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Pikmin 3

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Pikmin 3
File:Pikmin 3 Logo.png
Logo
Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesPikmin
Platform(s)Wii U
ReleaseTBA
Genre(s)Real-time strategy

Pikmin 3 is an upcoming real-time strategy video game currently in development exclusively for the upcoming Wii U video game console. It is the direct sequel to the 2004 Nintendo GameCube game Pikmin 2 and is the third game in the Pikmin series. The game was expected to be released as one of the Wii U's launch titles.[1] But was later delayed and is no longer a launch title.[2]

Gameplay

Pikmin 3 expands on the gameplay of the previous Pikmin titles, in which the player directs a horde of up to 100 plant-like creatures called Pikmin. The Pikmin can be directed to accomplish various tasks, such as building bridges, destroying barriers, and defeating enemies. The Pikmin themselves come in various types that signify their special abilities or immunities to hazards. While Red, Yellow, and Blue Pikmin return from previous Pikmin games, Pikmin 3 introduces at least two new Pikmin types, Rock Pikmin, which are used to smash through tougher barriers, and the other is a pink, flying pikmin that is currently unnamed and is spotted in the start screen animation of the developer demo. [3] When questioned about the presence or absence of the Purple and White Pikmin types featured in the second game, Miyamoto stated that "They're in there somewhere, just hidden...".

The player controls four different leaders of the Pikmin at once, compared to its predecessor Pikmin 2 in which two leaders were present. Captain Olimar, the protagonist of previous Pikmin titles, is not playable for currently unknown reasons. Pikmin 3 offers two control schemes: the Wii U GamePad or the Wii Remote with the Nunchuk accessory. In both cases the Wii U GamePad gives the player an overhead map of the game environment, visible on its touch screen.

Development

Shigeru Miyamoto first hinted about the possibilities of a new Pikmin game in a July 2007 interview with IGN, saying "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the Wii interface in particular is very well suited to that franchise."[4] A later CNET.com interview in April 2008 reported that "For now, Miyamoto looks ahead to other projects for the Wii, mentioning his desire to continue the Pikmin series."[5]

A new Pikmin game was eventually confirmed at E3 2008 during Nintendo's developer roundtable, in which Miyamoto stated that his team were working on a new entry in the series.[6][7] However, details concerning gameplay and development were left unmentioned.[8] In an interview with Nintendo's official Latin American magazine, Shigeru Miyamoto confirmed that Pikmin 3 is going to be on the Wii. He also stated that the Wii's controls were "working well" with the game.[9]

The announcement in October 2008 of a re-release of the first two Pikmin games on the Wii with updated motion controls,[10] raised concerns about whether Pikmin 3 was in fact in development. However, in a subsequent interview with IGN, it was made clear that the re-releases of Pikmin and Pikmin 2 under the New Play Control! brand were separate from Pikmin 3.[11] The game was not shown at E3 2009, 2010, or 2011, but Miyamoto confirmed in June 2010 that the game was indeed still in development.[12][13]

At Miyamoto's roundtable discussion at the Electronic Entertainment Expo 2011, Miyamoto stated that Pikmin 3 development was moved to Wii U, the Wii successor.[14] He felt that the HD graphics for the next system and its special screen-based controller would work better for it.

On April 15, 2012, Miyamoto said in a Spanish interview that a new Pikmin game and a new Super Mario game would both be showcased for the Wii U at E3 2012. He also added the comment "Anyone who played the original Pikmin games will enjoy playing it".[15]

On June 5, 2012, Pikmin 3 was shown at Nintendo's press conference at E3. It demonstrated some of the new gameplay aspects including the new Rock Pikmin and the GamePad controls, along with the ability to use four leaders instead of two. The E3 Pikmin 3 trailer gives reason to believe that there are other new kinds of Pikmin, such as a pink, flying species.[16]

References

  1. ^ Claiborn, Samuel (June 5, 2012). "E3 2012: Pikmin 3 Doesn't Need Your Fancy New Controller". ign.com. Retrieved June 11, 2012.
  2. ^ "Nintendo.com – Pikmin 3 – Game Info". Retrieved 13 September 2012.
  3. ^ "E3 2012: Flying Pink Pikmin Join Pikmin 3". IGN.
  4. ^ Casamassina, Matt (July 12, 2007). "E3 2007: Miyamoto: We Haven't Seen the Last of Pikmin". IGN. Retrieved June 3, 2009.
  5. ^ Bakalar, Jeff (April 18, 2008). "Up close with Shigeru Miyamoto and 'Wii Fit'". CNET.com. Retrieved June 3, 2009.
  6. ^ Orland, Kyle (July 16, 2008). "Liveblog from Nintendo's 2008 E3 Developer Roundtable". Joystiq. Retrieved June 3, 2009.
  7. ^ Sinclair, Brendan (July 16, 2008). "E3 2008: Miyamoto conducts Wii Music, confirms Pikmin". Gamespot. Retrieved June 3, 2009.
  8. ^ Bozon, Mark (July 16, 2008). "E3 2008: Miyamoto Confirms Pikmin". IGN. Retrieved June 3, 2009.
  9. ^ Concelmo, Chad (September 9, 2008). "New Zelda game 'something special?' Pikmin 3 'going well?' Miyamoto thinks so". Destructoid. Retrieved June 3, 2009.
  10. ^ Jackson, Mike (October 2, 2008). "Pikmin comes to Wii". Computer and Video Games. Retrieved June 3, 2009.
  11. ^ Casamassina, Matt (October 2, 2008). "Interview: Cammie Dunaway". IGN. Retrieved June 3, 2009.
  12. ^ Scullion, Chris (June 3, 2009). "E3: Miyamoto Discusses Pikmin 3". Official Nintendo Magazine. Nintendo. Retrieved June 3, 2009.
  13. ^ Harris, Craig (June 17, 2010). "E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All". IGN. Retrieved June 18, 2010.
  14. ^ "Pikmin Coming to Wii U". Nintendo World Report. 7 June 2011.
  15. ^ - Nintendo bringing new Wii U 'Pikmin 3' to E3
  16. ^ Little, Riley (7 June 2012). "New Flying Pink Pikmin Spotted". Game Rant.