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OpenGL SC

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This is the current revision of this page, as edited by 76.126.230.133 (talk) at 01:55, 12 October 2022 (Update OpenGL SC 1.0 links and add paragraph for OpenGL SC 2.0 specification). The present address (URL) is a permanent link to this version.

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OpenGL SC
Developer(s)Khronos Group
Stable release
2.0.1[1] / July 24, 2019; 5 years ago (2019-07-24)
Written inC
Operating systemCross-platform
PlatformCross-platform
TypeAPI
LicenseVarious
Websitewww.khronos.org/openglsc/

OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the needs of the Safety Critical market for avionics, industrial, military, medical and automotive applications including FAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technology consortium, the Khronos Group, Inc.

OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0.[2]

OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such as display lists.[3]

References

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