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Bananagrams

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This is an old revision of this page, as edited by Muggzzi (talk | contribs) at 19:56, 12 October 2012 (Bananagrams was removed from Facebook on or about June 1, 2012. Game play is no longer available at Facebook.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Bananagrams
DesignersAbe Nathanson
Players2–8
Setup time1–2 minutes
ChanceLow (tile drawing)
Age range7+
SkillsSpelling
Anagramming
Websitehttp://www.bananagrams.com/

Bananagrams is a word game invented by Abraham Nathanson[1] of Narragansett, Rhode Island[2], wherein lettered tiles are used to spell words. Nathanson conceived and developed the idea for the game with the help of his family.[3] The name is derived from the founding family's claim that it's the "anagram game that will drive you bananas!"[4] Beginning as a family innovation, Bananagrams was made available to the public in January 2006 at the London Toy Fair.[5] The game is similar to the older Scrabble variant Take Two.

Game play involves arranging one's tiles into a grid of connected words faster than one's opponents. The object of the game is to be the first to complete a word grid after the pool of tiles has been exhausted. The tiles come in a fabric, banana-shaped package.[6] Bananagrams is listed as a must-have [7] and one of the top ten best travel games[8], and it has been listed as a best-seller among toy and gift retailers.[9][10]

Game play

Bananagrams game bag and word tiles
An arranged word grid with a newly-drawn tile, "T" (left). In order to fit the "T" in, the "D" at the end of "F O O D" can be moved to another position at which it spells a valid word, yet where "T" would not spell a word, so that "T" can take "D"'s current position (right).

The game consists of 144 lettered tiles[11] that are placed face down on the playing surface. The same number of tiles are drawn by each player, and at any player's call of "Split!", all players turn over their tiles to reveal the lettered sides. Each player begins arranging the letters to form words, which must be connected in intersecting or interlocking manner (i.e. word-tiles are not isolated, at least not before the first "Peel!"). When a player uses up all of his tiles, s/he calls out "Peel!," and each player must draw a new tile from the pool of remaining tiles, called the "bunch." The name "Bananagrams" is a play on the word anagrams, as one must often rearrange the words one has already formed in order to allow newly-drawn tiles to be placed into one's grid.

If at any time during play, one has a letter or letters that s/he does not wish to fit into his or her word arrangement, s/he can announce "Dump!" and exchange any letter for three tiles from the "bunch".

Play continues with players announcing "Peel!" when they again fit all their tiles into their crossword-style word arrangements until there are not enough remaining tiles in the "bunch" for all players to take one; at this point, the first player to have placed all of his or her tiles into her word grid calls out "Bananas!" and is declared the winner if all of his or her words are valid upon inspection.

The letter distribution is as follows:[12]

  • 2: J, K, Q, X, Z
  • 3: B, C, F, H, M, P, V, W, Y
  • 4: G
  • 5: L
  • 6: D, S, U
  • 8: N
  • 9: T, R
  • 11: O
  • 12: I
  • 13: A
  • 18: E

Comparison with other games

Bananagrams uses elements of both Boggle and Scrabble. It is similar to Boggle in the sense that game play is simultaneous, yet players build interlocking puzzles similar to those in Scrabble. Some people use Scrabble tiles in lieu of purchasing Bananagrams. Because Bananagrams can be played by players at any (English) reading level, the game is useful for children who are learning to spell, and has been touted as both educational[13] and popular among consumers. An independent psychologist reviewed Bananagrams and expressed her recommendation of Bananagrams as a positive example of creativity stimulation because, perhaps unlike Scrabble, the goal is to play all of one's tiles, which generates a need to configure and reconfigure one's word grid to accept all of the letters.[14]

Bananagrams is also similar[15] to Syzygy, a letter-tile game released in 1997.[16]

Awards

Bananagrams has won numerous awards for its innovation, popularity among consumers, and educational value:

  • Game of the Year 2009 by TOTY Awards
  • Gold Award, Good Toy Guide (UK 2006)[17]
  • Best Toy Bronze Award, Right Start Magazine (UK 2006)[17]
  • Top Toy of the Year Award, Creative Child Magazine 2007[18]
  • NAPPA Honors Award, Parenthood.com[19]

Online gameplay

The online version of Bananagrams was developed by Large Animal Games, in partnership with Majesco Entertainment. Online Bananagrams is available on Bebo, and MySpace. The online version adheres to the same protocol as the tabletop edition, but includes features to simulate a real-life game experience. Certain game play adjustments and social features are also available.

There are several play options. Players can send challenges to friends or play live games. Live games include features that allow players to chat via text, and view their opponents’ ‘trees’, or groups of words created with the letter tiles in a crossword-style formation. Also offered is the option of solo play. This includes solitaire games (long or short) and Banana Café, where the objective is to beat one’s own best time.[20]

Banana chips, achievements, and social features

The online game version offers players the opportunity to customize the game with Banana Chips (credits). Banana Chips are earned by playing games and by issuing and winning challenges. They can be used in the virtual store to purchase new tiles and playing boards. Multi-tier achievements are also awarded to players in recognition of outstanding skill. Finally, a leaderboard (located at the bottom of the game screen) contains information pertaining to other players. [21][22]

References

  1. ^ Grimes, William. "Abraham Nathanson, Bananagrams Inventor, Dies at 80", The New York Times, June 9, 2010. Accessed June 12, 2010.
  2. ^ "The Green, August 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  3. ^ "Toys n' Playthings, ''Featured Games and Puzzles'', April 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  4. ^ "Bananagram Beginnings". Bananagrams-intl.com. Retrieved 2009-08-19.
  5. ^ "Toy News, December 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  6. ^ "boardgamegeek.com". boardgamegeek.com. Retrieved 2009-08-19.
  7. ^ "The Boston Globe, July 14 2008". Boston.com. 2008-07-14. Retrieved 2009-08-19.
  8. ^ "The Independent, May 21 2007". Bananagrams-intl.com. Retrieved 2009-08-19.
  9. ^ "Toy & Family Entertainment, January 2008". Bananagrams-intl.com. Retrieved 2009-08-19.
  10. ^ "Giftware Review, ''The Next Big Thing'', March 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  11. ^ "toycrossing.com". toycrossing.com. Retrieved 2009-08-19.
  12. ^ "Letter distributions in Bananagrams and other games". Bananagrammer.com. 2009-07-13.
  13. ^ "Christmas Toy Review". Bananagrams-intl.com. Retrieved 2009-08-19.
  14. ^ "Evaluation by Beth Carroll, PsyD, writing for ToyDirectory Monthly Magazine, October 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  15. ^ "Syzygy - The Word Game". Retrieved 2012-03-15.
  16. ^ "About the SYZYGY Board Game". Retrieved 2012-03-15.
  17. ^ a b "Toy News, 2006". Bananagrams-intl.com. Retrieved 2009-08-19.
  18. ^ "Awards bibliography". Bananagrams-intl.com. Retrieved 2009-08-19.
  19. ^ "Parenthood.com". Parenthood.com. Retrieved 2009-08-19.
  20. ^ "Large Animal Press". Largeanimal.com. 2008-11-17. Retrieved 2009-08-19.
  21. ^ "Facebook Game". largeanimal.com. Retrieved 2009-08-19.
  22. ^ "Bebo Game". Apps.bebo.com. Retrieved 2009-08-19.