Nier

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NieR
European box art showing Nier, Kainé, and Emil
Developer(s)Cavia
Publisher(s)Square Enix
Director(s)Yoko Taro
Producer(s)Yosuke Saito
Artist(s)D.K
Writer(s)Sawako Natori
Kikuchi Hana
Composer(s)Keiichi Okabe
Kakeru Ishihama
Keigo Hoashi
Takafumi Nishimura
Platform(s)PlayStation 3, Xbox 360
Genre(s)Action RPG
Mode(s)Single-player

NieR, known as NieR Gestalt in Japan, is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the Xbox 360 and PlayStation 3 in Australia, Europe and North America in April 2010. In Japan, the game was an Xbox 360 exclusive, while an alternate version titled Nier Replicant was released for PlayStation 3. Nier Replicant is identical to the original version, except for the appearance and age of the main character and his relationship with the character of Yonah.[4]

The game follows the main character, Nier, as he attempts to find a cure for an illness, known as the Black Scrawl Virus, that Yonah has succumbed to. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures, Shades, that stalk the world. The game was released to mixed reception, with a Metacritic average of 68 and 67 for the PlayStation 3 and Xbox 360 respectively; praise was given to the story, characters and soundtrack but criticism was reserved for the graphics and gameplay mechanics.

Gameplay

Players take control of Nier who uses his sword to perform combo attacks on his enemies; he is also able to use a grimoire to shoot projectiles at enemies for a short period of time. As the player advances through the game, more powers as well as a variety of different weapons will be at the disposal of the player. [5]

Plot

The game opens with a prologue during the summer of 2049 during which it is, unusually, snowing. In a modern but dilapidated-looking city, a silver-haired man fends off attacks from ethereal monsters in and around a broken-down grocery store where he is sheltering with his sick daughter, Yonah. Having defeated the last of the monsters, he checks on Yonah, who has begun to cough much worse than before. The man then realizes that Yonah has activated the magical book they carried, against his wishes. Realising this may be fatal for her, he calls out for help, but to no avail.

The game then cuts to 1,312 years later, where the player sees what appears to be the same two characters—the man, named Nier, and his sick daughter Yonah—now living in a thriving village led by twins Devola and Popola, and built upon the ruins of an old town and library. The human population has dwindled, and civilization has reverted to a much simpler form, congregating in villages and working together to protect themselves from the monsters, known to the people as "Shades". Fearing that his daughter's illness is terminal, Nier sets out to look for a cure.

Upon searching a tower-like shrine nearby, Nier stumbles upon a talking book, calling itself Grimoire Weiss, which suggests that the two team up to defeat the army of Shades that appears. This partnership allows Nier to use magic, and the two begin their quest to search the lands to collect all the Sealed Verses that Nier hopes will allow Weiss to heal his daughter. In their search they encounter the hot-tempered, foul-mouthed Kainé, who herself is part-Shade, and a young boy Emil, whose eyes petrify anyone that gazes upon them. Their quest sees many hardships, culminating in Kainé becoming petrified in order to seal in a deadly Shade, while Yonah is carried away by the master Shade—the Shadowlord—who carries his own book, Grimoire Noir.

Five years later, Emil believes he has discovered the key to removing his curse as well as unpetrifying Kainé, and he and Nier journey to a lab below Emil's mansion, where Emil remembers his past: he and his sister were the subjects of experiments into weapons research being conducted under the mansion as part of the "Gestalt Project". His sister, codenamed "Number 6", was utilised to create the "ultimate weapon", while he, "Number 7", was kept in reserve. In becoming the ultimate weapon, his sister was transformed into a large, disfigured skeleton-like creature; having returned to life, she is ultimately defeated by Nier, while Emil attempts to seal away her power. This has the unfortunate side-effect of transforming a devastated Emil into his sister's skeleton-like body that floats above the ground; however, he also gains the ability to see without petrification as well as new magic, including the ability to remove petrification. After unpetrifying Kainé and defeating the shade they had sealed in, the three set out to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir.

With the pieces in place, the team return to the tower where Weiss was originally found, in order to defeat the Shadowlord; Emil sacrifices himself so that Nier and Kainé can continue. In the Shadowlord's tower, Devola and Popola reveal to them that all of the remaining humans on the planet are not truly human, but are Replicants from the Gestalt Project. Faced with its own destruction over 1,300 years ago by a virus, mankind created the Gestalt Project in an attempt to overcome the virus by transferring their minds and souls into duplicate shells— Replicants—created from their genes and free of disease, via an intermediary "Gestalt" form that held their souls. The project was initially successful, with humans transformed into Gestalt form and corresponding Replicants made in anticipation of their transferral, but the Replicants began to exert their own consciousness, gradually becoming human entities of their own without the original owner's souls transferred into them, while the Gestalt transformation process began showing signs of errors when Gestalt forms began to "relapse"—losing sentience and attacking Replicants. The Shades that Nier and the people have been fighting are actually the many Gestalt forms of the original humans, their aggressiveness due to relapse, an overwhelming desire to return to real bodies, and as revenge for the killing of the many Shades by these humans. The team defeat Devola and Popola, who are androids created as part of the Gestalt Project to assist with the transferral process, and have been waiting for the reunification of Grimoire Noir and Grimoire Weiss, an act which would seal the Gestalts into their Replicant bodies.

Nier, Kainé and Weiss finally defeat the Shadowlord and his Grimoire Noir, and discover that the Shadowlord is actually the original "Nier" that was seen in the game's prologue. Driven by an identical desire to protect his daughter, he sacrificed himself and became a Gestalt in order that he could fend off the monsters attacking them, and became the first ever sentient Gestalt in the process. Now, having taken Yonah from Nier, he has given the original human Yonah—who originally became a Gestalt accidentally at the end of the prologue, and soon after relapsed—her Replicant body, but this Yonah realises that she cannot keep it, as she hears the Replicant Yonah calling for her father. She vacates the body, and Nier and Yonah are reunited.

Subsequent playthroughs reveal additional information from the perspective of the Shades, while a book accompanying the game, "Grimoire Nier", released in Japan, adds further information to events after the game's conclusion. The book indicates that the Shadowlord, as the first sentient Gestalt, was connected to all other Shades, and that Nier's slaying of the Shadowlord will cause the decline of all Gestalt forms (Shades) in the near future. As Replicants are unable to reproduce and must be recreated from their Gestalt forms, it is also suggested that the Replicant population will begin its decline as well, and thus Nier has inadvertently set into motion the end of humanity. However, it should be noted that in the final ending, Nier can sacrifice his very existence to save Kaine. The contractor for this revival, Tyrann (who is also the Shade inhabiting Kaine), claims that the sacrifice will transform her into a regular human being. Another ending also shows that Emil did not die, instead losing his body and seemingly continuing his existence as the "head" of the weaponised body.

Characters

  • Nier (ニーア, Nīa)

Voiced by: Kōji Yusa (Japanese); Jamieson Price (English)

The main character of the game, he is an older man described as being an "unyielding protagonist" who is trying to find a cure for the Black Scrawl virus[6] which has infected his daughter Yonah (sister in Nier Replicant), by any means.[6] He is younger and slimmer in Nier Replicant.[7][8] Though named Nier officially, the player may choose to name the character at the start of the game, the text of which will appear in various text entries.

  • Kainé (カイネ, Kaine, simply "Kaine" in the Japanese versions)

Voiced by: Atsuko Tanaka (Japanese); Laura Bailey (English)

A scantily clad swordswoman accompanying Nier who has drawn media attention for having a foul mouth.[9] Ostracized from childhood as being "different", Kainé is an intersex person, and rejection by other children and even other adults leads her to live on the outskirts of the Aerie with her grandmother, who encourages her to stay strong despite her differences, and from whom Kainé picked up her bad language. Before the events of the game, her grandmother was attacked and killed by a giant Shade creature, and in attacking it, Kainé is mortally injured; in her weakened state she is possessed by a Shade named Tyrann, who gives her life and the ability to wield magic, but who plans to take over her body fully. As she sets out to defeat the giant Shade, she struggles to keep control of her body against Tyrann, who speaks to her throughout the course of the game and additionally provides translation of the speech of Shades in a second playthrough.

  • Grimoire Weiss (白の書, Shiro no Sho, lit. "White Book" in Japanese)

Voiced by: Peter (Japanese); Liam O'Brien (English)

A hovering, magical tome, Grimoire Weiss serves as Nier's access to magical spells (known as Words in the Nier lexicon), new melee attacks and weapon upgrades.[10] Though Nier rescues Weiss at the game's outset, his motives are suspect, a Square-Enix representative commenting that "Defining Grimoire Weiss as good or evil is a difficult question, and one that the player will only truly understand after playing through Nier." There is another book with similar properties as Weiss, called Grimoire Noir in possession of the Shadowlord, the game's main antagonist.

  • Emil (エミール, Emīru)

Voiced by: Mai Kadowaki (Japanese); Julie Anne Taylor (English)

A boy cursed with the power to petrify everything and anything he sees. Eventually he petrifies Kainé and years later he requests for Nier to help him find a cure for reversing the effects in a laboratory in his mansion. While in the laboratory, Emil remembers that he was experimented upon in the search to create an "ultimate weapon". His sister, labelled Number 6, became the ultimate weapon while he was known as Number 7 and kept in reserve. Their mission below the mansion is successful and Emil gains the power to use other magic spells and reverse the effects of petrification, but pays the price: he transforms into his sister's "weaponised" body, a skeleton-like creature that hovers above the ground, wearing a robe and wielding an enchanted staff.

Development

Nier was developed by Cavia and published by Square Enix.[11] The game was first teased in the Official PlayStation 3 Magazine and Official Xbox 360 Magazine, before being officially unveiled in June 2009 at the Electronic Entertainment Expo 2009 for both the PlayStation 3 and Xbox 360. On September 9, 2009, Japanese gaming magazine Famitsu said that Nier would be known in Japan as Nier Gestalt and be released exclusively for the Xbox 360.

On September 15, 2009, Famitsu unveiled an alternate version of the game, Nier Replicant, which would be a PlayStation 3 exclusive version of the game aesthetically different from Nier Gestalt.[4] Nier Replicant was made for and released only in Japan because Square Enix believed the younger character design of the protagonist would appeal more to the Japanese audience, while they believe the original character design would appeal more to Western audiences.[12]

Nier was originally intended to be exclusive to the Xbox 360.[13]

The game is set a thousand years after the events depicted in one of the endings of the game Drakengard, by the same developer.[14][15] The ending depicts the main character and the dragon Angelus crossing dimensional boundaries and arriving in modern-day Tokyo, but being shot down shortly after. This incident is implicitly referenced in the game as being the source for particles which began causing the fatal disease in humans, ultimately leading to the Gestalt project, as well as the magic used by characters in the game.

Soundtrack

The soundtrack to Nier was composed by a collaboration of the studio MoNACA (directed by Keiichi Okabe) and Takafumi Nishimura. The vocals were provided by Freesscape vocalist, Emi Evans. The vocals are sung in a number of artificial languages created by Evans to sound like futuristic versions of Gaelic, Portuguese, Spanish, Italian, French, English and Japanese.[16]

Reception

In Japan, Nier Gestalt sold 12,783 copies in Japan the week of its release.[26] Nier Replicant sold more, with 121,247 copies in Japan by the end of May 2010.[27]

Nier received mixed reviews. Kevin VanOrd of GameSpot gave Nier a 5 out of 10 for both platforms, stating, "This dreary action role-playing game has its worthwhile moments, but they're separated by countless hours of fetch-quest tedium."[22] VanOrd went on to say that the final few hours of Nier were "compelling" but that the majority of Nier is "boring". VanOrd also said of the game's soundtrack that it could "get a bit overbearing, but its tumultuous choral refrains and lilting arias have infinitely more character than the flavorless visuals." He concluded that "Unfortunately, great music and a couple of entertaining hours aren't reason enough to slog through this leaden dirge. You get the impression that 10 hours of promising content was mercilessly stretched into a 30-hour marathon of fetch quests and squandered potential."

IGN gave Nier a 7.3/10, saying that it was "...a game with split-personality disorder, aiming to please everyone with elements drawn from a raft of sources, but in the process it never excels in any one area." They also praised Nier's soundtrack as "excellent", stating "The score [...] is actually one of the more memorable and interesting in recent memory."[28]

Wesley Yin-Poole of videogamer.com explained that "...the wonderfully designed characters and intriguing plot do just enough to elevate NIER above much of what is coming out of Japan these days. It is, in many ways, the kind of game critics of the Japanese RPG have been calling for: different, fresh, and in parts distinctly un-JRPG. Not all of it works, but it's a commendable effort, and a memorable experience.” Yin-Poole gave Nier a score of 8/10.[24]

Steven Hopper of GameZone gave the game a 6/10. His final verdict was "Nier is a missed opportunity. There are moments when the storytelling shines, but those are few and far between in a pretty drab quest-laden game with boring missions and fetch quests."[29]

Seth Schiesel of the New York Times praised the game. "Incredibly, Nier even forces the player to read. Some of the game’s most powerful moments are presented simply as white text on a black screen. In the context of a medium in which almost everything is displayed visually, these prose segments in the form of memories and dreams ignite the imagination and lend the overall experience a rare depth. No game I have played since 1999’s Planescape: Torment has made such effective use of textual storytelling.

In its overall range of styles, the franchise Nier most closely resembles is Nintendo’s Legend of Zelda series. The difference is that Nier is aimed at adults. The one area where Nier blatantly falls short is in its graphics — they simply look dated — but great games are rarely about graphics. They are mostly about contextualizing and speaking to various aspects of human existence, even violence, in the service of an entertaining, interactive artistic experience."[30]

It was also voted the fifth most interesting game released in Japan during the first half of 2010 in a survey conducted by Dengeki.[31]

Sequel

Square Enix producer Yosuke Saito has commented that "a number of things" related to Nier are in progress, and that an announcement could be due in 2011.[32]

References

  1. ^ "NIER for Xbox 360 Release Summary". GameSpot. Retrieved 2010-05-04.
  2. ^ "NIER for PlayStation 3 Release Summary". GameSpot. Retrieved 2010-05-04.
  3. ^ "NieR Replicant for PS3". GameSpot. Retrieved 2010-05-04.
  4. ^ a b Nier Gestalt Only Version Coming West
  5. ^ E3 2009: Nier First Look
  6. ^ a b IGN: GC 2009: Square Enix Confirms Line-Up for GamesCom 2009
  7. ^ Nier Replicant is sort of different from Nier Gestalt
  8. ^ Nier Replicant Revealed
  9. ^ Nier Shows Square Enix’s Foul Mouthed Side
  10. ^ Exclusive: Going deeper into the world of NIER
  11. ^ Ng, Keane (May 29, 2009). "Square-Enix Announces New Front Mission, Nier". EscapistMagazine.com. Retrieved 2009-06-03.
  12. ^ http://www.1up.com/do/newsStory?cId=3177330
  13. ^ http://scrawlfx.com/2010/05/nier-began-as-an-xbox-360-exclusive
  14. ^ "Nier DLC already in the works".
  15. ^ "Nier Team Working on Downloadable Content".
  16. ^ Deep into NieR: Interview With Vocalist and Lyricist Emi Evans
  17. ^ http://www.gamerankings.com/ps3/960449-nier/index.html
  18. ^ http://www.gamerankings.com/xbox360/960450-nier/index.html
  19. ^ http://www.metacritic.com/games/platforms/ps3/nier?q=nier
  20. ^ http://www.metacritic.com/games/platforms/xbox360/nier?q=nier
  21. ^ http://www.1up.com/do/gameOverview?cId=3171195
  22. ^ a b VanOrd, Kevin (3 May 2010). "Nier". GameSpot. Retrieved 9 May 2010.
  23. ^ http://gameinformer.com/games/nier/b/ps3/default.aspx
  24. ^ a b http://www.videogamer.com/ps3/nier/
  25. ^ Den Ouden, Adriaan (05/24/10). "RPGamer > Staff Review > Nier". Retrieved 2010-10-10. {{cite web}}: Check date values in: |date= (help)
  26. ^ http://www.famitsu.com/game/rank/top30/1234957_1134.html
  27. ^ http://www.famitsu.com/game/rank/top30/1236105_1134.html
  28. ^ http://ps3.ign.com/articles/108/1085474p1.html
  29. ^ http://ps3.gamezone.com/reviews/item/nier_review/
  30. ^ Schiesel, Seth (May 4, 2010). "Wielding Swords in a World of Sharp Tongues". The New York Times.
  31. ^ http://www.siliconera.com/2010/07/18/japanese-gamers-on-the-most-interesting-games-of-2010-so-far/
  32. ^ http://www.andriasang.com/e/blog/2010/12/31/developers_2010/ Developers Look Back at 2010 and Forward to 2011

External links