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An online political simulation--colloquially called a "micronation", though the use of that term outside the hobby is contested--is an effort by a number of people to create a simulated nation. This usually takes place on a number of different levels: some citizens prefer to flesh out the government; others a fictional history; still others a local language and culture.

The Micras Sector

A small fragment of online political simulations have allied together and agreed to a map, a world, and other commonalities.

Geography of the Micras Sector

The Micronational Cartography Society

The Micronational Astronomy Society

Journalism in the Micras Sector

The Micronational News Network

KZFO

Radio Lovely

Radio Zemlya

Economy in the Micras Sector

The ICEO

Nations of the Micras Sector

Imperial Republic of Shireroth

Imperial Republic of Shireroth
File:Siteflag.gif
Official language Shirerithian English
Capital Shirekeep
Peak Population 25(?)
Currency Erb
National animal Blue Moose
National fruit Mango

Shireroth is, for all intents and purposes, a feudal nation with a supreme ruler.

The Kaiser

The Kaiser is the absolute monarch of the country, whose word is law. Traditionally, the Kaiser has issued his edicts in the form of Imperial Decrees, though there are also Imperial Proclamations that voice opinions but without the force of law. The Kaiser has the ability to appoint Nobles and Ministers, and his power is only limited by the Imperial Charter--which he can edit at any time.

The Landsraad and Nobles

Historically, the Kaiser has enlisted the aid of a council of Nobles known as the Landsraad as a voting legislature. The body exists at the Kaiser's pleasure and he can dissolve or restore it at any time for any reason. Initially the body was a small council composed solely of Dukes, but it has grown to include Barons, the class of noble below a Duke, and, with some restrictions, ministers. The Landsraad is limited in its power and cannot pass laws that violate Imperial Decrees. Laws passed by the Landsraad are added to or amended in the Lawbook, a document which contains all of the laws of the nation except for Imperial and Ducal decrees.

Shireroth is divided up into a number of territories known as subdivisions. Each subdivision is ruled over by a noble who has absolute control over the subdivision, provided that he or she does not violate Imperial law and that he or she does not opt to use a non-feudal government within the subdivision. Dukes are the highest level of noble below the Kaiser and they control a territory in Shireroth known as a duchy.

Duchies may be divided up further into Baronies under a Baron, and those Baronies may be divided up further into Counties. Dukes and Barons are officially recognized as legitamate nobles by the Imperial Government and are allowed seats and votes in the Landsraad; however, Counts are not considered actual nobles.

Ministers

The Kaiser gives menial tasks and other executive duties to his assistants, known as Ministers. They perform many tasks that the Kaiser could not be bothered with or which he does not have the specific knowledge to effect.

The Imperial Judex

The Imperial Judex serves as the Judicial system for Shireoth. It allows citizens to address grievences either amongst each other or with the laws without busying the Kaiser. Cases are judged by the Provost--there is no jury.

History The Republic of Shireroth was founded on April 24, 2000, by Erik Metzler. In its original incarnation, it was a direct democracy, but this lasted only a few weeks before the country was absorbed into first Audentior, then Jasonia, and finally the Union of Apollo States.

After the last of these broke apart, Shireroth reasserted its independence. Erik Metzler, once again in charge, changed the government to an absolute monarchy under a Kaiser, and created a small feudal system with two Duchies, Brookshire and Goldshire. Shireroth soon became much more important than its youth would indicate as Patrick Foley chose to bequeath the remnants of the Union of Apollo States to it as the Duchy of Kildare. With a number of military-oriented citizens, Shireroth even menaced the largest power of the time, the Flying Islands of Jasonia. However, due to real life, Kaiser Metzler I disappeared for a while, and Shireroth disappeared with it.

When Erik returned, he pulled the newly revived Shireroth into the Benacian Commonwealth with Hyperborea and Machiavellia. This soon led to the merge that became the Hegemony of Alexandros and later Tymaria, tying up Shireroth in larger nations until 2002.

When Shireroth reappeared after the Tymarian secessions of July 2002, it had managed to gobble up several smaller Tymarian states and gained the territories of Hyperborea, Yardistan, Jaris, and Akerbjorn, among many others. The feudal system expanded vastly to include a new level, Baron, and the Landsraad became a major organ of government.

Over the next two and a half years, Shireroth managed to dispel its image as being less serious and take its place alongside Babkha and Attera as one of the world's leading micronations. Through a series of diplomatic victories with Babkha, it gained a strong position in the international community despite a continued isolationist bent when nothing is going on that directly affects it. It also continued gaining citizens and territory, so much so that the Micronational Cartography Society has a rule that Shireroth can never gain any more land.

The Grand Commonwealth

Babkha
Karnali
Treesia
Aerlig

The Dinarchy of Antica

The Republic of Antica

The Kingdom of Mayo

The Kingdom of Lovely

Novaya Zemlya

The Corporation