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Gamemaster

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A Gamemaster, Game Master, Game Manager, God Moderator, God Modder, or Godmodder (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. They are most common in co-operative games where the other players work together and are less common in competitive games where the other players battle one another.

Today, gamemaster is usually associated with role-playing games. In a role-playing game the Gamemaster's purpose is to weave the other participants' player-character stories together, control the non-player aspects of the game, and create environments in which the players can interact. The basic roles of Gamemasters - rules help, moderation, and storytelling - are the same in almost all role-playing games, although differing rulesets make the specific duties of the GM unique to that system.

History and variants of the term

The term gamemaster and the role associated with it could be found in the postal gaming hobby. In a role-playing game context, it was first used by Flying Buffalo in the 1975 game Tunnels and Trolls, with previous usage in a wargaming context including Guidon Games 1973 ruleset, Ironclad.[1] In typical play-by-mail games, players control armies or civilizations and mail their chosen actions to the GM. The GM then mails the updated game state to all players on a regular basis.

Each gaming system has its own name for the role of the gamemaster, such as "judge", "narrator", "referee", "director", or "storyteller", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run. For example, the Storyteller System used in White Wolf Game Studio's storytelling games calls its GM the "storyteller", while the rules- and setting-focused Marvel Super Heroes Role-Playing Game calls its GM the "judge". The cartoon inspired roleplaying game Toon calls its GM the "animator." A few games apply system- or setting-specific flavorful names to the GM, such as the Hollyhock God (Nobilis, in which the hollyhock represents vanity), or the most famous of such terms, "Dungeon Master" (or "DM") in Dungeons & Dragons.

Duties

The gamemaster prepares the game session for the players and the characters they play (known as player characters or PCs). The GM describes the events and decides on the outcomes of players' decisions. The gamemaster also keeps track of non-player characters (NPCs) and random encounters, as well as of the general state of the game world. The game session (or "adventure") can be metaphorically described as a play, in which the players are the lead actors, and the GM provides the stage, the scenery, the basic plot on which the improvisational script is built, as well as all the bit parts and supporting characters. Gamemasters can also be in charge of RPG board games making the events and setting challenges.

GMs may choose to run a game based on a published game world, with the maps and history already in place; such game worlds often have pre-written adventures. Alternately, the GM may build their own world and script their own adventures.

A good gamemaster draws the players into the adventure, making it enjoyable for everyone. Good gamemasters have quick minds, sharp wits, and rich imaginations. Gamemasters must also maintain game balance: hideously overpowered monsters or players are no fun. It was noted back in 1997 that those who favor their left-brain such as skilled code writers usually do not make it in the ethereal gamemaster world of storytelling and verse.[2]

Gamemasters in online games

A gamemaster's duties in an online game are less those of a gamemaster in a traditional role-playing game than a moderator or administrator in an online community. A GM in such a game is either an experienced volunteer player or an employee who enforces the game rules, banishing spammers, player killers, cheaters, and hackers. For their task they use special characters with special abilities like teleporting to players, summoning items and browsing the player logs to help them in their moderating tasks. Gamemasters in MUDs are often called "wizards". Gamemasters in MMORPGs are usually employees of the game's host or developers of the game themselves, Perfect World is an example of this type of GM. Often players who feel dissatisfied with the service will blame the GM directly for any errors or glitches. This is a common mistake as most employed GMs are not developers and cannot resolve the problem themselves.

The now defunct America Online Online Gaming Forum used to use volunteers selected by application from its user base. These people were simply referred to as OGFs by other members, and their screennames were indicative of their position (i.e., OGF Moose, etc.). While membership in the Online Gaming Forum had only one real requirement (that is, be a member of AOL), OGFs were given powers quite similar to AOL "Guides" and could call them in at will to ToS and/or ban users as they saw appropriate.

World of Warcraft has Blizzard Entertainment employees serve as Gamemasters to help users with various problems in gameplay, chat and other things like account and billing issues. A GM cannot reveal that he or she is a GM while playing a non-GM character. These Gamemasters are not allowed to provide items to players but must instead refer to an item specialist. Specifically a Gamemaster in this game will have all chat text appear in blue rather than the default colors and will also have the "GM" tag in front of the character name. While Gamemasters even in their official state use the game's mechanics to chat with players as they would be a normal player, they do not appear in the game unless special circumstances are present.

Note that a few games, notably Neverwinter Nights and Vampire: The Masquerade - Redemption, are computer game adaptations of tabletop RPGs that are played online with one player acting as a traditional gamemaster.

Gamemasters in online chats

Sometimes table top Gamemasters simply can not find players interested in either the same setting, product line, or play style in their local neighborhood. The advent of computers has brought a moderate solution to this in the form of online chat programs. This enables gamemasters to find players online, and for them to meet via chat rooms, forums, or other electronic means. This, in contrast to a normal table top game or a game meant to be played online, creates many more duties for a prospective gamemaster. It is wise to write out descriptive text ahead of time, and since the gamemaster cannot rely on his acting skills to get the personality of NPCs and monsters across, the need for music (often considered a distraction in a normal table top game) becomes much greater, as background music helps to set the mood for other players. The gamemaster must also keep hard copies of all the players' characters himself, since he can not glance at them as he would in a normal game. Moreover, the all players must rely on the honor system when determining the outcome of events through dice rolls, as the die is only visible to the player who most benefits from lying about it.

There are also some benefits. The use of Wiki software can allow Gamemasters to easily keep track of notes and characters that appear during play, as well as character sheets and other useful tools for the players. They may evolve into the equivalent of a home made gaming supplement. Scripting software allows complicated mechanics that include many tables or a lot of math to be resolved at a push of the button, while Teleconferencing allows the players and Gamemaster to communicate through voice, video, and a shared whiteboard. The use of technology to enable online play is growing, as can be seen from products like the DnD Insider.

References

  1. ^ Wham, Tom; Lowry, Don (1973). Ironclad: Civil War Naval Rules. Belfast, Maine: Guidon Games. p. i.
  2. ^ Pendleton, Jennifer. (August 18, 1997) Los Angeles Times. Trends:Nice Work If You Can Master It. Section: Business; Page 6.