Jump to content

L.A. Noire

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Foreverinsane (talk | contribs) at 18:56, 25 February 2011 (Xbox disc format is DVD DL.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

L.A. Noire
Official box art
Developer(s)Team Bondi
Rockstar Games
Publisher(s)Rockstar Games
Director(s)Brendan McNamara[3]
Writer(s)Brendan McNamara[3]
Platform(s)PlayStation 3[4]
Xbox 360[5]
Genre(s)Mystery
Mode(s)Open world

L.A. Noire is an upcoming video game developed by Team Bondi in conjuction with Rockstar Games[6] and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360.[5][7] L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947,[8] with players being given an open-ended challenge to solve a series of murder mysteries.[7]

As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive coloring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s, such as corruption and drugs, with a classical jazz soundtrack.

L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed piece of technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.[9][10]

Development

In February 2004, Brendan McNamara, Team Bondi's president, responded to an interview with Kristen Reed that "the project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA."[11] On 11 June 2007, Take-Two Interactive, the sole publisher of Rockstar Games, re-confirmed the release of the PlayStation 3 version by listing it amongst its "announced to date" titles for "fiscal 2008" in a press release regarding the company's second quarter financial results.[4] However, during the shareholders conference-call, a spokesperson for Take Two implied that both PlayStation 3 and Xbox 360 releases were likely and that "L.A. Noire is being developed for next-generation systems."[12] L.A. Noire had, however, only been officially announced for the PlayStation 3.

On 10 September 2007, as part of their Q3 2007 financial disclosure, Take Two announced the game had been delayed until their 2009 fiscal year.[13] On 21 January 2010, in a Question and Answer section on their blog, Rockstar said "There will be something great to see soon - a proper in-depth look at the game and why it is so ground-breaking and innovative, both in terms of the game's design and the amazing new technology to support it. Expect to see a long-awaited reveal via a big cover story next month."[14] On 4 February it was announced that L.A. Noire would be on the cover of the March 2010 issue of Game Informer and confirmed the game would also be available on Xbox 360.[7][15]

L.A. Noire is expected to have a large amount of audio. Game Informer reported L.A. Noire to have over 20 hours of voice acting. Aaron Staton from Mad Men will lend his voice and likeness to the main character, Cole Phelps.[16][17]

An in-game trailer was released on 11 November 2010, which subsequently confirmed the release date as Q1/Q2 2011.[18][19] A developer diary was released 16 December 2010 which features the game's Director detailing the MotionScan technology.[20]

L.A. Noire was featured on the cover of the February 2011 edition of PlayStation: The Official Magazine, which confirmed that the game would be released sometime in March 2011.[21] However, several US retailers listed April 5 as the launch date, Rockstar commented with a "no comment".[22] A trailer for L.A. Noire, called "Serial Killer", was leaked on 22 January 2011, two days before its planned official release. It showed 90 seconds of new gameplay footage as well as a release date. Take-Two later had the video removed from websites, citing copyright infringement. The video noted that L.A. Noire will be released for the PlayStation 3 and Xbox 360 on 17 May.[1]

Marketing

On 25 February Rockstar announced a number of pieces of additional game content for people who pre-order the game. The content differs depending upon retailer. One package will contain an additional case called 'The Naked City' where Phelps investigates the apparent suicide of a fashion model. It also contains the 'Badge Pursuit Challenge' where the player is tasked with finding 20 police badges hidden in the city. Upon completing the task the player is rewarded with the 'Button Man' suit; an in-game piece of clothing that allows the player to carry extra ammo. During the challenge each badge will add 5 XP points to the player's abilities which will help to unlock Intuition Points that can be used to gave an investigative advantage in the game.[23]

The second pre-order pack is 'The Broderick' detective suit; a suit that boosts the fighting ability of the player's character as well as its resistance to damage. The third pack contains 'A Slip of the Tongue'; a traffic case where a simple car theft escalates into a large scale investigation into the largest car fraud racket in the city's history. The final pack contains a suit called 'The Sharpshooter' that enhances a character's aim with pistols and rifles. There are also other promotions involving T-Shirts and vouchers.[23]

References

  1. ^ a b Eddie Makuch (22 January 2011). "L.A. Noire emerging from shadows May 17". GameSpot. Retrieved 22 January 2010. Cite error: The named reference "GameSpot" was defined multiple times with different content (see the help page).
  2. ^ January 24th, 2011 @ 13:04 By Johnny Cullen (28 January 2008). "Blog Archive » LA Noire confirmed for May 20 in Europe". VG247. Retrieved 24 January 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  3. ^ a b "L.A. Noire Tech Demo Trailer (Xbox 360)". GameSpot. 16 December 2010. Retrieved 22 February 2011.
  4. ^ a b "Second Quarter Fiscal 2007 Financial Results" (Press release). Take-Two Interactive. 11 June 2007. Retrieved 15 June 2007.
  5. ^ a b "L.A. Noire No Longer PS3 Exclusive, Hitting Xbox 360". Shacknews. 5 February 2010. Retrieved 6 February 2010.
  6. ^ "L.A. Noire Information". Rockstar Games. Retrieved 22 February 2011.
  7. ^ a b c Ted Thorsen (13 February 2010). "L.A. Noire due in Sept. for PS3, 360 - Report". GameSpot. Retrieved 17 February 2010.
  8. ^ ""Thrillingly Lifelike" - Latest Press Previews for L.A. Noire from Around the World". Rockstar Games. 2 December 2010. Retrieved 24 January 2011.
  9. ^ "Why Rockstar's "L.A. Noire" Won't Be Another "GTA" or "Red Dead" - Techland - TIME.com". Techland. 24 November 2010. Retrieved 24 January 2011.
  10. ^ "L.A. Noire Debuts New Animation Capture Solution From Depth Analysis". Gamasutra. Retrieved 23 February 2011.
  11. ^ Bramwell, Tom (20 February 2004). "Team Bondi - The First Interview". Eurogamer. Retrieved 15 June 2007.
  12. ^ Androvich, Mark (16 June 2007). "Rockstar confirms: episodic GTA content 360-only L.A. Noire developed for Next-Gen Systems". GamesIndustry.biz. Retrieved 11 April 2007.
  13. ^ Boyer, Brandon (10 September 2007). "BioShock A Long Term Franchise, LA Noire, Beaterator Slip To Fiscal 2009". Gamasutra. Retrieved 10 September 2007.
  14. ^ Boyer, Brandon (10 September 2007). "Rockstar answers questions". Rockstar Games. Retrieved 10 September 2007.
  15. ^ "Gameinformer". Game Informer. 4 February 2010. Retrieved 4 February 2010.
  16. ^ "L.A. Noire's Lead Actor Says He Skips the Cutscenes". Kotaku.com. 2 March 2010. Retrieved 10 November 2010.
  17. ^ "L.A. Noire preview for Xbox 360". Hooked Gamers. 22 May 2010. Retrieved 10 November 2010.
  18. ^ Wesley Yin-Poole (11 November 2010). "L.A. Noire out spring 2011". Eurogamer. Retrieved 12 November 2010.
  19. ^ "Rockstar News Wire | L.A. Noire First Trailer Coming - This Thursday November 11th". Rockstar Games. Retrieved 10 November 2010.
  20. ^ "Developer Diary: The Technology Behind Performance". GameTrailers.com. 16 December 2010. Retrieved 19 December 2010.
  21. ^ "PlayStation Move Heroes Shipping March 22nd, Pre-order Bonuses DetailedL.A. Noire Muscles Its Way Onto the Cover of PlayStation: The Official Magazine". Playstation Blog US. 17 January 2011. Retrieved 28 January 2011.
  22. ^ "LA Noire release date: April 5?". CAG.com. 21 January 2011. Retrieved 28 January 2011.
  23. ^ a b http://www.rockstargames.com/lanoire/news/14011/presenting-exclusive-unlockable-bonus-content-when-you-preorder-.html