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Developer(s)University of California, San Francisco
Director(s)Adam Gazzaley
Genre(s)Physical therapy

NeuroRacer is a video game designed by a team of researchers at the University of California, San Francisco led by Adam Gazzaley as a way to help with mental cognition. It was designed as an "Adam Gazzaley intervention" for "top-down modulation deficits in older adults."[1] A study on 60- to 85-year-olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.[2]

A 2013 review concluded that there is no good medical evidence to support claims that memory training helps people improve cognitive functioning.[3] However, Neuroracer differs from conventional "memory training" apps, in that it focuses on multi-tasking in a virtual environment.

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  1. ^ Adam Gazzaley (September 4, 2013). "NeuroRacer Study". University of California, San Francisco: Gazzaley Lab. Retrieved 2013-09-06.
  2. ^ Anguera, J. A.; Boccanfuso, J.; Rintoul, J. L.; Al-Hashimi, O.; Faraji, F.; Janowich, J.; Kong, E.; Larraburo, Y.; Rolle, C.; Johnston, E.; Gazzaley, A. (2013). "Video game training enhances cognitive control in older adults". Nature. 501 (7465): 97–101. doi:10.1038/nature12486. PMC 3983066. PMID 24005416.
  3. ^ Melby-Verlag, M. & Hulme, C. (February 2013). "Is Working Memory Training Effective? A Meta-Analytic Review". Developmental Psychology. 49 (2): 270–291. doi:10.1037/a0028228. PMID 22612437.


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