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'''Jussi Pekka Kasurinen''' is a [[Finnish people|Finnish]] non-fiction writer and a post-doctoral scholar, born in [[Savonlinna]], [[Finland]], in 1982. He graduated as a master of science (in engineering) from [[Lappeenranta University of Technology]] (LUT) in 2007 and finished his PhD in 2011, also in LUT.
'''Jussi Pekka Kasurinen''' is a [[Finnish people|Finnish]] non-fiction writer and a post-doctoral scholar, born in [[Savonlinna]], [[Finland]], in 1982.


== Academic career ==
== Academic career ==


He graduated as a master of science (in engineering) from [[Lappeenranta University of Technology]] (LUT) in 2007 and finished his PhD in 2011, also in LUT.
{{Empty section|date=April 2017}}


== Academic career highlights ==
== Academic career highlights ==
Kasurinen made his master's thesis on teaching, entitled: Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa<ref name=masterthesis>{{cite web|url=http://urn.fi/URN:NBN:fi-fe20072055|title=Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa|accessdate=2017-03-17}}</ref> (2007) [Switch from C-language to Python in introductory programming courses]. In his postgraduate education he focused on software testing and the title of his doctoral thesis is Software Test Process Development<ref name=phdthesis>{{cite web|url=http://urn.fi/URN:ISBN:978-952-265-144-4|title=Software Test Process Development|accessdate=2017-03-17}}</ref> (2011).
Kasurinen made his master's thesis on teaching, entitled: Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa<ref name=masterthesis>{{cite web|url=http://urn.fi/URN:NBN:fi-fe20072055|title=Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa|accessdate=2017-03-17}}</ref> (2007) [Switch from C-language to Python in introductory programming courses]. In his postgraduate education, he focused on software testing and the title of his doctoral thesis is Software Test Process Development<ref name=phdthesis>{{cite web|url=http://urn.fi/URN:ISBN:978-952-265-144-4|title=Software Test Process Development|accessdate=2017-03-17}}</ref> (2011).


Besides of researching on university level teaching and software testing Kasurinen has also done research on digital gaming. He has guided several theses and taught game development on various levels starting from pre-school.
Besides of researching on university level teaching and software testing, Kasurinen has also done research on digital gaming. He has guided several theses and taught game development on various levels starting from pre-school.{{Citation needed|date=May 2017}}


Jussi Kasurinen worked at the Lappeenranta University of Technology from 2006 to 2017 as a postdoctoral researcher. In 2017 he was appointed the manager of research in South-Eastern Finland University of Applied Sciences, XAMK.
Jussi Kasurinen worked at the Lappeenranta University of Technology<ref>{{Cite web|url=http://lut.academia.edu/JussiKasurinen|title=Jussi Kasurinen - Academia.edu|website=lut.academia.edu|language=en|access-date=2017-06-02}}</ref> from 2006 to 2017 as a postdoctoral researcher. In 2017, he was appointed the manager of research in South-Eastern Finland University of Applied Sciences, XAMK.{{Citation needed|date=May 2017}}


== Awards received in academia ==
== Awards received in academia ==
Jussi Kasurinen has received the best paper award in the Computer Systems and Technologies conference in 2016 with his paper "Games as Software – Similarities and Differences between the Implementation Projects".{{Citation needed|date=May 2017}}
Kasurinen has won course of the year prize two time is Lappeenranta University of Technology. The prize is given by the student union of the university. The first time Kasurinen won the prize in 2008 with teaching materials of the Fundamentals of Programming (in Python) and the second in 2015 with Game Development Project course.<ref name=ltky>{{cite web|url=https://ltky.fi/huomionosoitukset/|title=List of LTKY awards|accessdate=2017-03-17}}</ref>

Also, Jussi Kasurinen has received the best paper award in the Computer Systems and Technologies conference in 2016 with his paper "Games as Software – Similarities and Differences between the Implementation Projects".


== Non-academic career ==
== Non-academic career ==

Revision as of 17:24, 2 June 2017

Jussi Pekka Kasurinen
Kasurinen in 2016
Born (1982-04-24) 24 April 1982 (age 42)
Savonlinna, Finland
NationalityFinnish
Alma materLappeenranta University of Technology
Occupation(s)Researcher, writer
Websitejussikasurinen.net

Jussi Pekka Kasurinen is a Finnish non-fiction writer and a post-doctoral scholar, born in Savonlinna, Finland, in 1982.

Academic career

He graduated as a master of science (in engineering) from Lappeenranta University of Technology (LUT) in 2007 and finished his PhD in 2011, also in LUT.

Academic career highlights

Kasurinen made his master's thesis on teaching, entitled: Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa[1] (2007) [Switch from C-language to Python in introductory programming courses]. In his postgraduate education, he focused on software testing and the title of his doctoral thesis is Software Test Process Development[2] (2011).

Besides of researching on university level teaching and software testing, Kasurinen has also done research on digital gaming. He has guided several theses and taught game development on various levels starting from pre-school.[citation needed]

Jussi Kasurinen worked at the Lappeenranta University of Technology[3] from 2006 to 2017 as a postdoctoral researcher. In 2017, he was appointed the manager of research in South-Eastern Finland University of Applied Sciences, XAMK.[citation needed]

Awards received in academia

Jussi Kasurinen has received the best paper award in the Computer Systems and Technologies conference in 2016 with his paper "Games as Software – Similarities and Differences between the Implementation Projects".[citation needed]

Non-academic career

Kasurinen has also utilized his knowledge gained in academia to popularize science as a writer. He has written several books and articles in IT magazines, such as Skrolli. Kasurinen uses his full name when writing books so that he would not be confused with another Jussi Kasurinen who is also a writer.

List of books Kasurinen has written

  • Kasurinen, Jussi. Outoa ohjelmointia (Weird programming), publisher Docendo Oy, 192 pages, 2016, ISBN 978-952-291-244-2
  • Kasurinen, Jussi. Ohjelmistotestauksen käsikirja (Guidebook to Software Testing), publisher Docendo Oy, 240 pages, 2013. ISBN 978-952-5912-99-9
  • Kasurinen, Jussi. Ruby on Rails-ohjelmointi (Programming with Ruby on Rails), publisher Docendo/WSOYPro Oy, 260 pages, 2011. ISBN 978-951-0-37139-8
  • Kasurinen, Jussi. Python 3-ohjelmointi (Introduction to Python 3 Programming), publisher Docendo/WSOYPro Oy, 255 pages, 2009. ISBN 978-951-0-35273-1
  • Kasurinen, Jussi. Python 3 programming (e-book), 180 pages, 2010. Published by Viope Oy as a part of Python 3 programming course. Available at Viope web store.
  • Python – ohjelmointiopas (Python – programming manual), Lappeenranta University of Technology, 167 pages, 2007. ISBN 978-952-214-440-9

Other career events

Kasurinen is credited as actor in Iron Sky: Coming Race and producer in the 2016 short film Infirmity.[4]

Kasurinen is a member of Finnish Software Measurement Association (FiSMA), working as a board member and chairman of the research forum.[5]

Kasurinen has Bacon-Erdos-index of 8.

References

  1. ^ "Siirtyminen C-kielestä Pythoniin ohjelmoinnin perusopetuksessa". Retrieved 17 March 2017.
  2. ^ "Software Test Process Development". Retrieved 17 March 2017.
  3. ^ "Jussi Kasurinen - Academia.edu". lut.academia.edu. Retrieved 2 June 2017.
  4. ^ "IMDB profile of Jussi Kasurinen". Retrieved 17 March 2017.
  5. ^ "Fisma". Retrieved 17 March 2017.