Turn and Burn: The F-14 Dogfight Simulator: Difference between revisions
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==Gameplay== |
==Gameplay== |
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First of all it launches you into the game with no idea on what you're doing and everybody keeps on shooting at you. Whenever you try to turn you overshoot where you want to go and have to try and reestablish where you're going. In all, it's just bad I don't recommend playing. |
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==See also== |
==See also== |
Revision as of 19:26, 31 January 2018
Turn and Burn: The F-14 Dogfight Simulator | |
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Developer(s) | Imagineering Inc.[1] |
Publisher(s) | |
Designer(s) | Dan Kitchen Roger W. Amidon |
Composer(s) | Stuart Ross[3] |
Platform(s) | Game Boy[1] |
Release | |
Genre(s) | Modern jet flight simulation |
Mode(s) | Single-player |
Turn and Burn: The F-14 Dogfight Simulator is a modern jet flight simulation developed by Imagineering Inc. and released in 1992 for the Game Boy in Europe and North America. In Europe, the game was released as the Game Boy adaptation of Phantom Air Mission, the European version of Imagineering's previous flight simulator Flight of the Intruder. A sequel, Turn and Burn: No-Fly Zone, was later released for the Super NES.
Gameplay
First of all it launches you into the game with no idea on what you're doing and everybody keeps on shooting at you. Whenever you try to turn you overshoot where you want to go and have to try and reestablish where you're going. In all, it's just bad I don't recommend playing.
See also
References
- ^ a b c d e f Turn and Burn: The F-14 Dogfight Simulator at GameFAQs
- ^ Absolute Entertainment at Game Developer Research Institute
- ^ Turn and Burn: The F-14 Dogfight Simulator at Portable Music History
External links
- Turn and Burn: The F-14 Dogfight Simulator at MobyGames
- Phantom Air Mission at Giant Bomb
- Turn and Burn: The F-14 Dogfight Simulator at The Game Boy Database