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Soko-Ban

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Soko-Ban
Publisher(s)Spectrum HoloByte
Platform(s)Commodore 64, DOS, Apple II, BBC Micro, TRS-80 Color Computer
Release1988

Soko-Ban is a video game published in the United States by Spectrum HoloByte in 1988, based on the 1982 Japanese videogame Sokoban.

Development

In 1988, Sokoban was published in US by Spectrum HoloByte for the Commodore 64, DOS and Apple II as Soko-Ban. A version for the BBC Micro called Robol was published by a third party in 1993.[1]

Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[2]

Gameplay

This version of the game includes 50 levels.

Reception

A 1988 review in Computer Gaming World praised the game for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[3]

It was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4+12 out of 5 stars.[4]

Brian Wierda for Compute! said "Soko-Ban may not be suited to the gung-ho action-adventure gamer, but if you're a puzzle solver, it's one of the best challenges you can find."[5]

Paul Statt for InCider said "once I got the tricks down – not just strategic tricks, but tactics such as using the arrow keys instead of the joystick – Soko-Ban became, if not easy, mindless. It simulates this type of work well – unfortunately, that's pretty weak praise for a game."[6]

Reviews

References

  1. ^ Bobrowski, Miroslaw (April 1993). "Robol: The Game". BEEBUG. Vol. 11, no. 10. pp. 5–8. The 50 levels were identical except for level 46 which had to be rotated to fit the BBC Micro screen. A level editor was published in the following issue.
  2. ^ Low, Lafe (November 1988). "News Line; Made in Japan". inCider (43). 14, 15.
  3. ^ Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World. pp. 42–43.
  4. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
  5. ^ "Compute! Magazine Issue 097". June 29, 1988 – via Internet Archive.
  6. ^ "inCider 1988-11" – via Internet Archive.
  7. ^ "Happy.Computer N51.1988.01" – via Internet Archive.
  8. ^ "The Games Machine Magazine Issue 05".
  9. ^ "ACE Magazine Issue 08". May 1988.