Zorro (1985 video game)
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Zorro | |
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Developer(s) | Datasoft |
Publisher(s) | U.S. Gold |
Designer(s) | James Garon[1] |
Artist(s) | Kelly Day[2] |
Platform(s) | Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum |
Release | 1985: Atari, Apple, CPC, C64 1986: Spectrum |
Genre(s) | Platform |
Mode(s) | Single-player |
Zorro is a platform game written by James Garon and published by Datasoft in 1985.[1] Zorro has to use items to solve puzzles while battling enemies with his sword, all to save the imprisoned senorita. Versions were released for the Apple II, Atari 8-bit family, Commodore 64, and Amstrad CPC. A ZX Spectrum port was published in 1986 by U.S. Gold.
Reception
Reception
Publication | Score |
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Zzap! | 78%[3] |
In 1986, Julian Rignall wrote in Zzap!, "If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro."[3]