VRML: Difference between revisions
grammar |
do not like my edits http://en.wikipedia.org/wiki/Special:Contributions/151.200.22.169 about vivaty? go ..|.. yourselves Tag: Removal of interwiki link; Wikidata is live |
||
Line 1: | Line 1: | ||
PROTO extention |
|||
:''For successor, see [[X3D]].'' |
|||
{{Infobox file format |
|||
| name=VRML |
|||
| icon = |
|||
| logo = |
|||
| screenshot = |
|||
| caption = |
|||
| extension = .wrl (plain)<br/>.wrz (compression) |
|||
| mime = model/vrml<br/>x-world/x-vrml<br/>application/x-cc3d |
|||
| type code = |
|||
| uniform type = |
|||
| magic = |
|||
| owner = |
|||
| released = |
|||
| latest release version = 2.0 |
|||
| latest release date = |
|||
| genre = [[3D computer graphics]] |
|||
| container for = |
|||
| contained by = |
|||
| extended from = Labyrinth |
|||
| extended to = |
|||
| standard = [[International Organization for Standardization|ISO]]/[[International Electrotechnical Commission|IEC]] 14772-1:1997 |
|||
| url = [http://www.web3d.org/x3d/vrml/ www.web3d.org/x3d/vrml] |
|||
}} |
|||
Javascript |
|||
'''VRML''' ('''[[Virtual reality|Virtual Reality]] Modelling Language''', pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard [[file format]] for representing [[3-D computer graphics|3-dimensional]] (3D) interactive [[vector graphics]], designed particularly with the [[World Wide Web]] in mind. It has been superseded by [[X3D]].<ref>{{cite news |title=Is a 3D web more than just empty promises? |author= Paul Festa and John Borland |work=CNET News.com |date= May 19, 2005 |url=http://news.zdnet.co.uk/internet/0,1000000097,39199121,00.htm }}</ref> |
|||
XML/DOM/XMLPath |
|||
==Format== |
|||
Geo Coordinate |
|||
VRML is a [[text file]] format where, e.g., [[vertex (geometry)|vertices]] and edges for a 3D [[polygon]] can be specified along with the surface color, [[UV mapping|UV mapped]] [[texture mapping|texture]]s, [[specularity|shininess]], [[transparency (optics)|transparency]], and so on.<ref>{{cite web|url=http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html |title=Version 1.0 Specification |publisher=Web3d.org |date= |accessdate=2010-02-23}}</ref> [[Uniform Resource Locator|URL]]s can be associated with [[graphic]]al components so that a [[web browser]] might fetch a webpage or a new VRML file from the [[Internet]] when the [[user (computing)|user]] clicks on the specific graphical component. [[Animation]]s, [[sound]]s, [[lighting]], and other [[aspect]]s of the [[virtual world]] can interact with the user or may be triggered by external [[Event-driven programming|event]]s such as [[timer]]s. A special Script Node allows the addition of [[program code]] (e.g., written in [[Java (programming language)|Java]] or [[JavaScript]] (ECMAScript)) to a VRML file. |
|||
KML compatible |
|||
VRML files are commonly called "worlds" and have the *.wrl [[filename extension|extension]] (for example island.wrl). Although VRML worlds use a text format, they may often be compressed using [[gzip]] so that they transfer over the internet more quickly (some gzip compressed files use the *.wrz [[filename extension|extension]]). Many [[3D computer graphics software|3D modelling programs]] can save [[object (image processing)|object]]s and [[scene]]s in VRML format. |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
==Standardization== |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
The [[Web3D Consortium]] has been formed to further the collective development of the format. VRML (and its successor, [[X3D]]), have been accepted as international standards by the [[International Organization for Standardization]] (ISO). |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
The first version of VRML was specified in November 1994. This version was specified from, and very closely resembled, the [[Application Programming Interface|API]] and [[file format]] of the [[Open Inventor]] [[software component]], originally developed by [[Silicon Graphics|SGI]]. The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML has now been superseded by [[X3D]] (ISO/IEC 19775-1) |
|||
Point cloud |
|||
==Emergence, popularity, and rival technical upgrade== |
|||
Panorama |
|||
The term VRML was coined by Dave Raggett in a paper submitted to The First International Conference on the World-Wide Web<ref>{{cite web|url=http://www94.web.cern.ch/WWW94/ |title=First WWW Conference |publisher=4.web.cern.ch |date= |accessdate=2010-02-23}}</ref> in 1994, and first discussed at the WWW94 VRML BOF established by [[Tim Berners-Lee]], where [[Mark Pesce]] presented the [[Labyrinth (disambiguation)|Labyrinth]] demo he developed with [[Tony Parisi (software developer)|Tony Parisi]]<ref>[http://web.archive.org/web/20080302070914/http://mediamachines.com/management.php Media Machines Management]</ref> and [[Peter Kennard]].<ref>{{cite web|url=http://www.livingwork.com/peterk/ |title=Peter Kennard's page |publisher=Livingwork.com |date= |accessdate=2010-02-23}}</ref> |
|||
Video |
|||
In 1997, a new version of the format was finalized, as VRML97 (also known as VRML2 or VRML 2.0), and became an [[ISO]] standard. VRML97 was used on the Internet on some personal homepages and sites such as "CyberTown", which offered 3D chat using Blaxxun Software. The format was championed by SGI's Cosmo Software; when SGI restructured in 1998 the division was sold to Platinum Technologies, which was then taken over by [[Computer Associates]], which did not develop or distribute the software. To fill the void a variety of proprietary Web 3D formats emerged over the next few years, including Microsoft Chrome and [[Adobe Atmosphere]], neither of which is supported today. VRML's capabilities remained largely the same while realtime 3D graphics kept improving. The VRML Consortium changed its name to the [[Web3D Consortium]], and began work on the successor to VRML—[[X3D]]. |
|||
Stream media |
|||
SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Floops was a creation of a company called "Protozoa".<ref>{{cite web|url=http://www.biota.org/book/chbi/chbi2.htm |title=Floops general narrative |publisher=Biota.org |date= |accessdate=2010-02-23}}</ref><ref>{{cite web|url=http://www.digitalspace.com/avatars/book/authorp/floplate.jpg |title=Floops in his first episode |date= |accessdate=2010-02-23}}</ref> |
|||
Flash |
|||
H-Anim is a standard for animated Humanoids, which is based around VRML, and later X3D. The initial version 1.0 of the H-Anim standard was scheduled for submission at the end of March 1998. |
|||
VRML provoked much interest but has never seen much serious widespread use.<ref>{{cite web |author=[[David Sabine]] |url=http://www.virb.com/DavidSabine/posts/text/3658075 |title=What is (was) VRML?}}</ref> One reason for this may have been the lack of available [[bandwidth (computing)|bandwidth]]. At the time of VRML's popularity, a majority of users, both business and personal, were using slow [[dial-up internet access]]. This had the unfortunate side effect of having users wait for extended periods of time only to find a blocky, ill-lit room with distorted text hanging in seemingly random locations. |
|||
2D Layer |
|||
VRML experimentation was primarily in education and research where an open specification is most valued. It has now been re-engineered as [[X3D]]. The [[MPEG-4]] Interactive Profile (ISO/IEC 14496) was based on VRML (now on X3D), and X3D is largely backward-compatible with it. VRML is also widely used as a file format for interchange of 3D models, particularly from [[CAD]] systems.<ref>{{cite web |url=http://www.ibm.com/developerworks/xml/library/x-matters43/index.html |title=XML Matters |publisher=Ibm.com |date= |accessdate=2010-02-23}}</ref> |
|||
Text |
|||
A free cross-platform runtime implementation of VRML is available in [[OpenVRML]]. Its libraries can be used to add both VRML and X3D support to applications, and a GTK+ plugin is available to render VRML/X3D worlds in web browsers. |
|||
Html layer |
|||
In a September 17, 1998 [[Computergram International]] essay, "''VRML Versus Chromeffects: Microsoft Replies''", [[Rachel Chalmers]] sharply criticized VRML as having "no integration with HTML", whereas "[[ChromEffects]] is based on 56 multimedia XML tags".<ref>[[Rachel Chalmers]]: [http://findarticles.com/p/articles/mi_m0CGN/is_3497/ai_n27545305/ VRML Versus Chromeffects: Microsoft Replies] (BNET)</ref><ref>[[Rachel Chalmers]]: [http://www.cbronline.com/news/vrml_versus_chromeffects_microsoft_replies VRML Versus Chromeffects: Microsoft Replies] (CBR)</ref> She did not criticize [[X3D]] (though extended from VRML as well as XML), because [[X3D]] already had this integration. However, VRML survived Chromeffects, canceled in November 1998.<ref>[http://news.com.com/2100-1001-213566.html Microsoft Debuts Chromeffects]; [http://news.com.com/Microsoft+shelves+Chromeffects/2100-1023_3-217885.html?tag=st.rc.targ_mb Microsoft Shelves Chromeffects]</ref> |
|||
Stereo display |
|||
In 2000's, many companies like Bitmanagement improved quality level of virtual effects in VRML to quality level of DirectX 9.0c. All main features like game modelling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil<ref>[http://www.bitmanagement.com/developer/contact/examples/multitexture/drawgroup.html DrawGroup & DrawOp]</ref>, Multi-texture <ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html#Multitexturing Multitexturing]</ref>, Shader with HLSL and GLSL support<ref>[http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shaders.html Programmable shaders component]</ref>, realtime Render To Texture, Multi Render Target (MRT) and PostProcessing<ref>[http://www.bitmanagement.com/developer/contact/relnotes72.html#postprocessing Scene postprocessing support]</ref>. Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects.<ref>[http://www.youtube.com/user/m17design VRML X3D and Realtime Web3D]</ref> |
|||
Cave |
|||
==Alternatives== |
|||
Sound |
|||
*[[3DMLW]]: 3D Markup Language for Web |
|||
* Sound spatialization |
|||
*[[COLLADA]]: managed by the Khronos Group |
|||
* Sound effect |
|||
*[[O3D]]: developed by Google |
|||
*[[Universal 3D|U3D]]: Ecma International standard ECMA-363 |
|||
*[[WebGL]]: Web Graphics Library, a JavaScript API for 3D graphics |
|||
*[[X3D]]: successor of VRML |
|||
Multi User |
|||
==See also== |
|||
Physics engine |
|||
*[[Active Worlds]] [[virtual reality]] multi-user 3D chat platform |
|||
*[[Blaxxun]] [[virtual reality]] multi-user 3D chat platform |
|||
*[[Flux (software)|Flux]], freely downloadable VRML/X3D editor/browser |
|||
*[[FreeWRL]], free Open Source VRML/X3D browser |
|||
*[[List of vector graphics markup languages]] |
|||
*[[MeshLab]] open source mesh processing system that can export VRML/X3D |
|||
*[[OZ Virtual]] |
|||
*[[Seamless3d]] free Open Source 3D modelling software |
|||
*[[Virtual tour]] |
|||
*[[Web3D]] |
|||
Connection with database |
|||
==References== |
|||
{{Reflist}} |
|||
Keyboard |
|||
==External links== |
|||
{{Commons cat|VRML}} |
|||
<!--=======================({{No More Links}})=========================== |
|||
|PLEASE BE CAUTIOUS IN ADDING MORE LINKS TO THIS ARTICLE. WIKIPEDIA | |
|||
|IS NOT A COLLECTION OF LINKS NOR SHOULD IT BE USED FOR ADVERTISING.| |
|||
| | |
|||
| Excessive or inappropriate links WILL BE DELETED. | |
|||
|See [[Wikipedia:External links]] & [[Wikipedia:Spam]] for details. | |
|||
| | |
|||
|If there are already plentiful links, please propose additions or | |
|||
|replacements on this article's discussion page, or submit your link| |
|||
|to the relevant category at the Open Directory Project (dmoz.org) | |
|||
|and link back to that category using the {{dmoz}} template. | |
|||
======================({{No More Links}})============================--> |
|||
===Example documents of VRML code=== |
|||
Mouse |
|||
*http://www.web3d.org/x3d/content/examples/HelloWorld.wrl ([[Flux (software)|Flux]] browser) |
|||
*http://cic.nist.gov/vrml/nistlogo.wrl (any browser) |
|||
Joystick |
|||
===General=== |
|||
*[http://cic.nist.gov/vrml/vbdetect.html VRML and X3D Plugin Detector] that determines which VRML and X3D plugins are installed in your web browser |
|||
*[http://groups.google.com/group/comp.lang.vrml?gvc=2&hl=en comp.lang.vrml] newsgroup |
|||
*[http://search.dmoz.org/cgi-bin/search?search=vrml VRML] at the [[Open Directory Project]] |
|||
C++/ActiveX/C# SAI |
|||
===Documentation=== |
|||
==Applications== |
|||
*[http://www.web3d.org/x3d/vrml/index.html VRML Archives] |
|||
PROTO extention |
|||
*[http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/Book.html VRML Annotated Reference] |
|||
*[http://www.web3d.org/x3d/specifications/vrml/ VRML ISO/IEC 14772 standard document] |
|||
*[http://xml.coverpages.org/vrml-X3D.html VRML and X3D description] |
|||
*[http://www.xml.com/pub/a/2003/08/06/x3d.html Extensible 3D: XML Meets VRML] |
|||
*[http://www.web3d.org/ Web3D Consortium] |
|||
*[http://www.h-anim.org/ H-Anim working group] |
|||
Javascript |
|||
{{vector graphics markup languages}} |
|||
XML/DOM/XMLPath |
|||
[[Category:3D computer graphics]] |
|||
[[Category:Graphics file formats]] |
|||
[[Category:Graphics standards]] |
|||
[[Category:ISO standards]] |
|||
[[Category:Vector graphics markup languages]] |
|||
[[Category:Virtual reality]] |
|||
Geo Coordinate |
|||
[[cs:VRML]] |
|||
[[da:Virtual Reality Modeling Language]] |
|||
KML compatible |
|||
[[de:Virtual Reality Modeling Language]] |
|||
[[es:VRML]] |
|||
CityGML compatible |
|||
[[fi:VRML]] |
|||
[[fr:Virtual Reality Markup Language]] |
|||
COLLADA compatible |
|||
[[gl:VRML]] |
|||
[[id:VRML]] |
|||
Shader with HLSL and GLSL |
|||
[[it:VRML]] |
|||
* DGS material |
|||
[[ja:VRML]] |
|||
* Physical sun lighting and shadow |
|||
[[nl:VRML]] |
|||
* SSAO |
|||
[[pl:VRML]] |
|||
* Deferring lighting |
|||
[[pt:VRML]] |
|||
* IOR based realtime reflection/refraction |
|||
[[ru:VRML]] |
|||
* SSS |
|||
[[sl:VRML]] |
|||
* Histogram based HDR |
|||
[[sr:VRML]] |
|||
* Post processing |
|||
[[sv:Virtual reality modeling language]] |
|||
[[th:วีอาร์เอ็มแอล]] |
|||
Animation |
|||
[[tr:VRML]] |
|||
* key frame animation |
|||
[[uk:VRML]] |
|||
* biped animation |
|||
[[zh:VRML]] |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
|||
PROTO extention |
|||
Javascript |
|||
XML/DOM/XMLPath |
|||
Geo Coordinate |
|||
KML compatible |
|||
CityGML compatible |
|||
COLLADA compatible |
|||
Shader with HLSL and GLSL |
|||
* DGS material |
|||
* Physical sun lighting and shadow |
|||
* SSAO |
|||
* Deferring lighting |
|||
* IOR based realtime reflection/refraction |
|||
* SSS |
|||
* Histogram based HDR |
|||
* Post processing |
|||
Animation |
|||
* key frame animation |
|||
* biped animation |
|||
* skeleton animation |
|||
* morph |
|||
* FFD |
|||
* IK |
|||
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card |
|||
Point cloud |
|||
Panorama |
|||
Video |
|||
Stream media |
|||
Flash |
|||
2D Layer |
|||
Text |
|||
Html layer |
|||
Stereo display |
|||
Cave |
|||
Sound |
|||
* Sound spatialization |
|||
* Sound effect |
|||
Multi User |
|||
Physics engine |
|||
Connection with database |
|||
Keyboard |
|||
Mouse |
|||
Joystick |
|||
C++/ActiveX/C# SAI |
|||
==Applications== |
Revision as of 20:16, 1 July 2010
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI
Applications
PROTO extention
Javascript
XML/DOM/XMLPath
Geo Coordinate
KML compatible
CityGML compatible
COLLADA compatible
Shader with HLSL and GLSL
- DGS material
- Physical sun lighting and shadow
- SSAO
- Deferring lighting
- IOR based realtime reflection/refraction
- SSS
- Histogram based HDR
- Post processing
Animation
- key frame animation
- biped animation
- skeleton animation
- morph
- FFD
- IK
Indexed or non-indexed Triangle/TriStrip/TriFan conform to graphic card
Point cloud
Panorama
Video
Stream media
Flash
2D Layer
Text
Html layer
Stereo display
Cave
Sound
- Sound spatialization
- Sound effect
Multi User
Physics engine
Connection with database
Keyboard
Mouse
Joystick
C++/ActiveX/C# SAI