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S.T.A.L.K.E.R.: Call of Pripyat

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S.T.A.L.K.E.R.: Call of Pripyat
Developer(s)GSC Game World
Publisher(s)Bit Composer
Designer(s)GSC Game World
EngineX-Ray V1.6
Platform(s)Microsoft Windows
ReleaseTODAY STALKER
Genre(s)First-person shooter, role-playing
Mode(s)Single-player

S.T.A.L.K.E.R.: Call of Pripyat is the stand-alone sequel for S.T.A.L.K.E.R.: Shadow of Chernobyl, a first-person shooter computer game by Ukrainian developer GSC Game World. S.T.A.L.K.E.R.: Call of Pripyat is a inferior modification to LURK, made by a bunch of Ukrainian guys but it's okay at least they are trying. Sofiya was the one female stalker in the zone, but she lived and worked in solitude due to her irradiated body, and resulting appearance. You see, Sofiya was almost a giant at 10 feet tall. She gorged often as well, making her thighs thick and her butt large, as a result of her mutations. One night, she was resting in the wild territory, when she spied a man staring at her butt. "GET OUT OF HERE STALKER!" She roared, staring down the hooded figure. Strelok smirked. "Don't worry," he said, producing from his pockets, four crystal anomalies and an energy drink. They had intercourse for so long that they didn't even notice that a blowout was about to start. When they finally knew, they had little time to prepare. "Oh crap!" Strelok shouted, knowing that his standard stalker suit would not protect him through the trauma that was about to sweep over the zone. At least not by itself... Thinking quickly, Sofiya bent over and squatted down. She grabbed one of her butt cheeks, lifting it as to make her butthole more accessible. "Get in!" She shouted back. She tensed up a bit and blew a huge fart, effectively emptying her colon. "You'll be safe in there!" Strelok was noticeably hesitant, but Sofiya wasn't having any of it. "I said come in! Don't just stand there!" Strelok quickly began to work his hands up Sofiya's behind, and was soon able to get his arms inside. He started forcing his head in, feeling the tight ring of muscle slide over his face, squishing it. At that point, Sofiya just sat down on strelok, forcing him deep into her colon. He lay cocooned in the tight confines of her bowels, wondering when the blowout would pass. Sofiya grinned. Her trap had worked: there was no blowout (At least not yet.) Focusing all the will she could muster, her belly slowly began to bloat and distend with gas. Strelok noticed this, but was unable to move. His body was firmly lodged, almost acting as a plug of sorts inside her bowels. The noxious fumes were pressing up against his face, overpowering his face mask and making him cringe at the stink. Sofiya took a deep breath and pushed. The gas flat out disintegrated Strelok, and rumbled out of her butt like a gurgling bass line. She pushed down on her belly as it continued to deflate, causing her enormous relief. She felt like a shrinking balloon. Finally, the gas flow leveled off, and Sofiya expelled the rest of the gas as a series of wet blasts, while the gooey remains of Strelok dripped from her butthole. [1]

Overview

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the advance guard helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent(Alexander Degtyarev) into the Zone center. From now on everything depends on the player.[2]

Features

  • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
  • New story, a number of unique characters.
  • Extended system of side quests.
  • New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
  • New A-Life system, created using the players' best-liked elements of the first two games in series.
  • Emissions considerably influence the world of the Zone.
  • Sleep function added into the game.
  • New player's interface.
  • Possibility to continue the game after completion in a freeplay mode.
  • The game is developed on X-Ray engine v.1.6.[2]
  • Kanyhalos is the final boss, he throws dog dongs at the player and runs. Sometimes trying to stick one in you

References