Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony | |
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Developer(s) | Spike Chunsoft |
Publisher(s) |
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Director(s) | Shun Sasaki |
Producer(s) |
|
Programmer(s) | Kengo Ito |
Artist(s) | Rui Komatsuzaki |
Writer(s) |
|
Composer(s) | Masafumi Takada |
Series | Danganronpa |
Platform(s) | PlayStation 4, PlayStation Vita, Windows, Android, iOS |
Release | January 12, 2017
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Genre(s) | Adventure, visual novel |
Mode(s) | Single-player |
Danganronpa V3: Killing Harmony[a] is a visual novel mystery game developed by Spike Chunsoft for the PlayStation 4, PlayStation Vita and Windows. The game was released in Japan in January 2017, and in North America and Europe by NIS America[1] that September.[2][3][4] A Windows version was also released at the same time.[5]
Gameplay
Danganronpa V3 continues the same style of gameplay as the first two Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Trial.[6] Roaming around the world and interacting with objects during both School Life and Deadly Life will yield experience points for the player. Experience points are used to level up and with each level the player obtains more skill points which enable them to equip skills to help with Class Trials. Like in previous games, Class Trials largely revolve around the Non-Stop Debate, in which characters discuss the case, with the player required to use Truth Bullets containing evidence against highlighted statements determining whether a character is wrong, lying, or telling the truth.[7] During Non-Stop debates that appear to have no clear contradictions, players can now use Lie Bullets to break the conversation with a False Counter.[8] Returning from Danganronpa 2: Goodbye Despair are Rebuttal Showdowns, in which the player must debate with a specific character to find a contradiction.[9]
Danganronpa V3 adds new gameplay elements to the Class Trials. Mass Panic Debates involve multiple characters talking over each other, making finding the correct statement harder, while Debate Scrums have groups of characters argue against each other, requiring the player to use statements from their side against the other side's statements. New mini-games are also added. Hangman's Gambit 3.0 requires players to use light to pick out letters spelling out an answer. Excavation Imagination is a puzzle game requiring players to remove colored blocks in order to reveal an illustration. Finally, Brain Drive sees players driving a car, collecting letters for a question that they must then answer.[10]
As in the previous games, there are also various modes outside the main game. The Death Road of Despair minigame is accessible by visiting the area under the manhole in the school: it is a platform game intentionally designed with a very high difficulty level, in which all 16 students try to escape the Ultimate Academy for Gifted Juveniles while trying to evade bombs, traps and holes. After finishing the main game, other modes are unlocked. Salmon Team Mode is an alternate mode similar to School Mode and Island Mode in the previous games, in which Monokuma decides to cancel the killing game and turn it into a dating reality show, allowing players to bond with the other characters. There are also two brand-new modes. The first one, Ultimate Talent Development Plan, has the player choosing any character from Danganronpa V3 (or from Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, after unlocking their cards) and advancing in an 8-bit game board representing their school life at Hope's Peak Academy while they increase their skills and interact with other characters. After completing this mode for the first time, a new mode is unlocked, Despair Dungeon: Monokuma's Test, where the player uses the characters developed in Ultimate Talent Development Plan to stop a horde of Monokuma creatures unleashed by the Monokuma Kubs in an 8-bit turn-based RPG game. The monsters and gameplay from Despair Dungeon are references to Chunsoft's previous works, Mystery Dungeon: Shiren the Wanderer and the Dragon Quest series.
Plot
Characters
V3 features 16 high-school students being forced into a mutual killing game. Each character has a special skill or ability, known as an Ultimate Talent. V3 is viewed from the point of view of two protagonists.[11] Despite being advertised as the game's sole protagonist, Kaede Akamatsu is only a false protagonist, as she is executed in the first chapter.[12] The remainder of the game is played from Shuichi Saihara's perspective; he is a shy and reserved Ultimate Detective.[13] Other participants of the Killing Game include Ultimate Child Caregiver Maki Harukawa, Ultimate Anthropologist Korekiyo Shinguuji, and Ultimate Robot K1-B0, among several others.[13]
The Danganronpa series features a mascot character, an evil anthropomorphic talking robot bear - Monokuma. V3 adds to this by introducing 5 more characters, known collectively as the Monokubs. The Monokubs are the secondary antagonists, and are viewed as children by Monokuma.
Story
High school student Kaede Akamatsu is kidnapped and awakens trapped in Ultimate Academy for Gifted Juveniles,[b] where she meets 15 fellow students including Shuichi Saihara. The group is abruptly accosted by a series of bear robots, known as Monokubs who expose them to a "Flashback Light," a flashlight similar to a neuralyzer. When Kaede next awakens the students remember having ultimate talents; for example, Kaede is the "Ultimate Pianist" and Shuichi is the "Ultimate Detective". Monokuma - a robotic bear - arrives and informs the students that the only way to escape the academy is to successfully murder another student and not be voted as the culprit at the resulting trial.[c]
Initially, the participants are unwilling to take part in the "killing game", until a new rule is imposed - if nobody is killed within two days, Monokuma will prematurely end the game by killing all of the students.
Chapter 1
After finding a hidden card-locked door in the library, Shuichi reasons that there must be a mastermind controlling Monokuma, and Kaede works with him to set a trap to expose the mastermind just prior to the time limit. However, concerned that there would not be enough time to stop the mastermind, Kaede secretly alters the trap to kill the person it catches. Unfortunately, amnesiac Rantaro Amami is caught and killed instead of the mastermind. During the following class trial, Kaede attempts to uncover the mastermind but fails. She confesses to her crime, encourages Shuichi to keep going, and is executed. During the execution, one of the Monokubs, Monodam, kills their fellow cub, Monokid, out of revenge for constantly being bullied by him.
Although brokenhearted at Kaede's death, Shuichi soon develops a friendship with the "Ultimate Astronaut", Kaito Momota, and the "Ultimate Child Caregiver", Maki Harukawa, over the following chapters. Several more murders take place, all of which Shuichi is able to solve.
Chapter 2
As more areas of the academy are opened up, another flashback light is discovered, allowing the students to recover more of their lost memories. They learn that all of them were on the run from something called "the Ultimate Hunt", and note that Rantaro was previously the only one who knew about it. The Monokubs present a new killing motive in the form of threatening friends and family closest to the students (a callback to the first motive of the first game). However, the Monokubs give the wrong motive videos to each student. Pathological liar and Ultimate Supreme Leader Kokichi Oma tries to hold a screening for everyone's videos, but fails.
At the suggestion of Ultimate Artist Angie Yonaga, Ultimate Magician Himiko Yumeno puts on a magic show in the gym, performing an underwater escape trick. However, during the show, the "Ultimate Tennis Pro" Ryoma Hoshi is found dead, his corpse subsequently being eaten by piranhas that were part of the trick. In the ensuing class trial, Himiko is suspected as the culprit initially, but Shuichi determines that the culprit modified the trick to frame her. Ryoma had been killed the night before and his body was dumped into the piranha tank without anyone noticing.
It is soon revealed that the Ultimate Maid, Kirumi Tojo, killed Hoshi in order to escape the killing game and save Japan, which she is the Prime Minister of. Kirumi was the only one who had received her own motive video. Kirumi tries to escape, but is executed anyway, while the Monokub Monosuke is destroyed in the process. Tojo’s execution is based on the story The Spider's Thread by Ryūnosuke Akutagawa.
After the class trial, Kokichi reveals that Maki is not really the Ultimate Child Caregiver, but the Ultimate Assassin.
Chapter 3
With remaining Monokubs Monotaro and Monophanie, Monodam stages a coup against Monokuma, taking over the killing game themselves. Meanwhile, Maki admits to being the Ultimate Assassin, having kept her true identity a secret up until Kokichi revealed it. This causes some of the students to become wary of her, but Shuichi and Kaito start to bond with her.
The Monokubs reveal the next motive is the opportunity to resurrect a student who died in the earlier two chapters. Angie creates a student council to ensure no one kills again, consisting of herself, Ultimate Aikido Master Tenko Chabashira, Himiko, Ultimate Robot K1-B0 (Keebo), Ultimate Cosplayer Tsumugi Shirogane, and Ultimate Entomologist Gonta Gokuhara. The Monokubs give Angie a Necronomicon to learn how to resurrect one of the students, and decides to resurrect Rantaro. Tenko secretly tells Shuichi and Maki that she isn't really part of the student council and ask them to help stop Angie, as Angie appears to be using her council to enforce her religious beliefs on the students.
The morning that Angie intends to resurrect Rantaro, Shuichi, Maki, Tenko, and Kokichi discover her murdered in her Ultimate Talent Research Lab. Ultimate Anthropologist Korekiyo Shinguji offers to lead a seance so they can talk to Angie's spirit and learn who killed her. Tenko, Shuichi, Himiko, and Kokichi volunteer to help, with Tenko deciding to be the vessel for Angie's spirit so that Himiko can talk to her one more time. But during the seance, Tenko is killed. Monokuma returns, Monodam having overthrown a stand-in, derailing Monodam's plans.
During the class trial, it is discovered that Korekiyo set up the seance specifically to kill any one of the girls, and that he killed Angie when she walked in on him setting up his scheme. Korekiyo admits he's killed almost one hundred women so he could send their souls to his deceased sister. During Korekiyo's execution, he is cooked alive; Monodam commits suicide by running into the fire, leading to Korekiyo being cooked faster to the point of melting. Monokuma then throws salt onto Korekiyo's spirit, banishing him to the afterlife.
After the class trial, Himiko begins to open up more emotionally, following Tenko's last advice to her. Meanwhile, Kaito is revealed to the player to be dying from a disease that causes him to cough up blood.
Chapter 4
Ultimate Inventor Miu Iruma creates a virtual world, convincing the other students to explore it with her to find the truth of the outside world, which is the motive for this chapter. When everyone logs out of the virtual world, they find Miu dead in her chair. In the ensuing class trial, the students learn that Miu had modified the virtual world so she could kill Kokichi and escape. However, Kokichi anticipated this and used Gonta to kill her instead. Kokichi and Gonta had discovered the truth of the outside world and it was enough to break Gonta emotionally, to the point where he decided everyone was better off dead. Taking advantage of this, Kokichi used Gonta to strangle Miu as part of his long-term plan to end the killing game.
However, because Gonta had plugged his virtual headset in incorrectly, he lost his memory of being in the virtual world when he logged out. Once he re-discovered what he did, Gonta apologizes to everyone before being executed. Monophanie and Monotaro are destroyed by a giant insect during Gonta's execution. Afterward, Kokichi reveals he wants the killing game to continue so he can revel in everyone's suffering. Kaito then coughs up blood in front of everyone after failing to strike Kokichi in a moment of anger. Shuichi offers to help, but Kaito rebukes him, angry that Shuichi's reasoning lead to Gonta being outed and executed.
Chapter 5
The students find additional Flashback Lights and remember that they are students of the reopened Hope's Peak Academy, who were sent into space in the hopes of preserving humanity after meteors began to fall upon the Earth and a deadly epidemic had ravaged the remainder of the population. Kokichi reveals the outside world to be destroyed and claims to have returned the spaceship to Earth and masterminded the killing game before kidnapping Kaito.
Shuichi, Maki, Keebo, Himiko, and Tsumugi stage a rescue mission with the aim of saving Kaito and stopping the game, only to discover an unrecognizable corpse crushed in a hydraulic press. Further complicating the mystery is the arrival of a massive Exisal mech — one of five previously piloted by the Monokubs — whose unseen pilot sounds and identifies himself as Kokichi but bears the idiosyncrasies of both Kokichi and Kaito.
During the ensuing trial, it becomes clear that Kokichi was not the mastermind and only claimed as such to stop the killing game: Kokichi convinced Kaito to kill him and then pretend to be Kokichi in the hopes of creating a crime Monokuma could not solve and defeat the game. His identity exposed, Kaito emerges from the Exisal and urges the survivors to uncover the truth before being executed. However, Kaito dies of his illness before the execution can finish, infuriating Monokuma.
Chapter 6
Unwilling to continue the game K1-B0 decides to destroy the school, giving Shuichi until dawn to find the mastermind. Shuichi, Maki, Himiko, and Tsumugi investigate the school and discover evidence contradicting their memories, as well as inconsistencies in Rantaro's crime scene. They further learn that Rantaro was the "Ultimate Survivor", having taken part in a previous killing game. Shuichi calls a final class trial to re-try Rantaro's case.
At the trial, Shuichi accuses Tsumugi of being the mastermind, having killed Rantaro and framed Kaede. Tsumugi confesses and reveals that the students' memories, talents, relationships, and personalities are entirely fake, the Flashback Light being a brainwashing device and the destroyed world being a sound stage. The students are in fact taking part in "Danganronpa 53 (V3)", the 53rd season of a lethal reality TV show watched by millions based on the fictional Danganronpa media franchise. All of the Ultimates, barring K1-B0, were ordinary individuals who willingly had their previous lives' memories permanently erased in exchange for a talent and a fake background; many, including Shuichi, Kaede, and Kaito, are revealed to have joined purely for fame, fortune, or the thrill of the game, and were far less trusting and altruistic than their killing game selves. K1-B0 is revealed to be the camera for the viewers, and possesses an antenna that lets him hear the audience's opinions on the show, who encourage him to battle Tsumugi's despair with hope. Tsumugi offers the students the choice: "hope", where she is executed but the students must choose two of their own to take part in the next killing game as Rantaro, a survivor of the 52nd season, did; or "despair", where K1-B0 will be executed and the game will continue.
Realizing either choice will still continue the killing game, Shuichi encourages the students to abstain from voting, meaning everyone will be executed but the killing game will also end. The viewers hack K1-B0 and force him to serve only as a conduit for viewer votes, but Shuichi uses this to make an impassioned plea directly to the viewers to stop watching. At the vote, all parties abstain including Tsumugi and K1-B0, the former willing to sacrifice herself to continue Danganronpa and the latter indicating the audience has given up on Danganronpa. As the remaining viewers tune out, a defeated Tsumugi orders K1-B0 to destroy the school. He does so, killing Tsumugi in the process, then activates his self-destruct feature and deliberately flies into the glass dome surrounding the school, sparing the others and allowing them to escape. Shuichi, Maki, and Himiko consider the possibility that Tsumugi was lying about their past selves willingly signing up to participate in Danganronpa, and about the original editions of Danganronpa being fiction, and depart for the real world.
Development
Danganronpa V3 was produced by Yoshinori Terasawa, and planned and written by Kazutaka Kodaka,[14] while the character design is done by Rui Komatsuzaki.[15] The game was developed at the same time as the production of the anime series Danganronpa 3: The End of Hope's Peak High School, which Terasawa and Kodaka described as being difficult; they still try to develop both projects without making any compromises, as such an opportunity does not arise often. The "V3" in the game's title was chosen to differentiate it from the anime. Terasawa and Kodaka described the game's production level as being much higher than that of previous games in the series.[16] The voices are in Japanese and English. Texts are in English, French, Japanese and Chinese.[17]
There was division among the staff in the development team regarding whether the game should be a sequel or something new; because of this, it was decided to make something that was both a sequel and new.[16] The game's theme is described as "psycho-cool".[18] As with previous games in the series, the game's original score was composed and produced by Masafumi Takada.[19] The famous piece Clair de lune from Suite bergamasque was arranged for the game.
Promotion and release
The existence of a third Danganronpa title was first teased in September 2013 with the announcement of Danganronpa Another Episode: Ultra Despair Girls.[20] In March 2015, Kodaka revealed that Danganronpa 3 was in early development.[21][22] The game was announced at Sony's Tokyo Game Show presentation in 2015.[23]
The game was released for PlayStation 4 and PlayStation Vita on January 12, 2017 in Japan. A playable demo featuring Makoto Naegi and Hajime Hinata, the protagonists of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, was released on December 20, 2016.[24] The limited edition of the game included an original video animation based on Goodbye Despair, titled Super Danganronpa 2.5: Komaeda Nagito to Sekai no Hakaisha.[25] Coinciding with the game's Japanese release, Danganronpa V3-themed PlayStation 4 and PlayStation Vita consoles were released in Japan.[26] NIS America released the game in English and French on September 26, 2017,[27][28] when it was announced on December 2016 before.[29]
Two multiple-disc soundtrack albums containing music from the game were released on February 24, 2017, both through composer Masafumi Takada's music label, Sound Prestige Records.[19]
Reception
Aggregator | Score |
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Metacritic | (PS4) 81/100[30] (Vita) 80/100[31] (PC) 80/100[32] |
Publication | Score |
---|---|
Destructoid | 10/10[33] |
Electronic Gaming Monthly | 4/5[34] |
Famitsu | 37/40[35] |
Game Informer | 7/10[36] |
GameSpot | 7/10[37] |
IGN | 8/10[38] |
Polygon | 8/10[39] |
Danganronpa V3: Killing Harmony received "generally favorable" reviews from critics,[30][31] and was the second highest rated PlayStation Vita game and fiftieth highest rated PlayStation 4 game of 2017 on the review aggregator Metacritic.[40]
Danganronpa V3 was awarded by Famitsu with a score of 37/40[35] Within its first week on sale in Japan, the game sold a total of 116,172 copies (PS Vita: 76,166 copies/PS4: 40,006 copies) with the PS Vita version being the second best-selling game of the week and the PS4 version being the third best-selling game of the week.[41] This would be the highest debut for a Danganronpa game so far. By February 2017, the PlayStation Vita version had sold over 115,840 copies in Japan.[42] The Steam release had an estimated total of 73,400 players by July 2018.[43]
The game had sold a total of 194,300 copies in Japan as of December 2017 (PS Vita: 129,415 copies/PS4: 64,885 copies).[44]
Accolades
The game was nominated for "Best Visual Novel" in PC Gamer's 2017 Game of the Year Awards;[45] for "Best Portable Game" in Destructoid's Game of the Year Awards 2017;[46] and for "Best Adventure Game" and "Most Innovative" in IGN's Best of 2017 Awards.[47][48] It won the award for "Best Plot Twist" in Game Informer's 2017 Adventure Game of the Year Awards.[49] In addition, the game was nominated for "Game, Franchise Adventure" at the 17th Annual National Academy of Video Game Trade Reviewers Awards,[50][51] and won the Excellence Prize at the Famitsu Awards.[52]
Notes
- ^ Known in Japan as New Danganronpa V3: Minna no Koroshiai Shingakki (Japanese: ニューダンガンロンパV3 みんなのコロシアイ新学期, Hepburn: Nyū Danganronpa V3: Minna no Koroshiai Shingakki, lit. New Danganronpa V3: Everyone's New Semester of Mutual Killing)
- ^ Known in Japan as Sai-shū Gakuen (才囚学園)
- ^ These are referred to as "class trials"
References
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- Works about rape
- Works about sexual abuse
- Works about sexual harassment
- Works about stalking
- Works about torture
- Wrongful convictions in fiction