Tactical Legends
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Tactical Legends | |
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Developer(s) | Vera Gaming |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Genre(s) | Turn-based tactics, Turn-based strategy |
Mode(s) | Single-player, Multiplayer |
Tactical Legends is an upcoming turn-based tactics video game for Microsoft Windows. The game has been greenlit by the Steam community, [1] and will be released in December 2016. An online version as well as versions for macOS, Linux, Xbox, Playstation, iOS and Android are currently planned.[2] The game is currently available to download from the developer's website.[3]
Development
Veragaming began its work in 2010, creating Internet projects by developing and optimizing software for different industrial enterprises, which was the studio's primary mission from the beginning. The studio is made up of a small team of five programmers and designers that serve local industrial companies.[4] The collective of the studio, consisting of hardcore gamers, had the idea of creating a video game for a number of years. In 2015, Unreal Engine became free and it took the initiative in deciding to start the studio's first project. In July 2015, the team began to develop Tactical Legends.
Gameplay
The visuals recall a medieval fantasy world. Each player begins with a king on a battlefield and receives 10 gold tokens to spend on additional fighting units or on an upgrade that unlocks two unit layout types. The objective of the game is to defeat your opponent's king while ensuring your own king's survival.
The game features two modes: puzzle/skirmish with mapped challenges and unit layouts, or standard game play with objects, obstacles and debris strewn about. Players face new challenges each time they play.
Units
The King is the most important unit in the game; the game ends when a king dies. The King is a ranged unit with short attack distance, low action points, a low attack rate, and low health. However, it is equipped with heavy armor as well as the benefit of attacking twice in the same turn. [5]
The swordsman is a melee unit with high health points and medium armor. Because of its high rate of attack and a decent mobility, the swordsman is a strong and versatile unit on the battlefield. [6]
The archer is a ranged unit with a high range and high mobility, resulting in the ability to cross large swaths of the battlefield in one movement if they have not previously used that turn. Archers are light units who wear no armor and have low health points and, because of the bow's reload time, archers expend a lot of action points on their shots. [7]
The healer has no attack, low health points, no armor, and only have a medium mobility, as well as a limited range of healing. Because healers can also add additional health to other units (even if their health is still at its max) they are often vital in an army’s success in the field of battle. [8]
Assassins are very mobile, ranged units. They have low health points and no armor, but the assassins can poison their targets, sapping their health for ten turns. This ability, in combination with their high mobility and range, makes assassins very dangerous units. [9]
Maps
Blizzard Passage. Spark River is a natural border between two kingdoms now at war. In summer, due to the fresh air, redolence of coniferous forest, and the swift sound of the river, people flock to its shores alone and in company. Eventually summer's wrath fades. Soon the flowers wilt and the leaves fall, dead. Winter asserts its rule with ferocious snowstorms. Frost binds the river with sturdy ice; this place becomes an ideal crossing for the hostile armies.
Ruins. Long before these ruins were abandoned to the mercy of time and nature, they were the foundations of a great city bordering two states. The symbol of pride for one and envy for the other, controlling the city became the spark that started the bloody war that rages to this day. These ruins stand as a reminder to both peoples that even the invincible, the pious, the confident, and the unique are subject to death and destruction. As time flows, and generations pass, people inevitably forget these cruel lessons, despite the lasting impacts before their eyes. Now these ruins of a once great city serve the sole purpose of harboring battles. For it is only among the dead and dying, pooling in blood on the stone foundations, and creeping in the shadows among charred walls, that the forgotten past is remembered.
Forest shack. The forest of Aira is endless, magnificent, and mysterious. Sunlight trickles through the saturated tree tops and creates an inexpressible beauty out of the battle between light and shadow. Myriads of birds sing in unison, taking the human consciousness far away from this world. Like the sirens’ song, this intoxicating aura often bodes ill. It is easy to lose one’s place among the shifting trees and whispering leaves. Travelers should keep their swords close, lest they fall victim to the untold beasts that are rumored to roam the fairy forest.
References
- ^ "Steam Greenlight :: Tactical Legends". steamcommunity.com. Retrieved 13 December 2016.
- ^ "Tactical Legends Press Kit". tacticallegends.com. Retrieved 2016-12-02.
- ^ "One Step Closer to Pre-Alpha". 2015-10-08. Retrieved 2016-12-02.
- ^ "VERAGAMING". tacticallegends.com. Retrieved 2016-12-01.
- ^ "The King". Tactical Legends - Turn Based Battle Arena. Tactical Legends Team. Retrieved 13 December 2016.
- ^ "Swordsman". Tactical Legends - Turn Based Battle Arena. Tactical Legends Team. Retrieved 13 December 2016.
- ^ "Archer". Tactical Legends - Turn Based Battle Arena. Tactical Legends Team. Retrieved 13 December 2016.
- ^ "Healer". Tactical Legends - Turn Based Battle Arena. Tactical Legends Team. Retrieved 13 December 2016.
- ^ "Assassin". Tactical Legends - Turn Based Battle Arena. Tactical Legends Team. Retrieved 13 December 2016.