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Red Orchestra 2: Heroes of Stalingrad

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Red Orchestra 2: Heroes of Stalingrad
Developer(s)Tripwire Interactive
Publisher(s)Tripwire Interactive
1C Company
EngineEnhanced Unreal Engine 3[2][3]
Platform(s)Microsoft Windows
Release30 August 2011 [1]
Genre(s)First-person Shooter
Mode(s)Single player, Multiplayer

Red Orchestra 2: Heroes of Stalingrad is an upcoming WWII themed first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title will focus heavily on the Battle of Stalingrad.[4]The game is set to be released on 30 August 2011.[1] The developers have stated that the game will be a PC exclusive and have no plans to bring it to the consoles. The game will contain many new features including a new first person cover system combined with blind firing, first person collision detection as well as an entire new system of statistics tracking and enabling player development.[5]

Gameplay

Red Orchestra 2 is a first person shooter with realistic gameplay elements. Guns behave realistically, with bullet drop and spin taken into account. The game also lacks a traditional HUD, forcing players to manually check or remember how much ammunition they have.[6] The game's first person cover system allows players to hide behind objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change it's effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets. Health does not regenerate and wounds must be bandaged so more health is not lost by bleeding out.[7]

Tanks will be in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games. [8] Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks. The German Panzer and Russian T-34. Two more tanks and two troop carriers are in production and are expected to be added to the game shortly after launch.[9]

Development

In June, 2011 Red Orchestra 2's developer Tripwire announced they would be taking an aggressive, three pronged approach to proactively deal with cheating. Red Orchestra 2 would be using a combination of three anti-cheat services; VAC along with Punkbuster and a related service called PBbans.[10] Sever operators can choose to use any or none of these services. Tripwire later clarified that punkbuster for Red Orchestra 2 will have three levels of protection so server operators can optionally make punkbuster more or less aggressive in kicking players.[11]

Expansion pack

Tripwire announced an expansion to the game in May, 2010, titled Rising Storm.[12] It will focus on the Pacific campaign of World War II.

Music

Composer Sam Hulick has been chosen to score the game.[13]

References

  1. ^ a b "Release Date". Retrieved 2011-06-21. {{cite web}}: Unknown parameter |name= ignored (help)
  2. ^ "The RO2:HoS Fact Thread". Retrieved 2011-03-11.
  3. ^ "RO2:HoS website". Tripwire Interactive. Retrieved 27 March 2011.
  4. ^ Breckon, Nick (May 4, 2009). "Red Orchestra Sequel to Feature First FPS German Single-player Campaign". ShackNews. Retrieved 2009-05-05.
  5. ^ Interview on exhibition.
  6. ^ Porter, Will (March 29th, 2011). "Red Orchestra 2: Heroes of Stalingrad - Preview". Eurogamer. p. 1. Retrieved July 3rd, 2011. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  7. ^ Lahti, Evan (January 11th, 2011). "Red Orchestra 2: Heroes of Stalingrad hands-on". PC Gamer. p. 1. Retrieved July 3rd, 2011. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  8. ^ Smith, Quintin (September 2nd, 2010). "Red Orchestra: Heroes of Stalingrad: Vehicles". Rock, Paper, Shotgun. Retrieved July 3rd, 2011. Beyond this we have added a whole new level of functionality and interaction to the tanks. The first thing that we've done is what we call a virtual interior. The player can actually look around in the interior and very easily interact with the interior. Want to look out of a view slit, just look at the slit and press a button. Want to stick your head out of the hatch, look up and press a button. It is all very streamlined and allows the player to do a lot of things but very simply. We're actual giving players very near to a tank simulation's level of functionality, but streamlined so it is easy to use and accessible. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  9. ^ Porter, Will (March 29th, 2011). "Red Orchestra 2: Heroes of Stalingrad - Preview". Eurogamer. p. 2. Retrieved July 3rd, 2011. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  10. ^ Wilson, Alan (June 21st, 2011). "RO2 Anti-cheat". Tripwire Interactive. Retrieved 2011-07-03. {{cite web}}: Check date values in: |date= (help)
  11. ^ "PBBans supports Red Orchestra 2". Retrieved 2011-07-03.
  12. ^ "Tripwire Interactive announces "Rising Storm" Expansion for Red Orchestra 2: Heroes of Stalingrad". heroesofstalingrad.com. Retrieved 18 May 2010.
  13. ^ Wilson, Alan (June 10, 2010). "Composer Sam Hulick chosen as Heroes of Stalingrad Maestro". Tripwire. Retrieved 2011-02-19.