nintendo Life. Retrieved June 6, 2016. 
  25. ^ "ハル研究所ウェブサイト:HAL LABORATORY, INC.|DIARY|". Hallab. Retrieved September 22, 2012. 
  26. ^ "Sony Opens 2009 With a Bang: Dissidia and Monster Hunter Take Top Two Spots". Chart Get. January 7, 2009. Retrieved January 9, 2009. [dead link]
  27. ^ Parfitt, Ben (January 9, 2009). "JAPANESE 2008 MARKET REPORT". The Market for Computer & Video Games. Retrieved October 12, 2016. 
  28. ^ Kohler, Chris (January 16, 2009). "Top 10 Games of December 2008, By Platform". Wired. Retrieved October 12, 2016. 

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