Talk:BioShock
Engine
Isn't bioshock built on a very heavily modified version of the Unreal Engine 2.5, rather than the Unreal Engine 3?--Dbd 11:45, 16 February 2006 (UTC)
- According to this topic, they are still using the Vengeance engine, but "the rendering engine and lighting has been completely re-written". Look for chumpface. That's Ken Levine. I've changed back the bit about the engine, and linked the topic.--Drat (Talk) 12:11, 16 February 2006 (UTC)
- This information is correct. The current engine is known as the Vengeance Engine 2 (VE2), and is heavily modified from the VE1 version used in Tribes:Vengeance and SWAT 4. The rendering engine has been completely rewritten from the ground up to be DX9-based and HLSL-driven with HDR, realtime soft-shadows and dynamic lightmaps, and Shader Model 2.0 as the minimum (SM 3.0 preferred). The core of the engine has been optimized for the CPU and memory requirements of next-gen consoles, as well as taking advantage of multiple processors for rendering, physics, audio, and asynchronous data loading. It has been revised to support streaming assets and checkpoint-style savegames, and there are completely new subsystems for audio, UI, and animation. (note: I am not sure how to make this information verifiable, but I am on the development team for this title.) --Chriskline 17:41, 5 March 2006 (UTC)
- During an Interview at E3 2006, Ken Levine responded to a question asking about Unreal 2.5: "No, we've moved to Unreal 3, we've done a lot of modifications on top of it, all the water effects we've added, and we've added a lot of features like water..." E3 06: BioShock Interview Transcript --mriker 15:46, 22 May 2006 (UTC)
- Add the info and cite the source. I'm taking a backseat as I'm going on a self-imposed info-blackout until its released. I want to avoid spoilers.--Drat (Talk) 15:53, 22 May 2006 (UTC)
BioShock using UE2.5. and australian studio not using UE3.0. it's still modified UE2.5. not 3.0 Irrational Games Jobs page "Unreal 3 Material Shader Editor", "Unreal 3 Editor". that's not UE3.0 editor. it's "UnrealEd 3.0" editor. UE2.5 editor version is a UnrealEd 3.0 including UT2003, UT2004, Unreal 2 and many licensees Unreal Engine 2.x games.
Unreal 3
Ken Levine, the head person behind the game said they were using Unreal 3 at E3 in May.
From[1]:
AMN: "Speaking of the graphics engine, it's running on Unreal 2.5 right?"
Ken: "No, we've moved to Unreal 3, we've done a lot of modifications on top of it..."
If you don't believe me, read the full transcript or watch the video here (skip to about 18:00).
There's also this:
Ken: "it's all powered with the Unreal 3 engine..." (skip to 5:20).
I don't care what Chris Kline said above. That was in February. Ken's interview was in May. Funny fact: A lot can happen in three months. Unless you've got a newer source saying they've gone back to Unreal 2.5, leave it as it is.--Drat (Talk) 14:27, 21 June 2006 (UTC)
it's not. not using UE3.0. BioShock still based on UE2.5.
As DX10 only will be available to Vista, and that UE3.0 requires DX10, this game can't be released to XP. Right?
Ayn Rand
Perhaps this article should mention that this game was influenced by Ayn Rand (Andrew Ryan, clearly a word play). A.T.—The preceding unsigned comment was added by 24.220.246.20 (talk • contribs) .
- Certainly. Ken Levine has stated numerous times that her works are an influence. But you'll need a source for the Andrew Ryan bit (obvious now you mention it, but too speculatory for article space).--Drat (Talk) 04:56, 26 June 2006 (UTC)
There's a recent screenshot with "Atlas was right" sprayed across a painting. This would suggest a link to Rand's Atlas Shrugged, which deals with the collapse of civilisation after all the great minds stop thinking.
Link to image: http://www.firingsquad.com/media/galleries/bioshock_aug28/05.jpg
(It's also possibly a reference to Atlas as the King of Atlantis, though I'd suggest this is less likely). -- Warthog2k 10:35, 29 August 2006 (UTC)
There's further evidence of Rand's influence posted by Ken Levine on the TTLG forums: http://www.ttlg.com/forums/showthread.php?p=1501213#post1501213
It's an interesting discussion, though I'm not sure how much of it would be relevant to the Bioshock topic. More specifically I'm unsure how it should be presented within the article. -- Warthog2k 12:27, 25 September 2006 (UTC)
It would probably go under influences?
Which studio?
Is this being done by the Quincy studio, or the Canberra studio?—The preceding unsigned comment was added by BrotherEstapol (talk • contribs) .
- The Quincy studio.--Drat (Talk) 23:58, 17 August 2006 (UTC)
Platform
I think the listed platforms should be changed to only show the confirmed ones. Speculation about a possible ps3 port is discussed in the article but I don't think it should be stated in the info box as a definite until it is confirmed by the developers.
Bot vandalism
Were those edits really necessary? >:( JAF1970 01:55, 28 September 2006 (UTC)
DirectX 10
Anyone know if Bioshock will run under DirectX 10 or 9? The DirectX version should probably go in the article since the game engine (accurately?) is alrady in there. This would probably be helpful to some readers. —The preceding unsigned comment was added by 67.181.82.100 (talk • contribs) 02:46, 3 December 2006 (UTC).
DX10 --Trusader 22:08, 28 December 2006 (UTC)
Release Date?
I know the official release window is "Spring 2007", but someone from 2K games on the Through the Looking Glass forums has said here (5th post down) that it is now scheduled to be released "June 2007". Is this worthy of note in the article? -- Grandpafootsoldier 07:04, 17 December 2006 (UTC)