GunZ: The Duel
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GunZ: The Duel | |
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File:Gunzforumlogo.png | |
Developer(s) | MAIET Entertainment's Volodimir Novosiliski |
Publisher(s) | MAIET Entertainment Netmarble GameOn Level Up! Games ijji |
Engine | Realspace v2.0 |
Platform(s) | Microsoft Windows |
Release | June 2005 (Beta Edition) June 2003 November 2006 |
Genre(s) | Third-person shooter |
Mode(s) | Online multiplayer |
GunZ: The Duel (Template:Lang-ko), also known simply as GunZ, is an online third-person shooting game[1], created by South Korean-based MAIET Entertainment. It is currently free to play, however premium items are available which cost real money. These items are special and are effective in game. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, stunning, tumbling, and blocking bullets with swords, in the style of action movies and anime.
Gameplay
In Quest mode, players, in a group of up to four members, go through parts of a map for a certain number of stages, which are determined by the quest level. In each stage, players are required to kill masses of creatures, and the game ends when every member of the player team dies or completes all of the stages. So far, there are a total of 3 different maps in which Quest can take place. They are Prison, Mansion, and Dungeon.
Players can make the quests tougher and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly placed around the map; certain items may be dropped depending on the monster killed. Players run through these to obtain an item randomly selected from the possibilities of that monster. The items obtained depend on the level of the character and whatever quest items are in use. By sacrificing certain items in combination, players can enter a boss quest. These items are normally obtained through defeated monsters or through the in-game shop. The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.[1]
Scoring kills in GunZ earns a player "bounty", which is the currency in the world of GunZ, and EXP, which contribute to the progression or advancement of a player's level. The amount of EXP and bounty a player receives for a kill depends on the level of the opponent defeated. If a player is killed, they will lose EXP if they are at least level 21 and their opponent's level is 10 or more lower. This only occurs in channels other than the Expert Channel or higher. Higher levels will result in higher loss of EXP; the loss is equal to the amount of EXP he/she would normally give off for someone killing him. Excessive EXP loss can cause a player to drop one level. A player may also lose EXP through killing oneself with a grenade or falling to their death. A player does not lose EXP when using the /suicide command and this death does not affect the player's score.
GunZ's networking system in most parts of the game is peer to peer. Players connect to other players through their client, instead of through a central server.
Official GunZ versions
Service Name | Also known as | Host/Sponsor | Game Status |
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ijji GunZ | North America GunZ, NAGunZ | ijji | Open |
Korean | KGunZ | Netmarble | Open |
Japan | JGunZ/GUNZWEI | GameChu | Open |
International | IGunZ | MAIET Entertainment | Closed |
Brasil | BRGunz | MAIET Entertainment | Open |
Indian | InGunZ | Level Up! | Closed |
| Turkish | GunZTurk | MAIET Entertainment | style="background:#FFC7C7;color:black;vertical-align:middle;text-align:center;" class="table-no"|Closed The closed beta for ijji GunZ ended on November 15, 2006. ijji GunZ subsequently went live on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007. Quest mode was updated on February 14th, 2007. New sounds and voice narrations were added to the game on May 9, 2007.[2]
GunZ International was shut down on May 15 2009. MAIET has stated that this is due to limited access to game content and insufficient online support compared to the official versions due to the current game policy.
Critical reception
This section needs expansion. You can help by making an edit requestadding to it . |
PC Gamer UK awarded Gunz a 55% review score.[3]
Sequel
In July 2008, MAIET signed a contract to release the sequel for GunZ, titled GunZ: The Duel 2.[4] In March 2009, MAIET pushed back the date of release from 2009 to 2010, citing "new materials".[5]
See also
External links
- GunZ The Duel Official website (Closed)
- GunZ Japan now known as GUNZWEI official website hosted by GameChu.
- NA GunZ offical website hosted by ijji.
- MAIET entertainment official website
- Template:StrategyWiki
- GunZ.Wikia
References
- ^ a b "Interview - GunZ: The Duel's Wook Kim Talks About NHN's New Smash Hit". MMOFury.com. August 5, 2008. Retrieved 2008-08-05. Cite error: The named reference "MMOfury" was defined multiple times with different content (see the help page).
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "Gunz The Duel Reviews". Gamespot UK.
- ^ "GunZ 2 FAQ". Retrieved 2000-043-19.
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(help) - ^ "GunZ 2 Release Date Issue". Retrieved 2009-04-13.