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JumpStart Preschool

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JumpStart Preschool
Developer(s)Knowledge Adventure
Publisher(s)Knowledge Adventure
Platform(s)
ReleaseJuly 1995[1]
Genre(s)Edutainment

JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool on August 26, 1998 and superseded by a new title JumpStart Advanced Preschool in 2002. It is also known as Jump Ahead Preschool in Europe.

Development and release

The game, which was "researched and developed under the direction of preschool teachers and parents", was shipped on August 28, 1995.[2] Bill Gross, founder and chairman of Knowledge Adventure, noted it was the company's first educational software program that "includes the full preschool curriculum".[2] JumpStart Preschool was made available through computer software stores, mass merchants, computer superstores, book stores and computer specialty stores.[2] A three-title bundle called JumpStart Preschool Deluxe was released on September 3, 1996, featuring JumpStart Preschool, JumpStart Pre-K and an Activity Discovery Book.[3] Of the 1998 re-release, Peter Doctorow, vice president of product development at Knowledge Adventure noted it was the first JumpStart program to include the company's new Kid's Assessment Technology (where players complete a cross-curricular assessment test and difficulty levels are automatically determined) and Parent Resource Center (which links progress reports between JumpStart titles).[4]

It was adapted as the 1999 direct-to-video animated film JumpStart Preschool: Who Left the Juice in the Caboose?.

Plot and gameplay

The title focuses on educational concepts for preschoolers, specifically covering: reading readiness, memory development, numeral recognition, and auditory discrimination.[2] Preschool teachers and caregivers could track the player's improvement via a Progress Report, while JumpStart's Adaptive Learning Technology tracked the player's success-to-attempt ratio and modified the difficulty accordingly.[2]

Critical reception

SuperKids praised the game's "cute characters, amusing activities, and magical worlds".[5] The Chicago Tribune noted the surreptitious learning opportunity of the game, which had a façade of fun.[6] Cyber-Reviews deemed the re-release superior due to the "improved graphics, motivational rewards (this is important information for the parents) an assessment technology that customizes for a child's individual needs".[7] Young kids and computers deemed it a "solid program with well-designed activities".[8] Child Care Information Exchange noted that while it contained more activities than Millie & Bailey Preschool, they "lack the range of concepts and the skilful embedding" offered by the latter.[9] MacUser suggested that players were meant to 'graduate' from JumpStart Toddlers to JumpStart Preschool, then to Kindergarten, 1st Grade, and 2nd Grade.[10]

Commercial performance

According to PC Data Interactive, in the period of January 1996 through March 1998, in aggregate dollars JumpStart Preschool was the best selling preschool software program.[4]

Awards

Year Nominee / work Award Result
1999 JumpStart Preschool Interactive Achievement Award for Computer Educational Title of the Year (0–8 years) Won[11]

References

  1. ^ "Knowledge Adventure® Ships all-New Version of JumpStart Preschool®, #1 Selling Preschool Software Program". www2.knowledgeadventure.com. Archived from the original on 2 September 2000. Retrieved 25 January 2022.
  2. ^ a b c d e "Knowledge Adventure Press Release". 1996-10-24. Archived from the original on 24 October 1996. Retrieved 2022-01-20.
  3. ^ "Knowledge Adventure Announces JumpStart Preschool Deluxe". 1998-02-04. Archived from the original on 4 February 1998. Retrieved 2022-01-20.
  4. ^ a b "Knowledge Adventure® Ships all-New Version Of JumpStart Preschool®, #1 Selling Preschool Software Program". 2000-09-02. Archived from the original on 2 September 2000. Retrieved 2022-01-20.
  5. ^ "SuperKids Software Review of Jump Start Preschool". www.superkids.com. Retrieved 2022-01-20.
  6. ^ "THREE TOP CD-ROMS GIVE KIDS A HEAD START ON READING SKILLS". Chicago Tribune. 12 April 1996. Retrieved 2022-01-20.
  7. ^ "Kids! Spanish from Syracuse Language, JumpStart Preschool from Knowledge Adventure and The Baby-sitters ClubCastle". www.cyber-reviews.com. Retrieved 2022-01-20.
  8. ^ Buckleitner, Warren; Orr, Ann C.; Wolock, Ellen (1998). Young kids and computers : a parent's survival guide. Internet Archive. Flemington, N.J. : Children's Software Revue. ISBN 978-1-891983-00-9.
  9. ^ Child Care Information Exchange July-August 1998: Iss 122. Internet Archive. Exchange Press Inc. July 1998.{{cite book}}: CS1 maint: others (link)
  10. ^ MacUser May 1996. May 1996.
  11. ^ "Second Interactive Achievement Awards - Computer". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999. Retrieved 20 May 2023.