Jump to content

BotFighters

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by InternetArchiveBot (talk | contribs) at 00:01, 2 April 2023 (Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3) (Whoop whoop pull up - 13044). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

BotFighters
Developer(s)It's Alive Mobile Games AB!
Platform(s)Mobile phone (Java ME)
Release
    • EU: March 14, 2001

BotFighters is a location-based mobile game and a pervasive game,[1] developed by It's Alive Mobile Games AB![2][3] (acquired by Digiment[4] in 2007) designed to be a MMORPG[5] played in an urban environment.[2] It was possibly the world's first commercial location-based game.[2][6] It was first released in Sweden on 14 March 2001, and later in Russia, Finland, Ireland and China.[2][7][8]

In 2002, it was awarded with an Award of Distinction, Net Vision category in the Prix Ars Electronica.[9]

The mission of the game was to locate and destroy other players. Each player was represented in the game as a robot warrior.[1] Successful battles were rewarded with money which could be traded in, via a website, for armor upgrades and other features for the player's robot. The game was temporally expansive, because there were no safe zones or timeouts; players were always playing. The likeness of the game has been compared to that of Paintball.[2]

Gameplay

BotFighters is an location-based mobile game and a pervasive game, that makes use of the positioning technology of a mobile phone to playing the game.[10]

See also

References

  1. ^ a b von Borries, Friedrich; Walz, Steffen P.; Böttger, Matthias, eds. (2007), "BotFighters: A Game That Surrounds You", Space Time Play, Basel, Boston, Berlin: Birkhäuser Verlag AG, pp. 226–227, ISBN 978-3-7643-8414-2
  2. ^ a b c d e Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. Morgan Kaufmann Publishers. doi:10.1201/9780080889795. ISBN 978-0-1237-4853-9. Retrieved 18 October 2013.
  3. ^ "It's Alive Mobile Games AB". Archived from the original on 7 February 2005. Retrieved 18 October 2013.
  4. ^ "Digiment". 2007. Archived from the original on 24 September 2018. Retrieved 18 October 2013.
  5. ^ Oppermann, Leif (2009). Facilitating the development of location-based experiences (PhD thesis). University of Nottingham. OCLC 757085363. EThOS uk.bl.ethos.508291. Free access icon
  6. ^ Gordon, Eric; Silva, Adriana de Souza e (2011). Net Locality: Why Location Matters in a Networked World (1. ed.). John Wiley & Sons. p. 67. ISBN 978-1-4443-4065-5. Retrieved 27 June 2019. BotFighters -encyclopedia -wikipedia.
  7. ^ Dennis, Tony (21 October 2003). "Botfighters - a new Russian addiction". The Inquirer. Breakthrough Publishing Ltd. Archived from the original on 13 December 2009. Retrieved 18 October 2013.{{cite web}}: CS1 maint: unfit URL (link)
  8. ^ Laois Nationalist: Mobile could be playing an expensive game Archived August 11, 2007, at the Wayback Machine
  9. ^ Ars Electronica Archive Archived October 21, 2006, at the Wayback Machine
  10. ^ Dodson, Sean (15 August 2002). "Ready, aim, text". The Guardian. Guardian News & Media Limited. Retrieved 27 June 2019.