Jump to content

Dames Making Games

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Zyxw (talk | contribs) at 19:11, 11 April 2019 (use {{URL}} for infobox website parameter to add microformat and visible formatting changes). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Dames Making Games
Formation2012
FoundersCecily Carver, Alex Leitch, Jennie Faber
Founded atToronto
Legal statusNon-profit
Location
  • Toronto
Websitedmg.to

Dames Making Games (DMG) is a Toronto-based non-profit organization that aims to encourage the participation of women, non-binary, femme and queer people in the creation of video games.

Dames Making Games' origins can be traced to a 2011 program held by TIFF Nexus called “The Difference Engine Initiative,” held in collaboration with the Hand Eye Society, which educated young women in game creation.[1] Founded in 2012 by Cecily Carver, Alex Leitch, and Jennie Faber, the group has held workshops, game jams, socials and other events aiming to educate and support gender-diverse gamers, citing the male-dominated culture of gaming as a barrier faced by many would-be gamers.[2][3] DMG's goals also include diversifying the depiction of gender in games to better reflect the breadth of human experience.[4] In 2015 and 2016, the group collaborated in organizing Indigicade, a video-game development initiative aimed at Indigenous girls and women.[5]

See also

References

  1. ^ Patterson, Megan. "Girls Make Games Too: A Chat with Dames Making Games". Toronto Standard. Retrieved 9 March 2019.
  2. ^ Sapieha, Chad (27 September 2017). "Dames Making Games' Damage Camp set to help create an "alternative system" for marginalized game makers | Financial Post". Financial Post. Retrieved 9 March 2019.
  3. ^ Kotzer, Zack (24 July 2013). "Dames saving games". NOW Magazine. Retrieved 9 March 2019.
  4. ^ Nursall, Kim (2 January 2014). "Dames Making Games organization helps women make video games | The Star". Toronto Star. Retrieved 9 March 2019.
  5. ^ Kestler-D'Amours, Jillian. "Creating video games help indigenous girls boost self-confidence". Toronto Star. Retrieved 9 March 2019.