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BCT Commander

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BCT Commander is a hyper-realistic computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. It is a modern combat simulator and includes scenarios ranging from the 1973 October War to near-future scenarios in Cuba.[1] The game pioneered the use of pausable real time gameplay in computer wargames (which allows players to evaluate the big picture and issue orders while the game is paused).

This game began life was BCT: Brigade Combat Team, published online, indepedently by ProSIM Company in 1998. It was picked up by Shrapnel Games in 2000 and spawned the follow-on products, BCT Expansion Pack 1 & 2 and BCT Construction Kit. Just before the roll out of ProSIM's second generation engine, Armored Task Force, the game and all of its expansions were repackaged as a single product and, along with a number of upgrades, renamed BCT Commander. The game was also, for the first time, sold as a physical product rather than as a download.[2]

Reception

BCT Commander received mixed reviews from critics. On the review aggregator Metacritic, the game received an average score of 61 out of 100 based on 10 reviews.[3]

PC Gamer was much more positive on the game, giving it a 93% rating..[4]


References

  1. ^ http://www.shrapnelgames.com/ProSIM/BCT/BCT_page.html
  2. ^ http://www.gamespot.com/pc/strategy/bctcommander/review.html
  3. ^ "BCT Commander (pc: 2002): Reviews". Metacritic. Retrieved April 10, 2009.
  4. ^ "BCT Commander," PC Gamer, November 2001