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Punch-Out!! (Wii)

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Punch-Out!!
North American boxart featuring Little Mac in the foreground, with Glass Joe, Von Kaiser, King Hippo and Disco Kid in the background.
Developer(s)Next Level Games [3]
Publisher(s)Nintendo
Platform(s)Wii
Genre(s)Sports
Mode(s)Single-player, Two-player, Multiplayer

Punch-Out!! (パンチアウト!!, Panchiauto!!) is a boxing video game for the Wii. It is the latest game in the Punch-Out!! series. It was developed by Canadian developer Next Level Games. Game designer Shigeru Miyamoto served as the game's producer.[4] It was first revealed at Nintendo's conference on October 2, 2008.[5] It was released exclusively at the Nintendo World Store in New York City on May 16 2009,[6] two days before its official North American release.[1]

Gameplay

Punch-Out!! features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers. The game requires good reflexes in reaction to the computer-controlled boxers' moves, as the more advanced boxers give very little indication of their coming moves. Aside from two new opponents, every other opponent is from a previous Punch-Out!! game. The new opponents are Disco Kid and Donkey Kong, while the classic boxers are ten of the eleven boxers from the original NES game, as well as Bear Hugger and Aran Ryan from Super Punch-Out!!.

The game uses three different control schemes. The Wii Remote and Nunchuk can be used together, with the player swinging the Wii Remote and Nunchuk to throw punches, while the Nunchuk's analog stick controls movement. The Wii Balance Board can be used optionally along with Wii Remote and Nunchuk to duck or dodge. Finally, the Wii Remote can be used by itself and held sideways in a control scheme similar to the NES version of Punch-Out!!

Single player

File:PunchOutWii.jpg
A match between Little Mac and King Hippo

The gameplay takes elements from previous Punch-Out!! games, featuring the star punches from the NES game, while also featuring stamina recovery from Super Punch-Out!! It once again uses the round system from the NES game, featuring three rounds per opponent, with commentary by Doc Louis inbetween rounds. Players progress either by successfully KO'ing their opponent or earning a TKO by knocking down the opponent three times in one round.

The game features several modes, including Career mode, which has Little Mac climbing the ranks of the World Video Boxing Association and defeating all of the boxers along the way. Mac starts off in the Minor Circuit, facing weak opponents that mostly serve as a means to help the player to get used to the controls. The Major Circuit has stronger opponents, but their techniques are still quite predictable. The World Circuit boasts the hardest boxers, including the world champion, Mr. Sandman.

A new feature in the game, available after beating the Career mode once, is Title Defense mode. This is a much harder mode, and some of the boxers have new tricks and ways to protect their weaknesses, requiring players to figure out how to exploit them once again. For example, in the rematch against King Hippo, he will wear a manhole cover protecting his weak spot, his belly.[7]

After conquering Title Defense mode, the Last Stand mode becomes unlocked. In this mode, the player must face three opponents in a row with a high heart meter and health bar that does not regenerate.

Also available is Exhibition mode, where the player can face any boxer they have already defeated including both the regular version of the boxer and the Title Defense variety, and can try to earn three unique achievements per boxer, which if earned unlock the sound test for that character. If a player hasn't defeated a boxer, one can instead practice against a hologram of that boxer until they defeat him in the main mode.

Multiplayer

The game features a split-screen head-to-head mode between Little Mac and a recolored clone of Mac. When one of the players has gathered enough power, he can transform into 'Giga Mac' and the game moves into its regular single player view, as Little Mac tries to overcome the bigger and more powerful Giga Mac.[8] you can play this with one hand

Development

Glass Joe, Von Kaiser, and King Hippo are all shown as opponents of the Minor Circuit, and the boxart shows a new opponent named Disco Kid. In an interview on October 9, Charlie Scibetta, Senior Director of Corporate Communications for Nintendo of America, confirmed motion control will be used in this game.[9] Nintendo of America announced that NES controls using the Wii Remote on its side will be available.[10] Wii Balance Board support has also been confirmed[11] but is only available in single player mode.[12]

Reception

Nintendo Power's Chris Slate scored the game an 8.5/10 in the magazine's June 2009 issue, praising its similarity to the NES title of the same name. Slate stated "The folks at Next Level Games have created an amazing title that has made the 15 years since Super Punch-Out!! quite worthwhile." However, he said that the new additions didn't impact the game. Game Informer gave Punch-Out!! a 9.0/10.[18] IGN's Craig Harris gave this game a 8.8/10, citing its nostalgic gameplay.[19] 1UP gave the game an A+ rating, and went on to say "While Punch Out!! makes for an entertaining enough solitary experience, the back-seat driving aspect makes it positively shine as a party game." Giant Bomb gave Punch Out!! 5 out of 5 stars, saying that "Punch-Out!! builds on the strengths of the NES original in some smart, simple ways that, when combined with a stylish, playful presentation, makes for a terrific experience."

References

  1. ^ a b Ashcraft, Brian (2009-02-26). "Nintendo's 120 Game Line-Up, Punch Out, Excitebots Dated". Kotaku.
  2. ^ Official Nintendo Magazine article
  3. ^ Harris, Craig (2008-10-02). "Punch-Out!! to Next Level". IGN.
  4. ^ http://multiplayerblog.mtv.com/2008/10/29/shigeru-miyamoto-punchout-mario-zelda-portal/#more-12467
  5. ^ Bailey, Kat (2008-10-01). "Nintendo Reveals Punch-Out!! Wii, Sin and Punishment 2, And More". 1UP.com.
  6. ^ http://www.nintendoworldstore.com/print/Calendar.jsp
  7. ^ http://www.gamesradar.com/f/punch-out-exclusive-boxer-reveals/a-20090505102313775034/p-2
  8. ^ http://www.gametrailers.com/player/47808.html
  9. ^ http://www.gametrailers.com/player/41237.html
  10. ^ http://www.gamepro.com/article/news/209086/punch-out-wii-to-include-nes-style-controls/
  11. ^ http://www.nintendo.it/NOE/it_IT/news/2008/fuori_i_secondi_arriva_punch_out_per_wii_11779.html
  12. ^ Kotaku: Punch Out Balance Board Controls Work Like This
  13. ^ Herring, Will (2009-05-18). "Review : Punch-Out!! [Wii]". GamePro. Retrieved 2009-05-21.
  14. ^ Mc Shea, Tom (2009-05-20). "Punch-Out!! Review for Wii". GameSpot. Retrieved 2009-05-21.
  15. ^ Scott, Ryan (2009-05-18). "GameSpy: Punch-Out!! Review". GameSpy. Retrieved 2009-05-21.
  16. ^ "Punch-Out!! (wii:2009)". Metacritic. Retrieved 2009-05-21.
  17. ^ "Punch-Out!! for Wii". GameRankings. Retrieved 2009-05-21.
  18. ^ http://www.gameinformer.com/Games/Review/200906/R09.0514.1647.18078.htm
  19. ^ http://wii.ign.com/articles/983/983268p1.html