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Forza Motorsport 3

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Forza Motorsport 3
Forza Motorsport 3 Box Art
Developer(s)Turn 10 Studios
Publisher(s)Microsoft Game Studios
SeriesForza Motorsport
EngineProprietary
Platform(s)Xbox 360

Forza Motorsport 3 is a racing simulator video game developed for Xbox 360 by Turn 10 Studios. It was released in October Template:Vgy. It is the sequel to Forza Motorsport 2 and the third installment in the Forza Motorsport series.

Overview

Forza Motorsport 3 is a realistic racing simulator on the Xbox 360, the sequel to Forza Motorsport (Xbox) and Forza Motorsport 2 Xbox 360. The game includes over 400 fully customizable cars from 50 manufacturers and over 100 race track variations from around the world.[4] Every car in the game has been built with over 10 times the number of polygons as the cars in Forza Motorsport 2

Gameplay

New additions to the game include an in-car driving view, one button assisted driving, vehicle rollover with detailed undercarriges, real-simulation drifting, and for the first time in the series, SUVs[5]. Futhermore, the game also features the ability to paint race cars, whereas Forza Motorsport 2 only allowed for production and tuner cars to be painted. Also included is the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 is shipped on two discs, but can be played completely off the first; the second disc serves as the "installation disc," which contains 104 extra cars, which brings the total amount of cars to 405, and a few extra tracks, all 1.9GB in total.

Dan Greenawalt unveiling Forza Motorsport 3 at E3 2009

A new single-player season mode puts the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events; no two calendars will be the same. Also, Turn 10 Studios have confirmed that Circuit de la Sarthe (which is used for the Le Mans 24 Hour Race) is included.[6]

In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards display not only the greatest racers but also the most prolific car tuners, and painters in the community.

At the E3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature (much like the "flashback" feature on Race Driver: Grid), but did not say exactly what it did. It was later revealed at E3 2009 coverage council that the rewind feature allows players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it can be done or time between rewinds.[7] It is one of the many assists that are optional.

During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there is a "pressure" system in which the AI, depending on how the difficulty is set, will make mistakes when under pressure[8]. In addition to improvements to the A.I. and physics, the new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second.[9] The interview also revealed that there will be several scoreboards ranging from driver scoreboards to painting and tuner leaderboards. There will be a video editor feature available. Dan Greenawalt stated that Project Blackjack, the team that made an E3 trailer[10], used capture cards to make their videos. The video editor grants players more possibilities. Players are also be able to create their own race rules but only in private matches as public matches are held through a matchmaking system that has no customization for the player. The player instead has to choose from one of the hoppers provided which are A-R class races.[11]

Xbox Live

Forza Motorsport 3 will include a large variety of Xbox Live content and options available to online gamers. This will be based around a completely redesigned "storefront" that has been introduced for Forza Motorsport 3. This will allow gamers to create car designs, setup files, logos and sell them via the "storefront" to other gamers. Further flexibility will be available allowing gamers to select how many of each car design or logo will be available to give exclusivity to certain cars if a user decides. The storefront feature is not available to Xbox Live Silver gamers.

Downloadable Content

On September 22, 2009, Turn 10 revealed that the first downloadable content for Forza Motorsport 3 would be released around Christmas 2009. The pack was revealed to contain the Ferrari 458 Italia, which is an upcoming production vehicle from Ferrari. The new car was revealed in a video released on the Forza Motorsport website that also shows other Ferraris that are available in the game. Also, it was announced on November 2, 2009 that the special tuned-up version of Genesis Coupe by Rhys Millen Racing Team will be available as a DLC on November 17, 2009. A downloadable content pack was also released on the game's launch date, which includes 10 classic cars and 2 extra tracks. A redeemable code for this content is included with every new copy of Forza Motorsport 3.

Retail Versions

File:Forza 3.jpg
The contents of the Limited Edition

Two editions of Forza Motorsport 3 will be released: Standard and Limited. The Standard Edition will consist of the game and the instruction manual while the Limited Edition will consist of[12]:

  • Forza Motorsport 3 2GB USB Storage device and key-chain
  • VIP Membership for use on the online Auction House, Community Storefront, and on the forzamotorsport.net forums; five cars can only be accessed by having a VIP Membership.
  • Exclusive Car Pack consisting of five cars, hand tuned and painted [13] by Turn 10 Studios
  • Forza Motorsport 3 Theme for the Xbox 360 Dashboard.

On September 17, 2009, Microsoft announced a special limited edition Xbox 360 console for Forza Motorsport 3. The unit includes a 250GB hard drive, two wireless controllers, a wired headset, and the standard edition version of the game.[14]

Reception

Forza 3 was a commercial success and was praised by critics. Critics applauded the limitless levels of customization, and higher level of realism. IGN called it 'One of the best racing games to ever be produced'. Criticism mainly stemmed from the lack of AI opponents on track (only 7), minor visual glitches, and the cockpit view being too close to the steering wheel. However, the latter can be adjusted to suit preferences.

References

  1. ^ http://www.eurogamer.net/articles/forza-3-out-in-europe-before-us
  2. ^ Magrino, Tom (July 27, 2009). "Forza 3 floors it October 27". GameSpot.com. Retrieved 2009-07-27.
  3. ^ E3 2009: Forza 3 Runs At 1080p/60fps – Oh Wait, No It Doesn’t, Does It?
  4. ^ "Forza Motorsport 3 Official Site". Turn 10. Retrieved 2009-06-02.
  5. ^ http://cdn.forzamotorsport.net/uploadedImages/Media/Images/Forza_3_Luxury_and_SUV/FM3_LandRover_RangeRover_2.jpg/
  6. ^ http://cupholder.blogs.topgear.com/2009/06/18/forza-now-with-added-le-mans/
  7. ^ "Forza Motorsport 3 Impressions - Preview GameSpot E3 2009". GameSpot. Retrieved 2009-06-01.
  8. ^ http://www.youtube.com/watch?v=5iGR9BqoGqk&yt
  9. ^ "Forza Motorsport 3 - E3 2009 Developer Interview". Retrieved 2009-06-03.
  10. ^ http://www.youtube.com/watch?v=NrW215cgMLU
  11. ^ http://burn360.net/xbox360/forza-motorsport-3-multiplayer-flexible-agile/
  12. ^ "Forza 3 Limited Edition". Retrieved 2009-08-26.
  13. ^ Xbox 360 (Official Xbox Magazine), Issue 51, Page 16
  14. ^ "Xbox Takes Racing to the Next Level with the exclusive Forza Motorsport 3 Super Elite Bundle". Microsoft. 2009-09-17. Retrieved 2009-10-01.
  15. ^ "Forza Motorsport 3 Metacritic Score". Metacritic. 2009-10-08. Retrieved 2009-11-08.
  16. ^ "Forza Motorsport 3 Gamerankings Score". Gamerankings. 2009-10-08. Retrieved 2009-11-08.
  17. ^ Welsh, Oli (2009-10-23). "EuroGamer Review". EuroGamer. {{cite web}}: Unknown parameter |accesdate= ignored (|access-date= suggested) (help)
  18. ^ "Edge Review". Edge-Online. 2009-10-23. Retrieved 2009-10-23.
  19. ^ Goldstein, Hilary (2009-10-08). "IGN Review". IGN. Retrieved 2009-10-08.
  20. ^ Manion, Rory (2009-10-08). "GameSpy Review". GameSpy. Retrieved 2009-10-08.
  21. ^ Price, Tom (2009-10-08). "TeamXbox Review". TeamXbox. Retrieved 2009-10-08.
  22. ^ Dyer, Mitchell (2009-10-22). "GamePro Review". Gamepro. Retrieved 2009-10-22.
  23. ^ Leahy, Brian (2009-10-08). "G4 Review". g4tv. Retrieved 2009-10-08.
  24. ^ Calvert, Justin (2009-10-23). "Gamespot Review". Gamespot. Retrieved 2009-10-23.
  25. ^ Jackson, Mike (2009-10-08). "CVG Review". Computerandvideogames. Retrieved 2009-10-08.
  26. ^ Antista, Chris (2009-10-08). "GamesRadar Review". GamesRadar. Retrieved 2009-10-08.
  27. ^ "Gametrailers Review". Gametrailers. 2009-10-09. Retrieved 2009-10-09.
  28. ^ "Destructoid Review". Destructoid. 2009-10-14. Retrieved 2009-10-14.
  29. ^ Kato, Matthew (2009-11-08). "GameInformer Review". GameInformer. Retrieved 2009-11-08.
  30. ^ Curthoys, Paul (2009-11-08). "Official Xbox Magazine Review". OXM Online. Retrieved 2009-11-08.