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Jesse Divnich

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Jesse Divnich
Born
Jesse Divnich

NationalityCanadian
EducationB.A. Management
OccupationVice President
EmployerEEDAR
Known forMarket Analysis

Jesse Divnich is the Vice President of Analyst Services[1] for Electronic Entertainment and Design Research (EEDAR). [2]

Background

Divnich was born in LaSalle, Ontario, but currently resides in Carlsbad, California[3]. Divnich graduated college with a Bachelor of Arts in Business Management from Eastern Michigan University and started his endeavors in the financial sector with the Gerson Lehrman Group[4]. After that, he then became a consultant for private investors[5]. On the back of his success with the financial sector of the video game industry, Divnich earned the recognition of several journalists from both the gaming and financial media industry. Divnich is most known for his appearances on G4TV, Forbes[6], The Street[7], Reuters[8], Market Watch[9], GameSpot[10], GameDaily[11], and his own "Divnich Tapes" on Gamasutra[12]. As of 2009, Divnich publishes regularly through his own articles on IndustryGamer.com[13] called the "Divnich Debriefs". Some of his known favorite video games are the Call of Duty franchise and the Quake franchise.

Career

In July of 2007 Divnich helped found the site The simExchange with peer Brain Shiau[14]. He was the Director of Business Development; this is what Shiau had to say: "Jesse Divnich will be providing analysis of the video game industry on the simExchange… he has assumed many professional roles including; beta tester, programmer, publisher analyst." For the last 6 years, Divnich has served as a private consultant and analyst for buy-side investment firms. Divnich has received many awards for his work in the private investment sector as an analyst covering publicly traded video game companies.

After he published several research based articles at the simExchange, on April 16, 2008 Divnich was appointed the Director of Analyst Services at EEDAR[15]. With EEDAR Divnich has continued to produce accurate predictions and represent the company in a positive way with a strong presence at industry events. He helps investors make more informed decisions using EEDAR’s proprietary database and his own experience by delivering products under the "Analyst Services Division"[16]. President and Chief operating officer of EEDAR Geoffrey Zatkin had this to say about the addition of Divnich to the firm: "We are delighted to have Mr. Divnich join the EEDAR team. Jesse's deep roots in the community, in-depth knowledge of the financial sector and strong industry relationships will assist EEDAR in achieving our goal – that of improving the efficiency of the videogame industry by enabling informed decision making,"


Career History

Divnich is best known for a speech he gave at the Montreal International Game Summit in 2009 where he declared that Marketing and Brand awareness were more important to a games financial success than its actual quality [17]. In a follow-up interview with GamesIndustry.biz, he says "I'm not here to instill false hope into developers, they need to know the truth. We are bombarded with over 1000 new games every year and while having a high quality product certainly helps in contributing to a game’s commercial success, it is far from the only factor." [18]

In December 2009, he came to Reggie Fils-Aimé, Nintendo Of America President's defense, on the claim that New Super Mario Bros. Wii would be a worldwide success, even though it would not outsell the top-selling title at the time, Call of Duty: Modern Warfare 2. In an interview with 1Up he said, ""The odds certainly look bleak that the New Super Mario Bros. will outpace the Xbox 360 version of Call of Duty: Modern Warfare 2 by the end of January...But in Reggie's defense, Call of Duty pushed over 4 million units on one platform in three weeks. That is just ridiculous...4 million in one month wasn't even considered achievable number by any video game, ever."[19]

After Steve Jobs' announcement of the iPad, Divnich spoke out against its ability to be a "primary gaming device" in an MSNBC interview.[20] He continued in another interview and said "If third-party publishers are going to treat the iPad as a serious gaming device, the average selling price per game has to at least double, which is difficult to achieve, especially when you consider that your $19.99 game in the App Store is competing against games that sell for $1 to $5."[21]

On July 6th, 2010, Divnich and Electronic Entertainment Design and Research released a behavioral study showing the influence professional game critics can have on consumers willingness to purchase and willingness to recommend video games. The study was formally released on G4 TV's Attack of the Show[22] with Adam Sessler. Vice President of Public Relation for PopCap said, "We've always known that good reviews are beneficial to a game's sales, but we didn't realize just how significant a role they play in the purchasing decision process."[23]

References

  1. ^ http://www.industrygamers.com/news/the-divnich-debrief-new-ip-up-106-since-2007/
  2. ^ http://www.eedar.com/About/Management.aspx
  3. ^ http://www.eedar.com/About/Management.aspx
  4. ^ http://www.simexchange.com/blogpost.php?post_id=375
  5. ^ www.divnichresearching.com
  6. ^ http://www.forbes.com/2008/11/12/wii-recession-proof-tech-personal-cx_mji_1112wii.html
  7. ^ http://www.thestreet.com/story/10379108/1/get-the-jump-on-game-stocks-with-virtual-market.html
  8. ^ http://www.reuters.com/article/internetNews/idUSN0622399920080207
  9. ^ http://www.marketwatch.com/news/story/video-game-sales-beat-estimates/story.aspx?guid={D7F7229D-983A-4B80-814A-FEC3031AA409}&dist=msr_1
  10. ^ http://www.gamespot.com/pages/tags/index.php?type=news&tags=jesse+divnich
  11. ^ http://www.gamedaily.com/articles/news/guitar-hero-sales-in-decline-says-analyst/?biz=1
  12. ^ http://www.gamasutra.com/php-bin/news_index.php?story=18706
  13. ^ http://www.industrygamers.com/search/?q=Divnich
  14. ^ http://www.thesimexchange.com/blogpost.php?post_id=375
  15. ^ http://www.reuters.com/article/pressRelease/idUS146384+16-Apr-2008+BW20080416
  16. ^ http://www.eedar.com/Analysis/Default.aspx
  17. ^ http://www.gamesindustry.biz/articles/marketing-influences-game-revenue-three-times-more-than-high-scores
  18. ^ http://www.gamesindustry.biz/articles/eedars-jesse-divnich-interview
  19. ^ http://www.1up.com/do/newsStory?cId=3177277
  20. ^ http://www.msnbc.msn.com/id/35132880/ns/technology_and_science-games/
  21. ^ http://www.businessinsider.com/heres-what-games-look-like-on-the-ipad-2010-1
  22. ^ http://g4tv.com/attackoftheshow/theloop/71316/The-Influence-of-Video-Game-Reviews.html
  23. ^ http://www.guildhall.smu.edu/Single.24.0.html?&cHash=34ce74e3d4&tx_ttnews[tt_news]=174