Jump to content

MediEvil (series)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 68.228.189.93 (talk) at 21:34, 13 April 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

MediEvil
Developer(s)SCE Studios Cambridge
Publisher(s)SCE
Platform(s)PlayStation, PlayStation Network
ReleasePlayStation
EU October, 1998
NA October, 1998
JP June 17, 1999
PlayStation Network
EU September 20, 2007
NA September 20, 2007
Genre(s)Platform game
Mode(s)Single-player

MediEvil is a platform game released in October 1998 for the Sony PlayStation in Europe and North America, and in June 1999 in Japan. The game was followed by MediEvil 2 in 2000. Then, in 2005, the original game was remade as MediEvil: Resurrection. In 2007, the original PlayStation version was made available via the PlayStation Store to be played on PSP and PlayStation 3.

MediEvil was released as a Platinum title.

Plot

The game starts out as a flashback in the 13th century in the fictional English Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he got hit in the eye by an arrow in the first charge in a battle with Zarok's undead armies back in 1286.

One century later, in 1386, Zarok returned, but the waves of necromantic energy he has unleashed upon the countryside have unwittingly revitalized the skeletal corpse of Sir Fortesque, still missing the eye where he was hit. Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok and "prove himself a true hero" now that he has been given a second chance.

Characters

Sir Daniel Fortesque (Born in 1250 died 1286) a.k.a. Sir Dan: Daniel Fortesque was King Peregrin's champion of Gallowmere. Sir Dan was apparently an adventurer and something of a braggart; he humored the King with entertaining and engrossing stories of his past heroics and deeds. He quickly became a favorite within the Kings court and was subsequently knighted. As the captain of the King's guard, it was not long before Sir Dan was chosen to lead the King's armies against Zarok's undead horde of demons in 1286. Sir Dan's unit had the privilege to lead the first charge against Zarok's horde. When Sir Dan and his soldiers charged at Zarok's demons, Dan is mortally wounded straight through the eye with an arrow during the first defensive volley. With the remaining soldiers outnumbered and without Sir Dan to lead them, they continue the charge. Sir Dan is subsequently left for dead and dies on the battlefield. In the end despite suffering tremendous losses, King Peregrin’s forces are victorious in pushing back Zarok and his demons with the cost of Sir Dan's life. Over the years Sir Dan grows into something of a tall tale. Determined to make Sir Dan's memory last, people along with King Peregrin began to make up stories of their version of the battle, and with that made Sir Dan out to be a tremendous god like legend who single handedly defeated the demons only to then kill Zarok with his last dying breath. Songs were sung on how demons fell before Sir Dan like wheat before a scythe while Sir Dan flung himself into the accursed multitude. Gallowmere's citizens built and laid Sir Dan to rest in an elaborate necropolis with all the honors of a hero. 100 years later in 1386, Zarok comes out of hiding, and with him a special spell which awakens all those who are dead who in turn become the living undead. However unbeknownst to Zarok, he also awakens his old dead enemy, Sir Dan. With Zarok wreaking havoc across the land the now resurrected Sir Dan is immediately aware of what he must do. Sir Dan has now been given another opportunity to defeat Zarok and prove that he is indeed a true hero, something he could not do in life.

Zarok is the evil necromancer who uses a magic spell book to control all the bodies of Gallowmere. He has the intent to use necromantic power to bring the dead back to life, and also to hypnotize the people of Gallowmere into attacking Sir Dan. Zarok has used science (referred to as "the darkest of all magics") to create The Time Device, a city of large and dangerous machinery controlled by complex cogs and levers, which merely seems to only calculate and manage time. Zarok has his own personal train which has rails surrounding his lair. Zarok has some problems casting spells in the last level of the game, which, after transforming into a serpent monster, cause him to cluck like a chicken. Zarok gains control of the Stone Monsters and the Shadow Demons, which Sir Dan encounters.

The boat man a.k.a. Death. This character ferries all the souls on their final journey to the world of the dead. Ever since Zarok raised the dead he is constantly going about his job a bit too much. He offers to take Sir Dan to Mellowmede once he has collected 8 souls in the level " the pools of the ancient dead".

Gameplay

During the game, the player may go through several places, from graveyards full of zombies, to a flying ghost ship full of undead pirates and to a levitating game board in an enchanted forest with flying demons. There are also several collectible items found in the levels in order to proceed to further areas or levels. Some items collected early on are required in later levels.

There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, or generally the history of the area. Some of them are placed in hidden places, some contain humorous jokes, but most of the time they are found along the path that Sir Dan takes. They can be read if struck with a close range weapon. One example of a book says:

Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the lifeless living, and they want to do it over your dead body.

Life

Gameplay starts in Dan's crypt, which starts Sir Dan off with Dan's Arm and no green life bottles. One life bottle counts as 300 health points, and the maximum amount of life bottles is 9. When a life bottle is depleted after damage from an enemy or the environment, Dan loses a life. Life bottles are collected in the game and can be replenished using energy vials or green fountains that emanate energy. If Dan loses all his life, it is game over and Dan must play from where he last saved.

When attacked by an enemy, Dan's health reduces minimally, but when Dan falls into water or magma, or falls from a great height, he loses a whole life. If he has fallen, Dan will first lose a life, and his body will also be automatically returned to a safe position.

Dan's current life meter is placed at the top of the screen in the center, indicated by a moving green bar. If this bar has been emptied during battle, any remaining bottles and life points will automatically replace empty ones. Dan glows with green dust particles when he has been replenished with a new life bottle. Usually only one life bottle is found per level.

Dan can replenish his health by standing over a glowing "green eruption" of slime called a "Fountain of Rejuvenation" or "Health Fountain". This chimney will run out after 600 points, which will fill two life bottles. Once a fountain in one level has been used up, it will refill if the level is replayed.

Energy vials give Dan 225 health points, and are much thinner than the life bottle. Energy vials are usually found with one or two others as to replace a whole life quickly. If all of Sir Dan's life bottles are full, Dan will still take the energy vials, but will not gain any more health points from collecting it.

Chicken Drumsticks give Dan 20 health points.

Money

Dan can also collect money in this game which can be used to buy products or services from merchants (they look like blue gargoyles). Money comes in the form of red bags, which give Dan 10G, Kill Rat or Hands which give Dan 1G or 2G or golden treasure chests, which give Dan 50G. Red money bags appear often during early levels, and golden treasure chests appear if long tasks are completed as a large reward. Parts of buildings that are initially concealed also contain several chests.

Gargoyles

Gargoyles are large stone heads found upon the surface of walls. Gargoyles can be called upon by hitting them with weaponry. The game is paused when speaking to a gargoyle, so any enemies nearby cannot attack the player.

Green gargoyles tell of old stories about the history of Gallowmere. They usually speak in the collective first-person narration, and offer advice to Dan in his quest. However, generally all the gargoyles criticize Sir Dan and emphasise his failure in battle a century ago. They tend to be clairvoyent, and tell Dan exactly how to perform some tasks. Some of these gargoyles automatically start a conversation with Sir Dan when he walks in their view, depending on how important their speech is and if they have been listened to before.

Merchant gargoyles will offer Dan a variety of armour supplies and ammunition in his quest, for an unbelievable price. It is the player's responsibility within the game to collect as much money as possible in order to buy services and supplies. These gargoyles may also offer weapons that have been traded by the imps that steal from Sir Dan, categorised under "Second Hand Goods".

Chalices

Throughout the levels Sir Dan is presented with an opportunity to collect that particular level's chalice, by filling it up with the souls of his enemies. This mystical item enables him to visit the Hall of Heroes after the conclusion of the level. Dan can only collect the chalice in each level when he has dispatched enough "defeated adversaries" to reach 100%. Chalices are hidden well and are not always at the end of a level, so Dan must back-track to the beginning to find it. In the "Afterlife's Hall of Heroes", he can converse with past heroes, "await spiritual guidance" and receive useful items or weapons to help him in his quest.

Rune Stones

In order for Dan to access different areas of the levels, he must use a range of collectible runes that are found in awkward places or revealed in secret areas. Each rune, which may be Chaos (red), Moon (blue), Earth (green), Time (silver) or Star (gold), will either open a door or gate, or activate part of a sequence in order to proceed to the next scene or room. Runes are placed upon stone hands which they remain for the level.

Enemies

Alongside weapons, there are also enemies, particularly zombies, which Dan must defeat. Very simple weapons will require much use in order to finish off a single enemy. Some enemies can only be attacked either at certain times or using specific weapons. Many weapons, such as swords and throwing daggers, can be charged up to produce a more powerful attack.

Reception

MediEvil received positive reviews. Game Magazine gave it a 91% while popular multimedia site IGN heralded it as "...a fun game and one of PlayStation's classics". Other awards include:

Soundtrack

Template:Sound sample box align right

Template:Sample box end

The original soundtrack of this game was made using electronic synthesizers to simulate an entire orchestra and organ. For example, the track used for The Haunted Ruins starts with a violin playing, but other sounds accompany this afterward. An album was made from this music and signed copies can be purchased, under the artist name of Bob and Barn.[1]

Other information

The official MediEvil website, designed to contain several flash elements, information about the game and free downloads, has been shut down.

MediEvil was one of the first games to support a DualShock controller.

Additional content

Inside original copies of the MediEvil PlayStation box is enclosed a poster featuring an insight into MediEvil's sequel, MediEvil II. This details new characters and levels, set in 19th century London.

On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, the chalice, life bottles, rune stones, gargoyles, rune hands, bronze and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing certain tasks.

The weapons that are described for the first few levels are: a small sword, throwing daggers, a crossbow and a club. There are several more weapons available.

Film Adaption

Sony Pictures is reportly working on a film adaption of Medievil. The film's release date is TBA

References

  1. ^ [1]

External links