VRML: Difference between revisions

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PROTO extention
:''For successor, see [[X3D]].''
{{Infobox file format
| name=VRML
| icon =
| logo =
| screenshot =
| caption =
| extension = .wrl (plain)<br/>.wrz (compression)
| mime = model/vrml<br/>x-world/x-vrml<br/>application/x-cc3d
| type code =
| uniform type =
| magic =
| owner =
| released =
| latest release version = 2.0
| latest release date =
| genre = [[3D computer graphics]]
| container for =
| contained by =
| extended from = Labyrinth
| extended to =
| standard = [[International Organization for Standardization|ISO]]/[[International Electrotechnical Commission|IEC]] 14772-1:1997
| url = [http://www.web3d.org/x3d/vrml/ www.web3d.org/x3d/vrml]
}}


Javascript
'''VRML''' ('''[[Virtual reality|Virtual Reality]] Modelling Language''', pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard [[file format]] for representing [[3-D computer graphics|3-dimensional]] (3D) interactive [[vector graphics]], designed particularly with the [[World Wide Web]] in mind. It has been superseded by [[X3D]].<ref>{{cite news |title=Is a 3D web more than just empty promises? |author= Paul Festa and John Borland |work=CNET News.com |date= May 19, 2005 |url=http://news.zdnet.co.uk/internet/0,1000000097,39199121,00.htm }}</ref>


XML/DOM/XMLPath
==Format==


Geo Coordinate
VRML is a [[text file]] format where, e.g., [[vertex (geometry)|vertices]] and edges for a 3D [[polygon]] can be specified along with the surface color, [[UV mapping|UV mapped]] [[texture mapping|texture]]s, [[specularity|shininess]], [[transparency (optics)|transparency]], and so on.<ref>{{cite web|url=http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html |title=Version 1.0 Specification |publisher=Web3d.org |date= |accessdate=2010-02-23}}</ref> [[Uniform Resource Locator|URL]]s can be associated with [[graphic]]al components so that a [[web browser]] might fetch a webpage or a new VRML file from the [[Internet]] when the [[user (computing)|user]] clicks on the specific graphical component. [[Animation]]s, [[sound]]s, [[lighting]], and other [[aspect]]s of the [[virtual world]] can interact with the user or may be triggered by external [[Event-driven programming|event]]s such as [[timer]]s. A special Script Node allows the addition of [[program code]] (e.g., written in [[Java (programming language)|Java]] or [[JavaScript]] (ECMAScript)) to a VRML file.


KML compatible
VRML files are commonly called "worlds" and have the *.wrl [[filename extension|extension]] (for example island.wrl). Although VRML worlds use a text format, they may often be compressed using [[gzip]] so that they transfer over the internet more quickly (some gzip compressed files use the *.wrz [[filename extension|extension]]). Many [[3D computer graphics software|3D modelling programs]] can save [[object (image processing)|object]]s and [[scene]]s in VRML format.
CityGML compatible
COLLADA compatible


Shader with HLSL and GLSL
==Standardization==
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing


Animation
The [[Web3D Consortium]] has been formed to further the collective development of the format. VRML (and its successor, [[X3D]]), have been accepted as international standards by the [[International Organization for Standardization]] (ISO).
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK


Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
The first version of VRML was specified in November 1994. This version was specified from, and very closely resembled, the [[Application Programming Interface|API]] and [[file format]] of the [[Open Inventor]] [[software component]], originally developed by [[Silicon Graphics|SGI]]. The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML has now been superseded by [[X3D]] (ISO/IEC 19775-1)


Point cloud
==Emergence, popularity, and rival technical upgrade==


Panorama
The term VRML was coined by Dave Raggett in a paper submitted to The First International Conference on the World-Wide Web<ref>{{cite web|url=http://www94.web.cern.ch/WWW94/ |title=First WWW Conference |publisher=4.web.cern.ch |date= |accessdate=2010-02-23}}</ref> in 1994, and first discussed at the WWW94 VRML BOF established by [[Tim Berners-Lee]], where [[Mark Pesce]] presented the [[Labyrinth (disambiguation)|Labyrinth]] demo he developed with [[Tony Parisi (software developer)|Tony Parisi]]<ref>[http://web.archive.org/web/20080302070914/http://mediamachines.com/management.php Media Machines Management]</ref> and [[Peter Kennard]].<ref>{{cite web|url=http://www.livingwork.com/peterk/ |title=Peter Kennard's page |publisher=Livingwork.com |date= |accessdate=2010-02-23}}</ref>


Video
In 1997, a new version of the format was finalized, as VRML97 (also known as VRML2 or VRML 2.0), and became an [[ISO]] standard. VRML97 was used on the Internet on some personal homepages and sites such as "CyberTown", which offered 3D chat using Blaxxun Software. The format was championed by SGI's Cosmo Software; when SGI restructured in 1998 the division was sold to Platinum Technologies, which was then taken over by [[Computer Associates]], which did not develop or distribute the software. To fill the void a variety of proprietary Web 3D formats emerged over the next few years, including Microsoft Chrome and [[Adobe Atmosphere]], neither of which is supported today. VRML's capabilities remained largely the same while realtime 3D graphics kept improving. The VRML Consortium changed its name to the [[Web3D Consortium]], and began work on the successor to VRML—[[X3D]].


Stream media
SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Floops was a creation of a company called "Protozoa".<ref>{{cite web|url=http://www.biota.org/book/chbi/chbi2.htm |title=Floops general narrative |publisher=Biota.org |date= |accessdate=2010-02-23}}</ref><ref>{{cite web|url=http://www.digitalspace.com/avatars/book/authorp/floplate.jpg |title=Floops in his first episode |date= |accessdate=2010-02-23}}</ref>


Flash
H-Anim is a standard for animated Humanoids, which is based around VRML, and later X3D. The initial version 1.0 of the H-Anim standard was scheduled for submission at the end of March 1998.


VRML provoked much interest but has never seen much serious widespread use.<ref>{{cite web |author=[[David Sabine]] |url=http://www.virb.com/DavidSabine/posts/text/3658075 |title=What is (was) VRML?}}</ref> One reason for this may have been the lack of available [[bandwidth (computing)|bandwidth]]. At the time of VRML's popularity, a majority of users, both business and personal, were using slow [[dial-up internet access]]. This had the unfortunate side effect of having users wait for extended periods of time only to find a blocky, ill-lit room with distorted text hanging in seemingly random locations.


2D Layer
VRML experimentation was primarily in education and research where an open specification is most valued. It has now been re-engineered as [[X3D]]. The [[MPEG-4]] Interactive Profile (ISO/IEC 14496) was based on VRML (now on X3D), and X3D is largely backward-compatible with it. VRML is also widely used as a file format for interchange of 3D models, particularly from [[CAD]] systems.<ref>{{cite web |url=http://www.ibm.com/developerworks/xml/library/x-matters43/index.html |title=XML Matters |publisher=Ibm.com |date= |accessdate=2010-02-23}}</ref>


Text
A free cross-platform runtime implementation of VRML is available in [[OpenVRML]]. Its libraries can be used to add both VRML and X3D support to applications, and a GTK+ plugin is available to render VRML/X3D worlds in web browsers.


Html layer
In a September 17, 1998 [[Computergram International]] essay, "''VRML Versus Chromeffects: Microsoft Replies''", [[Rachel Chalmers]] sharply criticized VRML as having "no integration with HTML", whereas "[[ChromEffects]] is based on 56 multimedia XML tags".<ref>[[Rachel Chalmers]]: [http://findarticles.com/p/articles/mi_m0CGN/is_3497/ai_n27545305/ VRML Versus Chromeffects: Microsoft Replies] (BNET)</ref><ref>[[Rachel Chalmers]]: [http://www.cbronline.com/news/vrml_versus_chromeffects_microsoft_replies VRML Versus Chromeffects: Microsoft Replies] (CBR)</ref> She did not criticize [[X3D]] (though extended from VRML as well as XML), because [[X3D]] already had this integration. However, VRML survived Chromeffects, canceled in November 1998.<ref>[http://news.com.com/2100-1001-213566.html Microsoft Debuts Chromeffects]; [http://news.com.com/Microsoft+shelves+Chromeffects/2100-1023_3-217885.html?tag=st.rc.targ_mb Microsoft Shelves Chromeffects]</ref>


Stereo display
In 2000's, many companies like Bitmanagement improved quality level of virtual effects in VRML to quality level of DirectX 9.0c. All main features like game modelling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil<ref>[http://www.bitmanagement.com/developer/contact/examples/multitexture/drawgroup.html DrawGroup & DrawOp]</ref>, Multi-texture <ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html#Multitexturing Multitexturing]</ref>, Shader with HLSL and GLSL support<ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shaders.html Programmable shaders component]</ref>, realtime Render To Texture, Multi Render Target (MRT) and PostProcessing<ref>[http://www.bitmanagement.com/developer/contact/relnotes72.html#postprocessing Scene postprocessing support]</ref>. Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects.<ref>[http://www.youtube.com/user/m17design VRML X3D and Realtime Web3D]</ref>


Cave
==Alternatives==


Sound
*[[3DMLW]]: 3D Markup Language for Web
* Sound spatialization
*[[COLLADA]]: managed by the Khronos Group
* Sound effect
*[[O3D]]: developed by Google
*[[Universal 3D|U3D]]: Ecma International standard ECMA-363
*[[WebGL]]: Web Graphics Library, a JavaScript API for 3D graphics
*[[X3D]]: successor of VRML


Multi User
==See also==


Physics engine
*[[Active Worlds]] [[virtual reality]] multi-user 3D chat platform
*[[Blaxxun]] [[virtual reality]] multi-user 3D chat platform
*[[Flux (software)|Flux]], freely downloadable VRML/X3D editor/browser
*[[FreeWRL]], free Open Source VRML/X3D browser
*[[List of vector graphics markup languages]]
*[[MeshLab]] open source mesh processing system that can export VRML/X3D
*[[OZ Virtual]]
*[[Seamless3d]] free Open Source 3D modelling software
*[[Virtual tour]]
*[[Web3D]]


Connection with database
==References==
{{Reflist}}


Keyboard
==External links==
{{Commons cat|VRML}}
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===Example documents of VRML code===


Mouse
*http://www.web3d.org/x3d/content/examples/HelloWorld.wrl ([[Flux (software)|Flux]] browser)
*http://cic.nist.gov/vrml/nistlogo.wrl (any browser)


Joystick
===General===


*[http://cic.nist.gov/vrml/vbdetect.html VRML and X3D Plugin Detector] that determines which VRML and X3D plugins are installed in your web browser
*[http://groups.google.com/group/comp.lang.vrml?gvc=2&hl=en comp.lang.vrml] newsgroup
*[http://search.dmoz.org/cgi-bin/search?search=vrml VRML] at the [[Open Directory Project]]


C++/ActiveX/C# SAI
===Documentation===


==Applications==
*[http://www.web3d.org/x3d/vrml/index.html VRML Archives]
PROTO extention
*[http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/Book.html VRML Annotated Reference]
*[http://www.web3d.org/x3d/specifications/vrml/ VRML ISO/IEC 14772 standard document]
*[http://xml.coverpages.org/vrml-X3D.html VRML and X3D description]
*[http://www.xml.com/pub/a/2003/08/06/x3d.html Extensible 3D: XML Meets VRML]
*[http://www.web3d.org/ Web3D Consortium]
*[http://www.h-anim.org/ H-Anim working group]


Javascript
{{vector graphics markup languages}}


XML/DOM/XMLPath
[[Category:3D computer graphics]]
[[Category:Graphics file formats]]
[[Category:Graphics standards]]
[[Category:ISO standards]]
[[Category:Vector graphics markup languages]]
[[Category:Virtual reality]]


Geo Coordinate
[[cs:VRML]]

[[da:Virtual Reality Modeling Language]]
KML compatible
[[de:Virtual Reality Modeling Language]]
[[es:VRML]]
CityGML compatible
[[fi:VRML]]
[[fr:Virtual Reality Markup Language]]
COLLADA compatible
[[gl:VRML]]

[[id:VRML]]
Shader with HLSL and GLSL
[[it:VRML]]
* DGS material
[[ja:VRML]]
* Physical sun lighting and shadow
[[nl:VRML]]
* SSAO
[[pl:VRML]]
* Deferring lighting
[[pt:VRML]]
* IOR based realtime reflection/refraction
[[ru:VRML]]
* SSS
[[sl:VRML]]
* Histogram based HDR
[[sr:VRML]]
* Post processing
[[sv:Virtual reality modeling language]]

[[th:วีอาร์เอ็มแอล]]
Animation
[[tr:VRML]]
* key frame animation
[[uk:VRML]]
* biped animation
[[zh:VRML]]
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==
PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible
CityGML compatible
COLLADA compatible

Shader with HLSL and GLSL
* DGS material
* Physical sun lighting and shadow
* SSAO
* Deferring lighting
* IOR based realtime reflection/refraction
* SSS
* Histogram based HDR
* Post processing

Animation
* key frame animation
* biped animation
* skeleton animation
* morph
* FFD
* IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound
* Sound spatialization
* Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

==Applications==

Revision as of 20:16, 1 July 2010

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications

PROTO extention

Javascript

XML/DOM/XMLPath

Geo Coordinate

KML compatible

CityGML compatible

COLLADA compatible

Shader with HLSL and GLSL

  • DGS material
  • Physical sun lighting and shadow
  • SSAO
  • Deferring lighting
  • IOR based realtime reflection/refraction
  • SSS
  • Histogram based HDR
  • Post processing

Animation

  • key frame animation
  • biped animation
  • skeleton animation
  • morph
  • FFD
  • IK

Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card

Point cloud

Panorama

Video

Stream media

Flash


2D Layer

Text

Html layer

Stereo display

Cave

Sound

  • Sound spatialization
  • Sound effect

Multi User

Physics engine

Connection with database

Keyboard

Mouse

Joystick


C++/ActiveX/C# SAI

Applications