Neurogaming
Neurogaming is a nascent form of gaming[disambiguation needed] that involves the use of Brain–computer interfaces such as EEG so that users can interact with the game without use of a traditional controller.[1][2] When using Multiplayer mode players can see the brain activity of other users.[3] Neurogaming can have applications in treating brain disorders like PTSD and ADHD.[4] Besides health industry neurogaming technologies represent interest to other various sectors like defense, sports [3] and education.[5]
"The player becomes a virtual agent in the game.. In the classroom it translates into a form of differentiated instruction."[5]
One of the earliest neurogames is the racing game NeuroRacer, which was designed by Adam Gazzaley to improve the cognitive functioning of aging adults.[6] Other early neurogames include "Throw Trucks With Your Mind" (which allows users to pick up and throw objects by mentally blocking distractions) and NeuroMage, which allows users to use a "relax the mind" technique to learn new spells and levitate the Millennium Falcon.
There is an annual conference around neurogaming based in San Francisco.[7]
Among possible dangers and concerns surrounding neurogaming are ethical issues like mind control, brain intrusion and mind reading.[8]
References
- ^ "Neurogaming: Interest growing in technology that picks players' brains - San Jose Mercury News". Mercurynews.com. Retrieved May 14, 2015.
- ^ "The DeanBeat: Neurogaming is a nascent market fueled by brain games and sensors". Venturebeat.com. Retrieved May 14, 2015.
- ^ a b Forsythe C., Liao H., Trumbo M., Cardona-Rivera, C. (2015). Cognitive Neuroscience of Human Systems: Work and Everyday Life.
{{cite book}}
: CS1 maint: multiple names: authors list (link) - ^ Singularity University (June 3, 2013). "The Future Of Gaming - It May Be All In Your Head". Forbes. Retrieved May 14, 2015.
- ^ a b Ryan Schaaf R., Mohan N. (2014). Making School a Game Worth Playing: Digital Games in the Classroom.
- ^ "The race to control video games using your mind". Theverge.com. Retrieved May 14, 2015.
- ^ "NeuroGaming 2015 Conference and Expo". Neurogamingconf.com. Retrieved May 14, 2015.
- ^ V. RAJARAMAN, N. ADABALA. (2015). FUNDAMENTALS OF COMPUTERS. 6th edition.