VOGL
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Original author(s) | RAD Game Tools and Valve |
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Initial release | March 12, 2014 |
Repository | |
Written in | C++ |
Type | Debugger |
License | MIT License[1] |
Website | github |
VOGL is a Debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally authored by RAD Game Tools and Valve Corporation. VOGL is free and open-source software subject to the terms of the MIT License.
VOGL high-level goals
- Free and open-source
- Steam integration
- Vendor/ driver version neutral
- No special app builds needed
- Frame capturing, full stream tracing, trace trimming
- Optimized replayer
- OpenGL usage validation
- Regression testing, benchmarking
- Robust API support: OpenGL v3/4.x, core or compatibility contexts
- UI to edit captures, inspect state, diff snapshots, control tracing
See also
References
External links
- vogl's github repository
- Moving Your Games to OpenGL from Timeframe 33:47 till the end of the video there is an introduction into VOGL
- Rich Geldreich's Blog