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Borderlands (video game)

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Borderlands
Developer(s)Gearbox Software
Publisher(s)2K Games
Composer(s)Jesper Kyd
EngineUnreal Engine 3
Platform(s)Xbox 360, Microsoft Windows, PlayStation 3
ReleaseConsoles
Windows
Genre(s)First-person shooter, action role-playing
Mode(s)Single-player, 2 player local and 4 player online cooperative and multiplayer

Borderlands is a science fiction first-person shooter with RPG elements that was developed by Gearbox Software for Microsoft Windows, Xbox 360 and PlayStation 3. It was first revealed in the September 2007 issue of Game Informer magazine.[4] The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The console version release for the Japanese market was made available on February 10, 2010. The Windows version was released on October 26 for North America and then on October 29 internationally.[1]

Gameplay

Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack the Rakk Hive, one of the enemies in the game

Borderlands is a first-person shooter that includes character-building elements found in role-playing games, leading to Gearbox calling the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Roland the Soldier, Mordecai the Hunter, Lilith the Siren, and Brick as himself.[4] From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item.[4] Players also earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or going rogue and using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.

Players start the game with the ability to use two weapons, but later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected but not used can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly-generated weapons and items created either as dropped by foes, found in storage chests about the game, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire, and at rare times other special bonuses such as regenerating the player's ammo.[5] A color-coded scale is used to indicate the rarity of the weapon or item. It is estimated that the random system can generate over 17 million variations of weapons.[6][7] The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely-varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator.[8]

When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a small percentage of their money in the process. Players eventually gain access to two-passenger vehicles, and can engage in vehicular combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.

The game can be played alone, but also supports two-player cooperative play through split-screen (on consoles), and up to four players playing co-operatively online or over a LAN. The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. If the other players are doing the same quests in their campaign, the completed quests remain the same in their campaign as well as the host's. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can partake in one-on-one duels anywhere in the game world to win a small amount of money,[9] or can visit arenas in the game world to participate in free-for-all or 2-on-2 combat battles with their fellow players.[10]

Synopsis

Background

Borderlands is set on the planet of Pandora. Lured by its apparent vast deposits of minerals, several colonization ships journey to the planet and create a society there. However, they soon discover that there is little else of value on the planet except for the presence of alien ruins. Those who are rich enough to do so left the planet, leaving the rest of the population to scavenge for themselves. While some isolated settlements were formed, much of the rest of the colonists became bandits, living out in the barren wastelands or trash heaps across the planet. Further investigation of the alien artifacts leads to the discovery of "The Vault" – a supposed treasure trove of alien artifacts, technology, and of insurmountable wealth – but those that had discovered it were wiped out by a protective force, leaving few clues as to its location or purpose but creating a myth of its marvelous treasures.

Characters

There are four playable characters in the game; though they are given default names by the game, the player can opt to change their names or appearance of their outfits at "New-U" stations throughout the game. Brick is a Berserker, a tank that is strong in melee combat with the special ability of entering a berserker rage mode to rapidly punch the enemies. Lilith is one of only seven known Sirens, beings with superhuman powers but with no way of controlling them. Lilith's Phasewalk ability allows her to temporarily enter another dimension and then exit within a group of foes, causing a shock-wave blast that harms them. Mordecai, a Hunter, specialises in using Sniper Rifles and Pistols and is aided by his pet Bloodwing which can be used to assist in his long-range attack skills and scavenging, Roland, a former Crimson Lance Mercenary, is able to deploy a turret to help with close-range combat.[4]

Storyline

Borderlands begins approximately 200 years after the discovery of the Vault; seeking the Vault, several fortune seekers, including the player, are drawn to Pandora. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the "Guardian Angel", aware they are here to seek the Vault, and directs them to follow her instructions. The player meets a man called Dr. Zed and he helps the player through the beginning of the game. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault, causing Patricia Tannis, an archaeologist/scientist, to contact the player and urging them to collect the other three pieces of the Vault key, at the same time revealing that the Vault opens every 200 years, and the time of the next opening is approaching. At the same time, Commandant Steele of the Crimson Lance, a well-outfitted mercenary force in the employ of one of the game's several mega-corporations, threatens to declare martial law over the planet and demands the vault key pieces.

While the player is able to secure the second and third Vault key pieces without incident, they find that the final piece is not where it is expected. Steele contacts the players, and reveals that Tannis had betrayed them, that there are in fact only three pieces, and proceeds to cut off the planet's ECHO network, disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance's headquarters and finds Tannis locked up; she claims she had no choice but to betray the player under force, but urges him/her to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the players to hurry and stop Steele. The player finds as they approach the Vault that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late to stop Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster with great difficulty, sealing the Vault for another 200 years.

The final cut-scene reveals that the Guardian Angel is actually a Hyperion satellite in orbit over Pandora. In addition, the Claptrap at the beginning level suddenly shorts out, its normal blue eyelight turning red, and reveals its identity as an interplanetary ninja assassin.

Downloadable content

The Zombie Island of Dr. Ned

The Zombie Island of Dr. Ned is the first installment of downloadable content for Borderlands and includes new quests, items, and enemies - including WereSkags and various zombies.[11] The storyline takes place in an area known as Jakobs Cove. Dr. Ned had been in charge of keeping the workers of Jakobs Cove alive, but ended up transforming them into zombies. The main plot revolves around finding previous visitors to Jakobs Cove and investigating Dr. Ned himself after the bijan corporation become suspicious of his work. The playable area includes a large outdoor map with several further areas branched from the main zone - including a dark, abandoned version of previous area 'Old Haven'.[12] The installment was released for the 360 and PS3 versions on November 24, 2009 which was celebrated with a trailer. The PC version was released via Steam with SecuROM on December 9, 2009.[13]

Mad Moxxi's Underdome Riot

Mad Moxxi's Underdome Riot is the second piece of DLC, which also costs 800 Microsoft Points and $9.99/£6.29 on the PSN, for Borderlands. It features three new riot arenas, and storage for players' items. The plot of the DLC is "Mad Moxxi" a crazed lover who is setting out to find her 4th husband, leading her to make the arenas in the DLC. Players fight several of the game's enemies, including bosses, in arenas. No experience is gained from killing enemies in the arena battles, but experience can be gained from completing challenges or quests in the arena. New game modes are added, such as low gravity fighting, enemy health regeneration, and shieldless fighting. It was released on December 29, 2009 for the Xbox 360 and was released January 7, 2010 for the PS3 and PC[14]. IGN gave Mad Moxxi's Underdome Riot a 6.0/10, praising the fact that friends can be added in to play, and stated that everything else needed work. "There's no more gun, money, or ammo drops, and no XP" and stated that "the only decent amount of guns you'll find are in Marcus Kincaid's vendor machine." [citation needed]

The Secret Armory of General Knoxx

The third downloadable pack for Borderlands was unofficially announced on January 21, 2010 via the official Gearbox forums, posted by Gearbox level designer Jason Reiss saying the pack will increase the level cap, and is "the biggest DLC we have made".[15] A tweet by Gearbox creative director Mike Neumann on January 21, 2010 said the pack would also include "more Scooter", who is a character in the game. [16] This was followed by an official announcement from Gearbox via Gearboxity on January 29, 2010, confirming the release, level cap increase, brand new weapons, and "brutal, never-before-seen enemies in a huge new environment complete with tons of brand new missions" according to Gearbox, developer of the game. Providing screenshots, and revealing the name of the pack, they are calling it "the largest DLC for Borderlands to date".[17]

On February 10, 2010, an error on Xbox Live showed that there are expected to be 10 new achievements, and a confirmation that the level cap will indeed be raised. It is stated at level 61 in an achievement, in one of the 5 videos posted on GameSpot it is confirmed that is as high as the cap will be raised. [citation needed]

On February 22 the third DLC was confirmed to be released on February 23 for Xbox 360, and February 25 for PlayStation 3 and PC. [18]

Reception

Critical response

Borderlands has garnered mostly favorable reviews from game critics, with an average GameRankings score of 85.84% for Xbox 360 and 83.76% for PS3 and Metacritic score of 84 and 83 for Xbox 360 and PS3 respectively.

Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, called it a successful loot-driven first-person shooter "where plenty of other Diablo-inspired games have failed miserably", but criticized the "paper-thin story" and the "predictable AI."[37]

Charles Onyett from IGN awarded Borderlands an 8.8/10 and an Editor's Choice Award. He noted that fans of RPGs would enjoy the streamlined item management, and treasure hunting, but criticized the lack of character skills. With "beautiful visuals, tried and true RPG mechanics, and solid first-person-shooter gameplay", Onyett felt that the game was very enjoyable.[25]

RPGLand's Ivan Taran gave it a rating of "Great"[38] and the game went on to win the site's Xbox 360 Game of the Year award, and be named the Runner-up for overall Game of the Year 2009.[39]

Sales

In late August of 2009, EEDAR analyst Jesse Divnich told GameSpot "... Borderlands could very well surprise the market and consumers as BioShock did in 2007."[40] As of December 2009, the game has sold over 2 million copies according to Take-Two's financial report.[41]

Potential sequel

As a result of its surprise retail success, Borderlands' creative director, Mike Neumann, told VG247 that there is a chance of a Borderlands 2, adding that the decision "seems like a no-brainer." [42]

References

  1. ^ a b c Thorsen, Tor (July 22, 2009). "Borderlands lands Oct. 20". GameSpot. Retrieved 2009-07-23. Cite error: The named reference "releasedate-GSpot" was defined multiple times with different content (see the help page).
  2. ^ a b Haynes, Jeff (September 22, 2009). "Borderlands Gets Slightly Delayed". IGN. Retrieved 2009-09-23.
  3. ^ "Borderlands Update 1.30 is now available for PC!". Gearbox. 2010-02-25. Retrieved 2010-02-25.
  4. ^ a b c d Nick Ahrens (2007-08-14). "Game Informer September Cover Revealed it has fun online too!". Game Informer. Retrieved 2007-08-15.
  5. ^ [1] Dan Chiappini, GameSpot Jul 28, 2009
  6. ^ Fruhstick, Russ (2009-07-28). "'Borderlands' Has around 3,166,880 Different Weapons". MTV Multiplayer. Retrieved 2009-08-04.
  7. ^ "Randy Pitchford on Borderlands' 17 million guns".
  8. ^ Breckon, Nick (2009-06-04). "Borderlands E3 Impressions: Style, and Substance". Shacknews. Retrieved 2009-08-04.
  9. ^ http://www.atomicgamer.com/article.php?id=813
  10. ^ www.gametrailers.com/video/gc-09-borderlands/55047
  11. ^ "Zombies Invade Borderlands". Retrieved 2009-11-07.
  12. ^ First Borderlands DLC Announced
  13. ^ Borderlands: The Zombie Island of Dr. Ned on Steam
  14. ^ http://kotaku.com/5438824/week-in-games-bayonetta-fix
  15. ^ http://gbxforums.gearboxsoftware.com/showthread.php?t=94772
  16. ^ http://twitter.com/mikeyface/status/8046910578
  17. ^ http://www.gearboxity.com/content/view/556/33/
  18. ^ http://ps3.ign.com/articles/107/1071097p1.html
  19. ^ "Borderlands for Xbox 360 - GameRankings". GameRankings. Retrieved 2009-11-07.
  20. ^ "Borderlands for PlayStation3 - Gamerankings". GameRankings. Retrieved 2009-11-07.
  21. ^ "Borderlands for PC - Gamerankings". GameRankings. Retrieved 2010-02-27.
  22. ^ "Borderlands (xbox 360) at Metacritic". Metacritic. Retrieved 2009-11-07.
  23. ^ "Borderlands(PlayStation3) at Metacritic". MetaCritic. Retrieved 2020-01-08.
  24. ^ "Borderlands(PC) at Metacritic". MetaCritic. Retrieved 2010-02-27.
  25. ^ a b "Borderlands Review". IGN. 2009-10-19. Retrieved 2009-10-19.
  26. ^ a b "Borderlands". Game Informer. 2009-10-19. Retrieved 2009-10-19. Cite error: The named reference "Borderlands" was defined multiple times with different content (see the help page).
  27. ^ "GameSpot Xbox 360 Review". GameSpot.
  28. ^ "GameSpot PC Review". GameSpot.
  29. ^ "GameSpot PS3 Review". GameSpot.
  30. ^ "The Consensus: Borderlands Review date=2009-10-20". GameSpy. Retrieved 2009-11-07. {{cite web}}: Missing pipe in: |title= (help)
  31. ^ "OXM Review". OXM.
  32. ^ "Borderlands - GamePro". GamePro. Retrieved 2010-02-27.
  33. ^ "Gametrailers Review". GameTrailers.
  34. ^ Eurogamer
  35. ^ http://arstechnica.com/gaming/reviews/2009/10/were-going-to-need-guns-ars-reviews-borderlands.ars
  36. ^ "TeamXbox". TeamXbox.
  37. ^ "Borderlands Review". GiantBomb. 2009-10-18. Retrieved 2009-10-19.
  38. ^ "RPGLand.com Borderlands review". RPGLand.com. {{cite web}}: Unknown parameter |accessddate= ignored (help)
  39. ^ "RPGLand.com RPGs of the Year 2009". RPGLand.com. {{cite web}}: Unknown parameter |accessddate= ignored (help)
  40. ^ "Take Two 'grossly underestimated' by gamers, retailers-Analyst". Gamespot. 2009-08-27. Retrieved 2010-01-11.
  41. ^ "'Borderlands' sales top 2 million". Edge Online. 2009-12-17. Retrieved 2009-11-19.
  42. ^ "Interview: Gearbox on Borderlands 2, Pitchford's Valve remarks and tons more". VG247. 2009-9-11. Retrieved 2010-1-22. {{cite web}}: Check date values in: |accessdate= and |date= (help)

External links