SOL: Exodus
Appearance
SOL: Exodus | |
---|---|
Developer(s) | Seamless Entertainment |
Publisher(s) | Seamless Entertainment Headup Games (Germany) |
Designer(s) | Chris Stockman, Dan Magaha, Ben Rosendahl |
Engine | Unreal Engine 3 |
Platform(s) | PC |
Release | January 25, 2012[1] |
Genre(s) | Space combat simulator |
Mode(s) | Single player |
SOL: Exodus is the first episode in a series of space combat simulator games by Bit Plantes Games (formerly Seamless Entertainment),[2] an independent game developer located in Austin, Texas, released on January 25, 2012.[1] Two episodes, The Battle of Sol and The Fleets of Sol were released in 2015.
Gameplay
The game is set in the solar system, and features both dogfighting and battles with capital ships.[3] The game is described by the designers as being in the spirit of older space combat simulators such as Wing Commander, FreeSpace, Descent and Star Wars: X-Wing.[3][4]
References
- ^ a b "Twitter Status". Seamless Entertainment. 2012. Retrieved January 20, 2012.
- ^ Bit Plantes Games at
ogdb.eu
- ^ a b Magaha, Dan (July 20, 2011). "Seamless Entertainment Announces New Space Combat Game, SOL: Exodus". Retrieved July 23, 2011.
- ^ Kuchera, Ben (July 21, 2011). "Miss Wing Commander? SOL: Exodus is a return to space combat". Ars Technica. Retrieved July 23, 2011.