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Warlords Battlecry

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Warlords Battlecry was a real-time strategy computer game released in 1999. It was the first of new series of RTS games set in Steve Fawkner's successful, formerly turn-based, Warlords franchise.

The game introduced a hero building system which preceded Warcraft III's own one and combine real time strategy elements with roleplaying elements (hero development, stats and skills), thus making its creator labelling the series as "roleplaying strategy" games. There are also many different and unique races in the game. When making and customizing your hero, there are different modes of person your hero can be. There is normal mode, where if your hero wins or loses a battle, he will gain regular experience and you get to keep your hero whenever they are slain. Also, there is Tinman mode where you gain no experience when your hero is slain in battle, however, you gain 25% more experience when he/she survives. And, there is Bronzeman mode where you get 50% more experience when your hero survives but there is the catch that he/she will get reverted back to the beginning of their level if he/she is slain. But, then there is an Ironman mode, where you gain double the experience when winning a battle, but there's a catch, if he/she is slain, they are gone forever. There are also different classes from which your hero can choose from, example, if you pick a wizard, he/she will have an array of different spells. If you pick a warrior, you may or may not get spells till you are a high level.

Two sequels have been made for the game: Warlords Battlecry II (2002) and Warlords Battlecry III (2004)