Draft:MagiCat (video game)

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MagiCat
Developer(s)Kucing Rembes
Publisher(s)Toge Productions
Neon Doctrine
Producer(s)Kris Antoni
Jonathan Manuel Gunawan
Designer(s)Kucing Rembes
Composer(s)Billy Lukmaryo
Platform(s)
Release
    • WW: August 22, 2017 (PC)
    • WW: September 20, 2018 (NS)
Genre(s)Platform
Action-adventure
Mode(s)Single-player

MagiCat[a] is a platformer video game developed by Kucing Rembes. It was published by Toge Productions[1] and released for Windows and MacOS on August 22, 2017 and for the Nintendo Switch on September 20, 2018.[2]

Gameplay

The game uses a pixel art style. The protagonist, MagiCat, can shoot a projectile that travels in an arc, jump and stomp on enemies, and dash forward with the use of mana potions found in levels. MagiCat travels through the game's world to retrieve a large gem stolen by a monkey. Dialogue in the game is presented as animal onomatopoeia, with a New Game+ option featuring translated dialogue and more difficult boss fights as well as having all purchasable abilities unlocked at the start of the game.

The overworld map is traversed using a top-down perspective, containing split paths that allow the player to complete many of the sixty-three levels in any order. Shops scattered across the overworld further incentivize sequence breaking by offering items that allow the player to destroy map obstacles or create bridges between islands on the map, with some optional levels requiring the use of these items to be accessed. The map also features secret pond areas that allow the player's color palette and projectile appearance to be changed, with all ponds after the starting point hiding a collectible item necessary to reach the game's true ending.

Levels use a side-scrolling 2D perspective, and contain collectibles such as coins, mana potions and gems. There are no lives in the game (instead, a health bar hovers above the player, allowing for four hits before death), and collecting a hundred coins grants the player one paw point, a currency used for respawning on the spot upon death (if they do not revive, they are taken to the closest active checkpoint in a level) or interacting with the world map. Most levels in the game consist of three sections, followed by a safe room and always ending in a boss fight. The start of each section allows the player to spend ten mana potions to activate a checkpoint, which also acts as a way out of a stage on repeat playthroughs that saves any collected gems without the need of fighting the stage's boss again. Each level contains three gems (similar to Star Coins in New Super Mario Bros.), which are used to purchase new abilities for the player. Collecting gems without the use of the dash ability will grant a higher score to the player. Similarly, defeating a boss without taking damage or reviving also grants a higher score. A "Progress" page in the pause menu in the world map allows the player to keep track of these milestones.

Reception

On OpenCritic, the "Top Critic Average" is 68/100.[3]


Notes

  1. ^ Japanese: マジキャット, Hepburn: Majikyatto

References

  1. ^ "Relive your SNES gaming experience with MagiCat, first title from Toge Productions as indie game publisher". Toge Productions. August 1, 2017. Retrieved April 27, 2024.
  2. ^ "MagiCat Launches On Switch Today". NintendoSoup. Retrieved April 26, 2024.
  3. ^ a b "MagiCat Reviews". OpenCritic. Retrieved 27 April 2024.

External links