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Soko-Ban

From Wikipedia, the free encyclopedia
Soko-Ban
Publisher(s)Spectrum HoloByte
Platform(s)Commodore 64, MS-DOS, Apple II, BBC Micro, TRS-80 Color Computer
Release1988

Soko-Ban is a puzzle video game published in the United States by Spectrum HoloByte in 1988. It is based on the 1982 Japanese video game Sokoban.

Gameplay

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This version of the game includes 50 levels.

Development

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In 1988, Sokoban was published in US by Spectrum HoloByte for the Commodore 64, MS-DOS, and Apple II as Soko-Ban. A version for the BBC Micro called Robol was published by a third party in 1993.[1]

Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[2]

Reception

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A 1988 review in Computer Gaming World praised the game for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[3]

The game was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4+12 out of 5 stars.[4]

Brian Wierda for Compute! said that Soko-Ban may not be suited to the action-adventure gamers, but rather to gamers who love to solve puzzles.[5]

Paul Statt for InCider reviewed the game and said that "using the arrow keys instead of the joystick – Soko-Ban became, if not easy, mindless. It simulates this type of work well".[6]

Reviews

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References

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  1. ^ Bobrowski, Miroslaw (April 1993). "Robol: The Game". BEEBUG. Vol. 11, no. 10. pp. 5–8. The 50 levels were identical except for level 46 which had to be rotated to fit the BBC Micro screen. A level editor was published in the following issue.
  2. ^ Low, Lafe (November 1988). "News Line; Made in Japan". inCider (43). 14, 15.
  3. ^ Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World. pp. 42–43.
  4. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
  5. ^ "Compute! Magazine Issue 097". June 29, 1988 – via Internet Archive.
  6. ^ "inCider 1988-11" – via Internet Archive.
  7. ^ "Happy.Computer N51.1988.01" – via Internet Archive.
  8. ^ "The Games Machine Magazine Issue 05".
  9. ^ "ACE Magazine Issue 08". May 1988.
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