Nuclear Strike
Nuclear Strike | |
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Developer(s) | Electronic Arts THQ (N64) |
Publisher(s) | Electronic Arts THQ (N64) |
Director(s) | John Manley Michael Becker (creative) Jim Rushing (development) Thomas Boyd (technical) |
Producer(s) | Michael Kosaka Paul Grace (executive) |
Designer(s) | R. J. Berg (lead) |
Programmer(s) | David Gregory (lead) |
Artist(s) | Margaret Foley (direction) |
Composer(s) | Don Veca David O'Neal |
Series | Strike |
Engine | Modified Soviet Strike engine |
Platform(s) | PlayStation, PC, Nintendo 64 |
Release | PlayStation PC |
Genre(s) | Shooter |
Mode(s) | Single player |
Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth instalment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.
Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground troops in occasional real-time strategy sections.
The game received positive, negative and mixed reviews. Critics noted a weak storyline, though GameSpot dismissed this is as unimportant in an action game. GameSpot called the graphics - which made use of specialised hardware such as 3Dfx Voodoo video cards and the N64 Expansion Pak - "about as good as it gets", while Allgame said they are "decent" and Daily Radar called them "horrible". Critics praised the full motion video as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.
Plot
The game begins in a fictional Southeast Asian country named Indocine. The player controls a Super Apache helicopter as part of special force STRIKE, led by General Earle and assisted by Hack and propagandist Andrea. The antagonist is Colonel LeMonde, a spy-turned-warlord who has stolen a nuclear weapon.[5] Allied to STRIKE in Indocine is Naja Hana (played by Moon Bloodgood), who leads a local guerilla force. After LeMonde's defeat at the hands of the protagonist and Naja Hana, the setting moves to the South China Sea. The player allies there with the mercenary Harding Cash and battles a pirate warlord named Napoleon Hwong in an attempt to recover the missing nuclear weapon. LeMonde then resurfaces in a fictionalised Pyongyang (ruled by a Kym Zung-Lee) which forms the third level. The following mission sees Kym Zung-Lee's army invading South Korea over the 38th parallel and the player partaking in the defence. The final mission is set in Siberia, with the player, Naja Hana and Harding Cash attacking LeMonde's fortified hideout. The game culminates in the destruction of LeMonde along with his intercontinental ballistic missiles.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/b/b1/Nuclear_Strike_screenshot.png/220px-Nuclear_Strike_screenshot.png)
Nuclear Strike is a helicopter-based shooter game with a blend of both strategy and action, which the player views from outside the helicopter from an overhead perspective.[2] It is similar to previous games in the series, but has 15 playable vehicles, a larger number than any of its predecessors.[6] The main helicopter is a fictional Super Apache,[7] with additional helicopters including the Cobra and other Hueys. Playable jets include the Harrier Jump Jet and A-10. The player can use surface vehicles including the M1 Abrams tank, Bradley armoured vehicle, the Multiple Launch Rocket System and a hovercraft.[6]
The game features five different terrain settings with each level being played on a large map divided into several missions.[7] These missions include seek-and-destroy, search-and-rescue, escorts, the destruction of bridges,[6] supply drops and air support. In some sections the player forms part of a coordinated attack with AI-controlled allies, while in others the player directs ground troops[7] in the style of a real-time strategy game.[8] As well as engaging in combat, the player must monitor and replenish his fuel and ammunition supplies.[6] The heads-up display shows this information, along with intelligence on missions objectives and on friendly and enemy units and their locations.[7] The compass indicating mission objectives is a feature new to Nuclear Strike,[6] as is a radar showing the positions of nearby enemies.[7]
Development
The game is the "second 32-bit 'Strike' game: the sequel to Soviet Strike and the fifth instalment in the Strike series, which began with Desert Strike on the Sega Genesis. It was developed at Electronic Arts' Granite Bay Software,[5] by a 50 strong team led by producer Michael Kosaka and including the "same core group" - designers, programmers, artists and composers - as developed Soviet Strike.[9] Series creator Mike Posehn received royalties for Nuclear Strike but did not work on programming the game.[10] The game retained Soviet Strike's engine, with several modifications.[8] The development team increased the frame rate by 25% over its predecessor,[11] resulting in a "faster and smoother" feel. The game streams the environment from its CD, resulting in "no perceptible loading time", while the terrain itself is persistent: damage such as cratering remains for the duration of play.[8] The team improved the artificial intelligence and added more camera angles, though the game like its predecessors still eschews any in-cockpit perspective.[9]
Soviet Strike received criticism regarding the player's limited view of his surroundings and attacks from enemies out with it. To offset this potential problem, the developers added a radar to the HUD, which illustrated surrounding enemies to the player. Gamers also criticised the difficulty of Soviet Strike. A high difficulty level being traditional to the Strike series, the team did not wish to alienate long-term fans by making Nuclear Strike directly easier, but instead more accessible, using such devices as the new radar, a new compass indicating the direction of the next objective and a "a lot more visual and audible clues".[9] Producer Kosaka explained: "A lot of the stuff we couldn't fit in [Soviet Strike] is going in this one". The team added several new vehicles, as well as continuing the occasional real time strategy sections found in Soviet Strike.[8] The jets proved problematic in early testing due to their speed,[9] but appeared in the final game. Heat-seeking missiles were among other new new additions, as was a proprietary technology termed the Interactive Music System. This generates more "pulse pounding" music depending on the level of action occurring in-game.[8] Palomar Studios created the full motion video,[6] for which some footage was shot in both Thailand and the Bronson Cave, used as the Batcave in the 1960s television incarnation of Batman.[9] This latter shoot also employed a live tiger.[9]
Initially only the PlayStation version and a PC port were planned,[9] but the game appeared on the Nintendo 64 in 1999 as Nuclear Strike 64.[12] The PC port was developed by EA Tiburon, with both the PlayStation original and PC published by Electronic Arts in 1997. Nuclear Strike 64 was developed by Pacific Coast Power & Light and published by THQ.[5] This modified version included a shadow under the helicopter for better positioning.[13] Another sequel provisionally titled Future Strike was later planned,[13] but the game was eventually released as Future Cop: LAPD, a mech-based shooter game.[14]
Reception
Daily Radar found the story lacking,[15] while GameSpot's Shane Mooney defended it thus: "people moan about a lack of a compelling story in action titles, which makes about as much sense as complaining about the lack of a nailgun in a football sim [...] People couldn't care less if the story was written by Steinbeck or Stymy the Hack, as long as they get to see THX-rattling fireballs and bad guys bleeding from every orifice."[16]
IGN noted improved graphics, which it favourably compared to those of a John Woo film.[1] GameSpot called the graphics as "about as good as it gets", particularly with a 3D video card.[16] The New Straits Times also appreciated the game's performance with a 3Dfx Voodoo card, praising the graphics of the terrain, as well as water and helicopter movements.[17] GameFan acclaimed the attention to detail and variety in environment graphics' textures.[6] Reviewing the PC version, Allgame called the graphics "decent", but criticised the minimal progress from Soviet Strike which resulted in "a slightly archaic look" and lack of "a feel of individuality".[18] Reviewing Nuclear Strike 64, the website noted that the graphics ably handled numerous explosions and enemies. The reviewer praised the detail, colours and fluid motion. He also acknowledged the use of N64 Expansion Pak, but said "the game still moves and looks very nice" without it.[12] Game Revolution felt: "This is definitely the best-looking 'Strike' game yet." It praised the "gorgeously rendered" maps and the detail on structures and units,[7] while Next Generation complained of "water that doesn't ripple and a few other missing touches" resulting in a somewhat haphazard feel.[19] Daily Radar praised the terrain graphics but called the vehicles "horrible".[15] Power Play praised the impressive graphics and destructible scenery.[20] Game Revolution also praised the persistent battlefields: "What really stands out is the ability to interact with everything. When you shoot water, you see and hear the splashes. You can blow up almost anything that they've put on the map" but noted the sometimes unrealistic results, such as ships being launched high into the air upon destruction.[7] Edge called said the terrain graphics were "some of the best yet on the PlayStation", but there were otherwise no ground-breaking visuals.[21]
GameFan praised the "super stylish" full motion video.[6] Allgame felt the game to be worth playing for the FMV alone, calling it the "best aspect of the game" and "an awesome video presentation that, combined with a number of high quality voice-acting jobs, does a great job of conferring the intensity and danger of the nuclear dilemma at hand."[18] Game Revolution noted the strong production values of most of the FMV and while a minority had "back yard" production, they nevertheless used quality actors and "fairly impressed" the reviewer, though he criticised the "MTV-like editing".[7] Edge also noted the "MTV-style presentation" and called it "stylish" and atmospheric.[21] Reviewing Nuclear Strike 64, Allgame praised the atmospheric music as "reminiscent of a large budget political spy thriller". The reviewer said: "what really cranks up the adrenaline and ramps up the immersion factor in the game is the great sound effects."[12]
Publication | Score |
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AllGame | 2.5/5 (PC),[18] 4/5 (N64)[12] |
Edge | 7/10 (PS)[21] |
GameSpot | 5.5/10 (PS),[2] 7.8/10 (PC),[16] 6.8/10 (N64)[13] |
IGN | 7.6/10 (PS),[1] 7.1/10 (N64)[4] |
Power Play | 83% (PC)[20] |
Next Generation | 3/5 (PS)[19] |
Super GamePower | 3/5 (PS)[22] |
Game Revolution | B+[7] |
Daily Radar | Miss (N64)[15] |
Allgame said the enjoyment "isn't bad", but limited: "You can only blow up so much stuff with a helicopter."[18] Glenn Rubenstein of GameSpot in his PlayStation review called the game tired and mediocre,[2] but reviewing the PC version, Shane Mooney wrote: "I'm happy to say that the much-maligned action-heavy, plot-light genre has received a solid kick in the pants from the wonderfully fun Nuclear Strike." Mooney praised the successful port from the console version and believed players would "find plenty to slobber over in this extremely entertaining title."[16] Jeff Gerstmann believed the addition of a shadow under the helicopter greatly improved the functionality of Nuclear Strike 64 over the PlayStation original.[13] Daily Radar said: "When it comes to creating an action game, it would be nice to play something that requires a little bit more than just holding down the fire button continuously. In Nuclear Strike 64, that's just about all you do." The website said: "if all you're looking for is a game where you can fly around in a helicopter, drive a tank and manipulate 10 other vehicles in a destructive fest, well, here you go."[15] Allgame summarised: "When all is said and done, Nuclear Strike 64 is a fine example of an excellent shooting game." The reviewer believed that gamers would appreciate the game's longevity and variety.[12] Game Revolution praised the helpful interface and responsive controls and said the mechanics were generally good, but complained of an occasionally inaccurate targeting system. The website acclaimed the "perfect" difficulty level.[7] GameFan took issue with enemies shooting the player's vehicle while not visible on-screen.[6] GameSpot's minor complaints were infrequent game saves, a "too easy" structure allowing supply lines to be destroyed before the main forces, a short game despite large missions and a lack of multiplayer.[16]
Allgame felt Nuclear Strike "is really nothing more than a repackaged version of the earlier game". The reviewer felt there to be limited motivation for owners of Soviet Strike to buy the new sequel other than the FMV.[18] GameFan called Nuclear Strike "a tangible improvement over it's predecessor" and "a more satisfying experience all round." The writer felt the increased number of vehicles set the game apart from Soviet Strike, saying they "make for a far richer, more active playing experience." He recommended it to Soviet Strike devotees,[6] while Power Play recommended it for fans of action games.[20] IGN wrote the game was a "fine example" of the series, also citing a broader range of vehicles over Soviet Strike. Nonetheless it gave Nuclear Strike a lower score than the game's predecessor, saying "at its heart Nuclear Strike is the same game as Soviet Strike [...] It's not a bad game, it's just more of the same."[1] GameFan's reviewers called Nuclear Strike "the definitive strike game" and said it "trounces all other Strikes that have come before."[23] Previewing the PlayStation version, Super GamePower predicted the improved explosion effects, missions and wider range of vehicles would make it the best in the series.[24] In its review, the magazine said the game contained nothing new for fans of the previous games, but felt the control system, explosions, helicopter sound effects to be excellent.[22] Next Generation said: "Those who enjoyed Soviet Strike are certain to like Nuclear Strike even more", but said the games are almost indistinguishable.[19] Game Revolution acknowledged the game is "basically the same rehash of its predecessors, but it stands as a great game on its own. Nuclear Strike is a definite buy for fans who haven't tired of the series, and at least a 'rent me' for those who have been locked in the closet and haven't played any 'Strike' games."[7] Edge said: "Fans of the series lusting after more above-viewed shooting action will naturally welcome this latest regurgitation. The seasoned gamer, however, will no doubt walk away with a feeling of déja vu."[21]
References
- ^ a b c d Staff, Nuclear Strike, IGN, 24 Sept 1997, Retrieved 29 May 2012
- ^ a b c d Glenn Rubenstein, Nuclear Strike Review, GameSpot, 10 Dec 1997, Retrieved 10 Aug 2012
- ^ a b c Nuclear Strike, IGN, Retrieved 9 Aug 2012
- ^ a b Dean Austin, Nuclear Strike, IGN, 3 Dec 1999, Retrieved 9 Aug 2012
- ^ a b c Michael L. House, Nuclear Strike Synopsis, Allgame, Retrieved 7 Aug 2012
- ^ a b c d e f g h i j Michael Hobbs, "Nuclear Strike Review", GameFan, Oct 1997 (no. 58; vol.5, issue 10). pp. 90-91
- ^ a b c d e f g h i j k Clint Chang, Nuclear Strike Review, Game Revolution, 4 June 2004, Retrieved 5 Aug 2012
- ^ a b c d e "Nuclear Strike", Next Generation, July 1997 (Issue 31), pp. 74-75
- ^ a b c d e f g "In Development: Nuclear Strike", GameFan, July 1997 (No.55; Vol.5, Issue 7), pp. 22-23
- ^ Matthew Cockburn, "The Making of The Strike Series", Retro Gamer, Jan 2008 (Issue 45), pp. 83-84
- ^ Michael Hobbs, "Nuclear Strike Preview", GameFan, Sept 1997 (No.57; Vol.5, Issue 9), p. 54
- ^ a b c d e Joe Ottoson, Nuclear Strike 64, Allgame, Retrieved 11 July 2012
- ^ a b c d Jeff Gerstmann, Nuclear Strike 64 Review, GameSpot, 17 Dec 1999, Retrieved 10 Aug 2012
- ^ Jeff Gerstmann, Future Cop: L.A.P.D. Review, GameSpot, 25 Sept 1998, Retrieved 10 Aug 2012
- ^ a b c d Michael Wolf, Nuclear Strike Review, Daily Radar, Retrieved 5 Aug 2012.
- ^ a b c d e Shane Mooney, Nuclear Strike Review, GameSpot, 16 Dec 1997, Retrieved 29 May 2012
- ^ Alex Wang, "Top-down action in Nuclear Strike", New Straits Times, 24 Nov 1997
- ^ a b c d e Bryan Melville, Nuclear Strike, Allgame, Retrieved 11 July 2012
- ^ a b c Next Generation, Dec 1997 (Issue 36), p. 167
- ^ a b c Chris Peller, "Nuclear Strike: Die Bombe tickt" (German), Power Play, Jan 1998, pp. 166-167
- ^ a b c d Edge, Nov 1996 (Issue 51), p. 96
- ^ a b Lord Mathias, "Nuclear Strike - P.Station" (Portuguese), Super GamePower, Dec 1997 (No. 45), p. 33
- ^ "Viewpoint: Nuclear Strike," GameFan, Oct 1997 (No.58; Vol.5, Issue 10), p. 22
- ^ "Pré Estréia: Nuclear Strike - P.Station" (Portuguese), Super GamePower, Sept 1997 (No. 42), p. 18