3rd Space Vest

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by InternetArchiveBot (talk | contribs) at 00:15, 30 September 2016 (Rescuing 2 sources and tagging 0 as dead. #IABot (v1.2.4)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Name3rd Space Gaming Vest
DeveloperTNgames
ReleasedNovember 2007
PlatformsPC

The ForceWear Vest is a haptic suit that was unveiled at the Game Developers Conference in San Francisco in March 2007. The vest was mentioned in several articles about next-generation gaming accessories.[1][2] The vest was released in November 2007, and reviews of the product have been generally favorable.[2]

The vest uses eight trademarked "contact points" that simulate gunfire, body slams or G-forces associated with race car driving.[3] It is unique because unlike traditional force feedback accessories, the vest is directional, so that action taking place outside the players' field of view can also be felt. A player hit by gunfire from behind will actually feel the shot in his back while he may not be otherwise aware of this using standard visual display cues.[4]

Gaming reporter Charlie Demerjian of The Inquirer said, "If they can keep the price reasonable and have a few good games, this has a chance of becoming a useful gaming accessory."[5] Currently, players have three ways to utilize the vest. Playing games with Direct Integration, such as TN Games' own 3rd Space Incursion, using the 3rd space game drivers whilst playing a game (drivers currently in Beta 2), or installing specially made mods for a game. As of current, the vest works with: Call of Duty 2: 3rd Space Edition, 3rd Space Incursion, Half-Life 2: Episodes 1 & 2, Crysis, Enemy Territory Quake Wars, Clive Barker's Jericho, Unreal Tournament 3, F.E.A.R., Medal of Honor: Airborne, Quake 4 and Doom 3.

References

  1. ^ Case, Loyd (Mar 12, 2007). "Gaming Is Everywhere: GDC 2007". ExtremeTech. Archived from the original on 2012-12-21. Retrieved Dec 21, 2012. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b Mallory, Jordan. "The Future of Gaming Technology". Gamedaily.com. Retrieved 2012-07-16.
  3. ^ "Get Pounded by TN Games' ForceWear(TM) Vest - Forbes.com". Archived from the original on 2007-03-23. Retrieved 2007-03-23. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ "PSU interview with CEO of TN Games". PSU.com. Feb 24, 2007. Archived from the original on Feb 27, 2007. Retrieved Dec 21, 2012. {{cite news}}: Italic or bold markup not allowed in: |work= (help)
  5. ^ "Forcewear gaming vest, er, worn". The Inquirer. Retrieved 2012-07-16.

External links